U.F.GO by maximevincent

[raw]
made by maximevincent for Ludum Dare 59 (JAM)

banner_long.png https://www.youtube.com/watch?v=jDw8E5seRrU

PREMISE:

Help Gru~bert Greebo Direct traffic! Using the WASD or the arrow keys, signal which direction the vehicles should go - *note they can only move on the beat. The more vehicles that cross safely, the higher your score, but be careful to avoid collisions!

OBJECTIVE:

The more vehicles that cross the road safely, the higher your score, but be careful to avoid collisions or cause a traffic jam!

CONTROLS:

WASD or arrow keys on your keyboard. Each input corresponds to the direction a wants to go. Press on the beat to let them through without causing collisions of blocks. How to Play.png

VEHICLES:

There are 3 types of vehicles that pass through this intersection:

-The short 1-beat long saucer

-The medium 2-beat long car

-The long 3-beat long bus

​Take care to make space and time for the longer vehicles to pass before moving forward with the others.

The ​TEAM:

​​Braeden Stillabower​ - Unreal Programmer

Jacob Tynski ​- Unreal Programmer, Music

Nathaniel Nutter​ - Audio, SFX

Maxime​ Vincent - 3D, texturing, lighting

Vanessa Rakoczy​ - UI/UX

Tori​ Highet - 2D art

Erika Beaudin​ - 2D art, UI

SCREENSHOTS:

image<em>2026-04-20</em>213946654.png ufgo02.jpg ufgo03.jpg

Built in Unreal Engine 5.7.4. All code, 3D assets and textures are our own work. Check out the game on Itch.io: https://maxdaminer.itch.io/ufgo

Ratings

Overall 191th 3.9⭐ 27🧑‍⚖️
Fun 225th 3.688⭐ 26🧑‍⚖️
Innovation 145th 3.84⭐ 27🧑‍⚖️
Theme 131th 4.22⭐ 27🧑‍⚖️
Graphics 152th 4.278⭐ 29🧑‍⚖️
Audio 169th 3.875⭐ 26🧑‍⚖️
Humor 168th 3.583⭐ 26🧑‍⚖️
Mood 261th 3.92⭐ 27🧑‍⚖️
Given 15🗳️ 28🗨️

Feedback

Eridani
Apr 21st · 02:39 UTC
This was very cute and relaxing to play! I enjoy that I am the signal here, this fits with the theme very well. I only wish the background music had more depth and perhaps changed over time!
mugenzerox
Apr 21st · 02:47 UTC
It seemed a bit difficult for me to signal on beat, but the concept fits the theme really well, and the style is adorable. Great work on this one!
LDJam user 0
Apr 21st · 02:50 UTC
A neat little indie game with a solid "signal" idea at its core. Music and art were great. Menu and UI was clean and simple. 10/10 had fun
kaki
Apr 21st · 03:11 UTC
Amazing art style! The visuals are super charming and polished, and every little detail feels carefully designed.
Derek Glennon
Apr 21st · 03:48 UTC
I had a real tough time pressing any of the commands on beat haha but maybe I am just bad at rhythm games. Also, it did seem like a ThirdPersonTemplate UE app stayed open on my computer after closing the game for some reason?? Had to close it from Task Manager! Regardless, the art and audio were really polished and well done. Very cute. Nice job!
Jag
Apr 21st · 05:52 UTC
Yay a fellow Unreal dev. This is a great game! It took me a second to figure out how to play the game, I should have read your instructions properly first, but when I figured it out I had a great time. I was wondering how a traffic signaler game would work, and I think you did a great interpretation of it by letting traffic through on a beat.

I'm really impressed with the level of polish in this game. The 3D and 2D art is amazing. Was this really done in 3 days?! I think it would be nice to have more mechanics to the game in the future, like certain types of cars that push multiple cars through the intersection at once if you let them through, like a powerup. I think it would add more complexity to the game if you want to go further with it. But this was amazing for a 3 day game! Great job!

Edit: Oh wait I just realized you guys did Mine Goblin last year! I loved that entry, it was great! (Too difficult for me though)
Enriranjan
Apr 21st · 08:01 UTC
I like the idea of police surveillance of aliens; it’s actually pretty original, and the visuals really capture the overall concept.
PastMoments
Apr 21st · 11:30 UTC
Very polished and cute game, and a great take on rhythm games. This could totally be a full release in itself. Just Fun.

