Air(ship) Traffic Control by DarkWolf

A game about chart checking, bookkeeping, and two kinds of signal flags.
Windows build works fine, Web build is currently broken. Going to try to fix it tomorrow!
Job Description
Copied and slightly tweaked from the game for easier reading
You are in charge of directing airships to appropriate docks based on their request flags and dock availability.
You may get fined if you give bad directions.
- Look at signal flags of the current ship
- Find a matching available dock
- Direct the ship with signal flags
- Mark that dock as occupied
Flags hung from the hull are requests, flags from the balloon are company flags.
Optional: Match ships to their company's docks for a multiplier
It's not always possible to match every aspect of a ship's request, but the goal is to do the best you can.
Credits
I couldn't get links formatting nicely on Ludum Dare, but they are on the itch.io page.
Tools
Engine - Godot
Art/Image Editing - GIMP
Dithering Tool
Displaying Reference Images - PureRef
Color Palettes from lospec.com
General Palette - Aerugo Palette by Lizalot
Bright Palette - Apollo Palette by AdamCYounis
Sky Palette - Cl8uds Palette by _Nicola
Changelog
10pm (1 hour after submission hour) - Fixed code typos and window resolution issue.
Ongoing - Trying to get the web build fixed
| itch.io | https://darkwolf009.itch.io/ld59-airship-traffic-control |
| Original URL | https://ldjam.com/events/ludum-dare/59/airship-traffic-control |
Ratings
| Given | 1🗳️ | 1🗨️ |
but it takes a long time to load...
.
@david-best Thanks for checking out the game.
On my computer it takes about three seconds to open the game, so I'm not sure why it would take a long time on another computer. I used the default Godot export settings, and I think project structure wise it's a fairly typical 2D game. I'll look into it, but I'm not sure I'll find anything to fix.
Also check my game 👉👈