RESCUE by Petr Vejchoda

[raw]
made by Petr Vejchoda for Ludum Dare 59 (JAM)

RESCUE

A small avalanche rescue game made for Ludum Dare.

About the game

You play as a rescuer searching for a friends buried under snow after an avalanche. Find them and get them out before they run out of oxygen.

A note on time

We had a fun and interesting concept at first, but it turned out to be too complex and needed more exploration. So on Sunday we had to start completely from zero. Less time, less quality :D

Where to play

Currently there are some issues with WebPlayer on LudumDare, so play it from Itch IO.

Tools

Beacon.png Beacon: Press 1 to activate. It searches for the nearest signal from the buried victim's transmitter.

Probe.png Probe: Press 2 to deploy. It helps you pinpoint the victim's exact location and depth.

Shovel.png Shovel: Press 3 to dig. Use it to dig your friend out of the snow.

Credits

Audio isn't ours. Sources: - Music: Warm Nights - Sound effects: https://freesound.org/people/mparsons99/sounds/94620/ , https://freesound.org/people/florianreichelt/sounds/459992/

Ratings

Overall 798th 2.773⭐ 24🧑‍⚖️
Fun 755th 2.69⭐ 23🧑‍⚖️
Innovation 628th 3.024⭐ 23🧑‍⚖️
Theme 267th 4⭐ 24🧑‍⚖️
Graphics 725th 2.818⭐ 24🧑‍⚖️
Humor 650th 1.882⭐ 19🧑‍⚖️
Mood 722th 3⭐ 24🧑‍⚖️
Given 20🗳️ 20🗨️

Feedback

The Big Lost
Apr 21st · 15:06 UTC
Well the game is certainly rough around the edges, but the main mechanic fun and well implemented!

Beat on my second attempt. For anyone else wondering: **Use the numkeys (1-3) to switch equipment**.
Jakob Meier
Apr 21st · 19:38 UTC
Great concept! I also like the graphics.
I didn't figure out how to use the probe effectively, though. Just digging seemed way more effective :D
Pentagrammal
Apr 21st · 19:39 UTC
On the first try, 3 seconds left) (True, a couple got a shovel, but that's another story)
Owi
Apr 21st · 19:40 UTC
Took me some time to figure out how to actually play the game, it really needs some sort of tutorial.
This game also need a lot of polishing but it's alright, game mechanics work and do their job (didn't get the idea of Probe, it was faster to just start digging)
PeterLeBagarreur
Apr 21st · 19:50 UTC
Great game overall, it's nice to see an event that could happen in real life in a game!
LDJam user 383444
Apr 21st · 19:51 UTC
Kept trying to save all my friends but in the end we had to leave John behind, now the Mountain holds him forever.
Lenny Rudeberg
Apr 21st · 20:02 UTC
Great job, good sense of challenge. I had a lot of fun exploring around digging up survivors!
🎤 Petr Vejchoda
Apr 22nd · 13:34 UTC
@jakob-meier @owi yeah, at the time of release we did not found a good balance between probe and shovel delays and AoE size to make it more interesting to use the probes. But before the release we had more problems with just fixing bugs.
I think the probe should have little to no delay and the shovel should get smaller AoE so that it would actually be possible to miss the victims just by shoveling.
We might do a re-release once we find out better values. Thanks for the feedback, though.
🎤 Petr Vejchoda
Apr 22nd · 13:35 UTC
@crak RIP in Pepperonis John.
Theg
Apr 22nd · 19:30 UTC
enjoyed this one! is our poor rescuer only in a tshirt?
LDJam user 375016
Apr 22nd · 19:38 UTC
@theg thank you - glad you enjoyed it.
And yes - our rescuer is just in a t-shirt 🥶😰. The incident happened when they were skitouring and going up. On the hiking up its better to go just in t-shirt than be sweaty and wet when you reach the top where its windy.
But of course - you should always take your safety as a priority before you go saving others. So yes! Our guy should take some clothes on before the rescue. We will tell him this feedback 🫡.
🎤 Petr Vejchoda
Apr 22nd · 20:33 UTC
@janinna21 we should have put pair of skis somewhere on the map for the people to find them as an easter egg ... next time ...
MicleFirst
Apr 22nd · 20:54 UTC
Lol. I managed to find one person, but the game didn’t run very smoothly. Still, I can praise your persistence — keep it up![chrome_7KFkxPIPYs.png](///raw/5cc/76/z/725db.png)
Eden_Zorro
Apr 22nd · 21:03 UTC
Interesting concept, the graphics are good, and the audio is well integrated. I think the scenery could be less pixelated to match the character's style, and walking on top of the trees is a bit strange.

But overall, it's a good game, keep up the good work!
anku
Apr 22nd · 21:05 UTC
An interesting concept. In some ways, our games feel similar - I guess we both ended up making that association between signals and rescue in a snowy setting. The gameplay is interesting, though the visuals feel a bit chaotic at first, even if you do get used to them over time.
elemel
Apr 27th · 12:23 UTC
Did I get killed by an avalanche? Was too zoned in on the beacon. Good job.
LDJam user 243193
Apr 27th · 14:25 UTC
That was fun rescue game! I don't think I know how to use probe but I do know how to trace signal from my friends.
🎤 Petr Vejchoda
Apr 28th · 12:05 UTC
@bloodbane The probe either hits your friend in a face. In that case it gives you a sound cue and a wiggle. If you poke your friends eye with a probe like this, you know that you can safely dig him out from the snow and he will thank you gratefully.
Conduit
May 02nd · 06:09 UTC
For getting the job done in functionally 24 hours, this is a good proof of concept! Well done and would love to see where you take this idea! c:
jazzydingo
May 08th · 04:20 UTC
Cool game! Had fun pinpointing the guys, it was a little finnicky at times trying to dig the right place, also unity logo was blocking my view lol, but i figured it out and saved 2 people :) i like the art too! good work!