Inner Signal by Gastar

[raw]
made by Gastar for Ludum Dare 59 (JAM)

Process your inner signals to say something appropriate!!

How to play:
  • drag-n-drop nodes from Nodes section to Graph to create logic
  • drag-n-drop from Out sockets to In sockets to connect nodes
  • hold mouse middle button to pan and use scroll wheel to zoom
Tips:
  • you can delete nodes
  • you can unplug connections by dragging out the existing ones
  • nodes can be positioned freely inside Graph

Screenshot 2026-04-21 at 5.46.29 AM.png

Screenshot 2026-04-21 at 5.46.38 AM.png

Ratings

Overall 585th 3.35⭐ 22🧑‍⚖️
Fun 720th 2.825⭐ 22🧑‍⚖️
Innovation 60th 4.075⭐ 22🧑‍⚖️
Theme 466th 3.675⭐ 22🧑‍⚖️
Humor 174th 3.553⭐ 21🧑‍⚖️
Given 15🗳️ 12🗨️

Feedback

Soul Grinder
Apr 21st · 10:32 UTC
Cool idea for the theme using nodes as conversation gameplay. I've not seen that done before, nice work!
tatawanda
Apr 21st · 10:46 UTC
"Ooh" was my exclamation, I really like the twist, logic programation on words.

The choice of gates could have been better. For example, remove X last character is simply Reverse-> X Remove first -> Reverse. It is not essential.
While, I think I did not saw a way to loop or a conditionnal gate? So I had to chain the same gates several time. The problem was enhanced by playing only on 25 to 50% of the screen, it feels quickly a bit cramped.

I could not go past the first level as I had a stopping error "RuntimeError: function signature mismatch".
ValentinWB
Apr 21st · 11:48 UTC
Clever idea for the theme ! I think some of the puzzle/node aspects could have been gamified some more but the concept itself is good and it's impressive you managed to implement it in the scope of a jam. Congrats on your entry !
Kaijiro
Apr 25th · 11:58 UTC
This is really a nice idea for taking the theme as treating brain signals ! Sadly game is crashing after inputing the first answer :(
Masikano
Apr 25th · 16:02 UTC
Cool idea
Quite interesting
However, I would also like to split words into letters, rather than adding 9 nodes to delete a character :)
elemel
Apr 25th · 20:47 UTC
Cool idea. Game crashed after first level. And the panning and zooming seemed kind of buggy on Mac. But rewiring my brain was intriguing, and seems useful.
Justine D
Apr 27th · 16:05 UTC
Cool concept, liked the twist on the theme
Same as others, it crashes after the first level, but relaunching the game gave me a different sentence so I could try it again

It's a bit tedious to have to chain a lot of "remove character" to extract each letter to form a new word, I'd have like a way to remove all but first/last as well, or the ability to bump/lower a character value (a -> b or b -> a), so we could experiment with several way to solve it.

Still, it was fun :D
Neox
Apr 27th · 16:09 UTC
Creative idea. There is an error after each level but reloading the website put me correctly to the next level.

I did the first 2 levels and it felt quite tedious having to chain the same nodes multiple times. A loop would have been helpful. Also I think the first level could have been much simpler requiring way fewer nodes. For example changing a "i hate you" to "hi".
Cazik21
Apr 29th · 14:32 UTC
What a great idea! I really liked the game's theme, but after the first level the web version simply crashed. Does it have anything to do with JavaScript?
GodDoesPlayDice
Apr 30th · 08:46 UTC
@justine-d @neox @elemel @kaijiro @cazik21 @masikano @tatawanda @soul-grinder @valentinwb

Friends, thank you so much for your feedback! We agree with everything you’ve said, and yes, we didn’t manage to do everything we wanted to.
If the game crashes, your progress should still be saved, so you can just reload the page and continue.
auxC
May 06th · 04:32 UTC
Ha, what a fun take on the theme, this is what I love in jam games.

Random idea, but I was thinking it would be cool to see an experiment where the output would affect the game in some ways - for example if the player could build various answers and change where the conversation goes. I imagined aliens trying to communicate with humans from space or something along those lines...

Anyway, congrats on the game, it's a creative idea and well done fitting it in a jam.
CameronPenner
May 06th · 05:08 UTC
![Screenshot 2026-05-06 000511.png](///raw/526/z/7321f.png)

Haha what a mess! I like the double theme interperetation of using signals between nodes, as well as sending signals in your messages. It was fun to try and find ways to duplicate words at the right time to minimize having to do yet another really long "remove first char" chain lol. This was fun.

I noticed the game crashes for me after pressing continue after a mission. But you implemented saving! Thank you!! I got to finish the game even with the crashes thanks to that. I really appreciate it.

Well done!
Antoine Bodin
May 06th · 20:48 UTC
Very cool idea
the game crashes a lot (at the end of every level for me) so I could not see the actual ending, but still could play through the 3 parts. I love the simplicity of the bricks but I feel that sometimes it just takes more bricks where it should be more difficult. Anyway great job and thanks for the experience!
Artur Hawkwing
May 07th · 05:40 UTC
It took me a second to figure out what to do -- but after that, the idea behind it made sense. I like the concept of building up flows to solve puzzles, but unfortunately did not get past the first puzzle due to a crash.

In any case, definitely something I think could evolve into a really cool game! And the idea is very cool and creative -- I've never seen anything like it.