Air(ship) Traffic Control by DarkWolf

[raw]
made by DarkWolf for Ludum Dare 59 (JAM)

main_screenshot.PNG

A game about chart checking, bookkeeping, and two kinds of signal flags.

Windows build works fine, Web build is currently broken. Going to try to fix it tomorrow!

Job Description

Copied and slightly tweaked from the game for easier reading

You are in charge of directing airships to appropriate docks based on their request flags and dock availability.

You may get fined if you give bad directions.

  1. Look at signal flags of the current ship
  2. Find a matching available dock
  3. Direct the ship with signal flags
  4. Mark that dock as occupied

Flags hung from the hull are requests, flags from the balloon are company flags.

Optional: Match ships to their company's docks for a multiplier

It's not always possible to match every aspect of a ship's request, but the goal is to do the best you can.

Credits

I couldn't get links formatting nicely on Ludum Dare, but they are on the itch.io page.

Tools

Engine - Godot

Art/Image Editing - GIMP

Dithering Tool

Displaying Reference Images - PureRef

Color Palettes from lospec.com

General Palette - Aerugo Palette by Lizalot

Bright Palette - Apollo Palette by AdamCYounis

Sky Palette - Cl8uds Palette by _Nicola

Changelog

10pm (1 hour after submission hour) - Fixed code typos and window resolution issue.

Ongoing - Trying to get the web build fixed

Ratings

Given 1🗳️ 1🗨️

Feedback

Viktor Kovachev
Apr 21st · 22:21 UTC
The controls are not working, the ship is just standing
David_best
Apr 22nd · 08:58 UTC
Great game on the cover
but it takes a long time to load...
LDJam user 184264
Apr 22nd · 20:52 UTC
@viktor-kovachev You give the whole sequence of directions that the ship will need to follow, then tell it you are finished (high-low). After the finished signal the ship will fly off and try to follow your directions. Hopefully you'll give the game another shot?

.

@david-best Thanks for checking out the game.

On my computer it takes about three seconds to open the game, so I'm not sure why it would take a long time on another computer. I used the default Godot export settings, and I think project structure wise it's a fairly typical 2D game. I'll look into it, but I'm not sure I'll find anything to fix.
David_best
Apr 22nd · 21:44 UTC
@DarkWolf maybe it's my network issue, but anyway i saw your posts and i'm glad that something you tried to make got at least a "body".
Also check my game 👉👈