🗦◎🗧 by torcado

endless. play until you stop.
| Link | https://torcado.itch.io/o |
| Link | https://torcado.itch.io/o |
| Original URL | https://ldjam.com/events/ludum-dare/59/ooo |
Ratings
| Overall | 69th | 4.113⭐ | 33🧑⚖️ |
| Fun | 273th | 3.613⭐ | 33🧑⚖️ |
| Innovation | 58th | 4.081⭐ | 33🧑⚖️ |
| Theme | 129th | 4.226⭐ | 33🧑⚖️ |
| Graphics | 43th | 4.548⭐ | 33🧑⚖️ |
| Audio | 73th | 4.133⭐ | 32🧑⚖️ |
| Mood | 95th | 4.226⭐ | 33🧑⚖️ |
| Given | 10🗳️ | 16🗨️ |
First things first, the graphics are incredible. The fish eye (?) perspective gives this game a really unique appearance, and the smooth vector designs of the objects look rad. The sound effects are also great. I think it would be cool if the "pop" sounds of the projectiles hitting something had stereo audio.
I love the concept, but I feel like I had no sense of direction. The entire game I was looking for a win condition, and I'm just not sure if one exists. Also entirely not your fault, but I accidentally hit CTRL + W on multiple occasions, closing the tab in firefox and losing my progress. I think I rest my pinky on the CTRL button when using WASD, so I unintentionally press it often.
In the style of the old-ludum dare website, I'm awarding you with the **Coolest Perspective** award:

Here's my gameplay footage to give extra feedback:
https://www.youtube.com/watch?v=NQJOt0B_yJk
i've decided to break the no-text gimmick and edited the description here to better temper expectations
After like 15 minutes I felt like I was lacking some motivation to continue, but hey, that's already way above average playtime of games at jams (sometimes I remember your game "break the tower" and feel terrified for what you can actually do at jams in terms of scope...)
Thank you for creating this delightful experience.
The game looks quite stylish. I liked it.
I liked the flow of the game! Well polished as usual!
This was the max I was able to go after trying a few times. Pretty interesting game all things considered
I'll be honest, I probably still don't know everything about this game, so I'll just talk about what I think I know for sure lol. I do like how you took the theme with this game. While there's the signal that makes part of the map visible, the real signals that you need to watch out for are the indications of walls in the environment. Let it because you bump into them or because you shoot at them like echo location with a bat
As a result, the game was atmospheric as all hell with great minimalistic visuals to match. I know nothing about shader work, but I will say that I think this game looks positively beautiful with how the world wraps around itself so to speak.
I thought it was an interesting design decision to have enemies only spawn when you use the signal power, but that aspect of the game just felt kinda underutilised imo. Enemies never really spawned much at all in all the times I played the game and I dealt with them swiftly either way. I also kinda wish that you had some way to recover your signal power. Maybe there's already one but I suppose I couldn't find it lol
All in all, this is an intriguing little exploration game. Great job on this

Would love to see more incentive to explore further away from the hub (perhaps some far away structures with special enemies / upgrades), since currently you can just explore a bit then return and reset everything.
Also wonder how this would feel if the enemies were always present, and not just in spots that you scan..
Overall great work on this!
At the beginning, I really felt the lack of information on how to play.
Also, for some odd reason, perf started degrading after about 20 min or so on firefox, but that could just be a weird firefox thing...
The graphics was really neat, the controls worked well and the enemy behavior was interesting. So it had a lot of good stuff going for it. Just give me an easy mode :laughing:
Play-through:
https://youtu.be/RnnDvo9UsTE
