Bol Finder by Maakole

[raw]
made by Maakole for Ludum Dare 59 (JAM)

Started working on a new 3D template for myself, and planned to build a game around that, but didn't get far enough to actually incorporate the theme into it. Still, I'm pretty happy with the end result~ Screenshot 2026-04-20 212528.png Screenshot 2026-04-20 212449.png Screenshot 2026-04-20 212406.png

Ratings

Overall 847th 2.3⭐ 22🧑‍⚖️
Fun 837th 2.175⭐ 22🧑‍⚖️
Innovation 849th 1.825⭐ 22🧑‍⚖️
Theme 843th 1.324⭐ 19🧑‍⚖️
Graphics 470th 3.675⭐ 22🧑‍⚖️
Humor 655th 1.844⭐ 18🧑‍⚖️
Mood 822th 2.417⭐ 20🧑‍⚖️
Given 11🗳️ 14🗨️

Feedback

JudJudson
Apr 21st · 02:22 UTC
This one's a little rough. What does it have to do with signals? I jumped around a bit and collected some stuff, but nothing really happened. Platforming was slippery... I dunno. The character model is well drawn, and I like the 90s style 2D sprites for every rotational angle!
LDJam user 233659
Apr 21st · 04:47 UTC
From the art, I can tell something ambitious was planned but perhaps fell-through. Regardless, looks gorgeous. Love the main character, the monster, the BOLs. 2D characters in a 3D world brings me right back to my Playstation and early 00s computer games.

If I could suggest anything, maybe try some ascending/descending controls in flight. I found the control on the ground felt a little strange, but pretty natural in the air.
TopperVideoGames
Apr 21st · 06:07 UTC
The movement system is really well done, I like how there is momentum in turning, and the character sprites reflect that. They only change direction when the momentum goes in that direction. Visuals are well done.
The actual game portion is simple, but that tends to happen when time limits are imposed. There is at least dialogue indicating everything has been collected. I am very interested to see what you do with this project next!
gamebuilder
Apr 21st · 22:59 UTC
I had a lot of trouble moving around in this world, and it was easy for me to get stuck. I couldn't figure out what the goal is. Even so, you've created a beautiful world. The graphics are very impressive. There is a lot of potential in this.
EDoubleyou
Apr 22nd · 18:31 UTC
Sadly I'm not able to play it. My laptop with a rtx 5060 can't handle it as soon I view at the grassy fields it's lagging like crazy. But I kinda like the look.
Oradimi
Apr 23rd · 14:26 UTC
I like the mix of 2D and 3D here, a nice fundation that still needs work. The weeb art lured me in
Bumble
Apr 24th · 20:47 UTC
The art looks like something interesting was planned!
Sadly there is almost no game play to vote on. What was the initial plan for this game?
🎤 Maakole
Apr 25th · 09:03 UTC
Honestly, there wasn't much of one. I had very little idea what to do with the theme, so I started just making a new 3D gameplay template, and was hoping to add the theme unto that after. But I didn't make it far enough, so halfway through I just shifted my aim to polishing the movement and graphics as much as I could, to hopefully re-use it for a future project later.
VenomousMouse
Apr 27th · 12:45 UTC
Well, the main character is good. Nice drawing skills. But the moment grass is in my field of view, whole game starts to stutter as hell. Couldn't play for long.