My only suggestion is to have a sound effect when you miss the beat (and maybe a sound effect when you hit the beat). I also would like to see my score when I lose :)
LDJam user 79971
Apr 21st · 22:40 UTC
What a great idea!! I think a little tutorial in the begining would be nice, but the game is really fun and I enjoyed playing it!!
🎤 maximevincent
Apr 22nd · 02:15 UTC
@derek-glennon thank you for playing! we're working on improving the beat readability and rhythm aid as you're not the only one having trouble. And thanks for pointing out the leftover app, we'll look into it :)
🎤 maximevincent
Apr 22nd · 02:24 UTC
@jag thank you! not many unreal devs here but it's awesome to come across :smile: we've used asset packs in the past to make up for our lack of team but we had a strong roster this time so everything's hand made!
And thanks for checking out Mine Goblin. Definitely a personal favorite of ours, and one we're working to slowly make into a published release!
🎤 maximevincent
Apr 22nd · 02:27 UTC
@pastmoments thanks for playing! we're working on improving the gameplay. We've already got some ideas to implement more SFX to the experience.
Jastrzebska
Apr 22nd · 07:41 UTC
It took me a while to figure out that I had to press the buttons in time with the music hahaha :D The alien traffic controller is so cute!
Jiamu Zhao
Apr 22nd · 13:52 UTC
Everything looks so professional; it’s hard to believe this was made in a few days.
🎤 maximevincent
Apr 22nd · 15:40 UTC
@jastrzebska thank you! we had amazing 2D artists to thank for that :smiley:
🎤 maximevincent
Apr 22nd · 15:41 UTC
@jiamu-zhao the secret is no sleep haha :sweat_smile: thanks for checking it out
Bestdtang
Apr 25th · 06:54 UTC
Cool visuals! The color palette is really pleasant and fits the game perfectly.
krawa
Apr 25th · 09:19 UTC
Really fun and unique concept, I like how you turned traffic control into a rhythm mechanic — it fits the theme really well.

The visuals are super polished and charming, honestly looks way too clean for a jam game.

At first it was a bit confusing to understand that everything works on beat, but once it clicks — it feels really satisfying.

Would be cool to have a bit more feedback on missed beats and maybe a small tutorial at the start, just to ease players in.

Overall really solid and enjoyable, great job 👍
JerryWest
Apr 25th · 09:31 UTC
A very cute game with beautiful sci-fi scenes. The actual gameplay experience was unexpectedly very enjoyable. I have never seen this type rhythm game. If the rhythm feedback could be stronger, it would be even better. The speed increase in the later stages was a bit too fast. There's no need to keep increasing it; maintaining a relatively fast speed is enough.
LDJam user 383058
Apr 25th · 09:44 UTC
Great work! It inspires me that even ordinary mechanism like traffic control can be promoted to a truly unique experience by interpreting it from an unconventional perspective.
🎤 maximevincent
Apr 26th · 02:58 UTC
@krawa thanks for your feedback! Glad you liked it :) We'll work to improve readability and feedback.
🎤 maximevincent
Apr 26th · 02:59 UTC
@jerrywest Thanks for playing! We're working on improving feedback but there's certainly much more we can do. At current, the game does just end when completing 360BPM but it's pretty tough getting through :wink:
picross
Apr 29th · 07:48 UTC
Very cute game! Love to see a fellow UFO game : ) The graphics and concept were very cute. One thing I might suggest is potentially some more confirmation noises when you get it on the beat - it was very confusing to me at first haha. Cool design though I have never seen a rhythm game where you're trying to also strategically manage something like this! Great work
🎤 maximevincent
Apr 29th · 15:22 UTC
@picross thanks for playing :smile: improved feedback loop is a recurring request so we're looking into improving it. Your game also looks so cute, will for sure check it out!
hammy275
May 02nd · 23:09 UTC
Simple but very fun! Took me a minute to realize you had to signal to the beat, but once I got past that, this was very fun! The dual motivation of more points and not falling behind makes you take more and more risks with the intersection, preventing stale gameplay, and the increases in speed keep me on my toes. Signaling itself obviously fits the theme, and I appreciate the unique game you made out of it!

The graphics are overall quite nice, though I wish the score and BPM were more readable than they currently are. Furthermore, I found myself confused the first couple times I game over'd; the phrase "signal lost" there to me doesn't fit much.

Thank you for this small and fun game!
VenomousMouse
May 04th · 13:56 UTC
Super cute and very funny game. Cool game.
LDJam user 430734
May 07th · 23:57 UTC
this game was really cute!