Beneath The Crust by Kahztein

[raw]
made by Kahztein for Ludum Dare 59 (JAM)

Even the most dull of asteroids often contain treasures beyond your wildest dreams.

mining.gif

(The game has no ending, if you crash the game that's pretty much a win)

Ratings

Overall 385th 3.611⭐ 20🧑‍⚖️
Fun 182th 3.75⭐ 20🧑‍⚖️
Innovation 595th 3.083⭐ 20🧑‍⚖️
Theme 531th 3.528⭐ 20🧑‍⚖️
Graphics 496th 3.611⭐ 20🧑‍⚖️
Audio 224th 3.75⭐ 20🧑‍⚖️
Mood 383th 3.694⭐ 20🧑‍⚖️
Given 13🗳️ 16🗨️

Feedback

Sariiger
Apr 21st · 11:57 UTC
A very fun and addictive game. Once the upgrades get out of hand, it's so satisfying harvesting tens of thousands of dollars in seconds. Wish I could play it more, but unfortunately after a while it becomes a slideshow due to all the items spawning, and when landing on a planet worth $100+million, the game just freezes.

Regardless, a very fun and enjoyable game! Really feeds the brain dopamine.

Good job!
Oradimi
Apr 21st · 17:47 UTC
Couldn't have said it better than Sariiger, very fun!
AO-85
Apr 21st · 21:34 UTC
Interesting idea! Maybe you could add a mechanic where you drill through the planets crust to reach rare resources. It would be awesome if you first scan the area, then mine the resources, and later buy new planets with upgrades that progression loop would feel really satisfying!
LDJam user 243193
Apr 29th · 09:13 UTC
Woohooo, numbers go up!
As expected, I started at wrong foot, buying wrong upgrades and sending drill too late. I wanted to extend drilling duration so I bought drill speed and ship speed but I actually need drill length.
But after all those mistakes, I've managed to be in powerful drilling state that I don't need to send signal to find ores and could just send drill to find the ores.
metalim
Apr 29th · 09:59 UTC
Collector mode activated! Fun! Unfortunately it lags after around 10 levels, because of huge amount of objects. Good job, nethertheless
Destr
Apr 29th · 12:15 UTC
I like it when games are built around one simple mechanic. Even though the resource growth curve rises very sharply, it already shows what the game could have become
Ty Victorson
May 01st · 08:49 UTC
Had a blast collecting all the resources! Like others mentioned the game crashed when going to a world with too much on it but the gameplay loop was a fun one, I do wish there was an upgrade to extend time on each planet but that's a minor gripe. Great job with this one!
attentionadmin
May 01st · 09:55 UTC
It's too bad there's no WebGL build.
ImNotVegan
May 01st · 15:18 UTC
I really enjoyed the core gameplay loop! The 'mine, upgrade, repeat' cycle is very satisfying and addictive. Being able to actually control the drill after launching it is a great touch that makes the mining feel more active and fun. The scanner mechanic also fits the 'Signal' theme quite well as you hunt for those hidden treasures.

One major issue I encountered was performance. Once an asteroid gets filled with too many treasures, the game starts to lag heavily and eventually froze during a transition to the next level. It looks like a performance bottleneck, possibly due to the number of active objects. With some optimization, this could be a really solid title! Great job on the upgrade system!
hirqshi
May 01st · 20:42 UTC
Really cool and addictive game! I loved when i became so powerful it crashed. Really simple yet effective upgrade system, sound design is spot on. Great example of what a jam game should be
VenomousMouse
May 04th · 07:35 UTC
Very nice game. Good mechanic. Nice job.
Tetracold
May 05th · 00:22 UTC
super satisfying and addictive gameplay, it's simple but it works really well
BalimaarTheBassFish
May 05th · 11:05 UTC
A fun game to play :) My monkey brain likes big numbers!
Alexandr Gerya
May 05th · 14:12 UTC
numbers go brrr until my laptop cried worth it tho drilling planets is addictively stupid fun
Neon Kuroasa
May 05th · 20:19 UTC
Not only did the game crash but it took my entire computer with it. Does that mean i double win ?

Had a lot of fun, very satisfying the first time you scan to find you hit the motherlode !
digital bacon
May 06th · 06:37 UTC
Interesting game. Unfortunately, it stopped responding to controls -- all I could do was spend the money I'd already accumulated.

Good work -- well done.
MikhailNe
May 06th · 12:56 UTC
I love games where you collect stuff. In this case, the working progression is also really appealing.

It's just a pity there's no web build for convenience.