Dead/Line by Do3naut

Dead/Line is a movement slasher where you clear buildings full of enemies who send signals of your whereabouts to attack. Disrupt enemy signals with your stun pistol and smoke and finish them with your laser blade.
Full description on itch.io!
| Link | https://aaisara12.itch.io/closedai |
| Original URL | https://ldjam.com/events/ludum-dare/59/deadline |
Ratings
| Given | 5🗳️ | 6🗨️ |
Feedback
AveryCheun9
Apr 21st · 09:50 UTC
It feels great but the sensitivity is too high! I got dizzy often
Vorkuta
Apr 21st · 10:30 UTC
really like the art style for the weapon assets and the cover image. hope you had fun!
Mekuire
Apr 22nd · 06:27 UTC
I'll be honest, it's a bit boring. The visuals in the game itself could definitely have been better.
LDJam user 260720
Apr 22nd · 09:12 UTC
the line signal between enemies to severe is a really nice concept! I wish you could jump higher because I got stuck in the tutorial before knowing there was a grapple. But appart from some sensitivity and inertia tweaks needed, it's really cool!
Danibeve
Apr 22nd · 09:15 UTC
Some mechanics still need polishing to make the game more fun and satisfying, and the visual side could use another pass. But I think it has real potential—the concept and the mechanics feel very original. Great work for just a few days, congratulations!
Anchry
Apr 22nd · 09:16 UTC
Very neat graphics, was a bit strange to have so many movement mechanics when you have a grappling hook so that ended up being the only thing i used. Pretty impressive to make so many mechanics in such a short amount of time too. I ended up enjoying it quite a bit once i got the hang of the different combat mechanics and how to use them properly while i was grappling around like a monkey (I love grapples). Good job!
Gecko64
Apr 22nd · 09:17 UTC
The grounds for a really fun game are all here but just lacking in a little bit with some of the visuals and some bugs with enemies. But none the less doing this all within 72 is an utter gargantuan task and I applaud you guys on finishing what you've put out. Good job :)
FuryOhFury
Apr 22nd · 09:20 UTC
Some graphics and effects are unfinished, all mechanics were in other games. Sadly to make such a game feel smooth and good you need much more than 3 days
Soul Grinder
Apr 22nd · 09:21 UTC
Quite a lot of gameplay for a 72hr game, nice work! A fun first person ninja-like game. I liked the grappling hook too.