Signal Fading by Animaster

[raw]
made by Animaster for Ludum Dare 59 (JAM)

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A small game about a delivery drone in a world held together by signal. You fly between areas, pick up packages with a hook, and deliver them to their destinations. Along the way, you can install batteries into antennas to unlock new zones and routes. Most batteries need to be bought with money earned from deliveries, but a few can be found while exploring if you keep an eye out.

Note: due to an export issue, the noise overlay isn’t working. When flying outside antenna coverage, the only indicator is the signal icon on the bottom panel. Also, your battery drains 10× faster while you’re out of range.

UPD: The Web version has been updated with a fix for the noise overlay and a few small UI improvements. These issues were actually present in the original build but only worked correctly inside Unity during testing, and broke during export.

I also added a killbox at the bottom of the level to prevent potential softlocks — previously, certain situations could leave you stuck. This doesn’t change the gameplay, it just makes it possible to recover from errors and restart if needed.

The original version will remain available as the desktop build.

There’s no ending — it’s meant to be played as a small sandbox focused on flying and delivering at your own pace.

Controls are simple: * WASD — movement, * Space — grab a package with the hook, * Mouse — navigate menus and interface.

Fly carefully, don’t lose your cargo, and restore the signal step by step.

Ratings

Overall 630th 3.269⭐ 28🧑‍⚖️
Fun 498th 3.28⭐ 27🧑‍⚖️
Innovation 429th 3.38⭐ 27🧑‍⚖️
Theme 512th 3.577⭐ 28🧑‍⚖️
Graphics 476th 3.66⭐ 27🧑‍⚖️
Mood 559th 3.4⭐ 27🧑‍⚖️
Given 19🗳️ 28🗨️

Feedback

glem-fumeno
Apr 21st · 13:59 UTC
Cool idea, the drone feels a bit heavy but once you grasp how it all works its fun!
500
Apr 21st · 14:03 UTC
Not difficult but quite interesting
GARYglhf
Apr 21st · 14:08 UTC
Идея хорошая, с управлением не сразу разобрался. Мне понравилось, очень интересно.
sledzik
Apr 21st · 14:09 UTC
Game looks great, you should add an tutorial cause its a little confusing
Shlolo
Apr 21st · 14:09 UTC
Nice work. I really enjoyed the clean and simple art style of both the environment and the UI. The physics-based game play was fun, but as the above commenter already mentioned, the drone is quite heavy and hard to control. Other than than well done!
wsmyyzcry
Apr 21st · 14:13 UTC
I understand the mechanism of this game easily, the player need to dilivery packages to a position, but it is to hard for me, I cannot go to the target position because there is a wall block me.
schizoid2k
Apr 21st · 15:55 UTC
Nice sandbox game... I enjoyed playing around with this for a while. Has potential for a larger release.
Guardaro
Apr 21st · 18:57 UTC
I'm going to need to revisit this one because I can *tell* that it's good, but I haven't been able to figure it out yet. Everything is really clean, the movement feels nice and smooth and polished, and there's clearly a lot of thought and care here, but I just cannot deliver a second package for the life of me. I will be back!
BorodaOlen
Apr 21st · 20:07 UTC
It's a good idea, it's nice to fly a drone. But I really don't have enough tutorial and I was constantly breaking packages) And I also flew down into infinity.
![2026-04-21_22-37-18.png](///raw/00f/13/z/721e6.png)
In general, we are waiting for the updated version.
goodwayman
Apr 22nd · 08:18 UTC
I had a struggle with operating the drone. The game has potential in it as the idea is very interesting.
JoeGreen
Apr 22nd · 10:19 UTC
The idea is quite interesting, however, it took a fair number of attempts to understand why the drone suddenly stops responding and you need to pay to continue.
Xientra
Apr 23rd · 09:48 UTC
Took me a while to figure out and even then it was quite punishing. Looks and plays insanely cool tho. Exploring the map is awesome!
HerzogVonWiesel
Apr 23rd · 09:54 UTC
Cute drone delivery with an eerie vibe. It's a little difficult to understand at first but you get the hang of it after a while!
IRKAR
Apr 24th · 09:45 UTC
Cool simple visual and i like physics in game. Good job!
LDJam user 234567
Apr 24th · 19:09 UTC
It's amazing only two colors, and the game looks great.

Well done!
MrTurtle
Apr 24th · 20:49 UTC
It's a cool concept but it's really difficult to progress as it stands. One thing to note is that I'm pretty sure I got softlocked because the second package I had to deliver was outside my signal range and I didn't have enough money to buy a battery to extend it. Also some sort of map or minimap would be useful since the routes you need to go are kind of unintuitive at first. The visuals and environment are really good though and the vibe is interesting. Overall very promising.
Phoenix Fireflower
Apr 24th · 21:41 UTC
The drone was fun to control once you get the hang of it and I enjoyed exploring the map. You have to be very careful with the packages though, even the standard one breaks easily.
LDJam user 372231
Apr 25th · 01:09 UTC
I had a bit of trouble understanding the game. My drone kept running out of battery very quickly, and I was not sure how to recharge it. I also did not fully understand what to do with the suitcases.

It feels like there is a well thought-out system behind everything, but I probably needed more time to figure it out. I will definitely come back and try again when I have more time!
apt_prose7
Apr 26th · 08:51 UTC
A very fun game, though a bit repetitive.
RenD
Apr 26th · 18:40 UTC
I like the premises of the game but as others have mentioned, it's not really clear from the get go what is expected from the player. A proper on-boarding or tutorial would benefit the game greatly. The level design is also pretty intriguing and with so little geometry, you managed to create a world that thrives exploration, that's quite an achievement.
Lisad
Apr 28th · 13:22 UTC
Cool idea, but the controls were a bit strange
anku
Apr 29th · 18:25 UTC
Simple visuals and clear, straightforward gameplay - exactly what you want for a 3-day jam. It really pulled me in. Great work!
kkkyia
May 03rd · 13:22 UTC
I really like the flying experience!
Ethan Allwood
May 07th · 05:57 UTC
Cool game, the simple visuals were executed quite well giving the game a great atmosphere. Wasn't clear to me at the start what I was supposed to do, so a brief tutorial would go a long way towards making this more enjoyable.