U.F.GO by maximevincent
https://www.youtube.com/watch?v=jDw8E5seRrU
PREMISE:
Help Gru~bert Greebo Direct traffic! Using the WASD or the arrow keys, signal which direction the vehicles should go - *note they can only move on the beat. The more vehicles that cross safely, the higher your score, but be careful to avoid collisions!
OBJECTIVE:
The more vehicles that cross the road safely, the higher your score, but be careful to avoid collisions or cause a traffic jam!
CONTROLS:
WASD or arrow keys on your keyboard. Each input corresponds to the direction a wants to go. Press on the beat to let them through without causing collisions of blocks.

VEHICLES:
There are 3 types of vehicles that pass through this intersection:
-The short 1-beat long saucer
-The medium 2-beat long car
-The long 3-beat long bus
Take care to make space and time for the longer vehicles to pass before moving forward with the others.
The TEAM:
Braeden Stillabower - Unreal Programmer
Jacob Tynski - Unreal Programmer, Music
Nathaniel Nutter - Audio, SFX
Maxime Vincent - 3D, texturing, lighting
Vanessa Rakoczy - UI/UX
Tori Highet - 2D art
Erika Beaudin - 2D art, UI
SCREENSHOTS:

Built in Unreal Engine 5.7.4. All code, 3D assets and textures are our own work. Check out the game on Itch.io: https://maxdaminer.itch.io/ufgo
| Link | https://maxdaminer.itch.io/ufgo |
| Original URL | https://ldjam.com/events/ludum-dare/59/u-f-go |
Ratings
| Overall | 191th | 3.9⭐ | 27🧑⚖️ |
| Fun | 225th | 3.688⭐ | 26🧑⚖️ |
| Innovation | 145th | 3.84⭐ | 27🧑⚖️ |
| Theme | 131th | 4.22⭐ | 27🧑⚖️ |
| Graphics | 152th | 4.278⭐ | 29🧑⚖️ |
| Audio | 169th | 3.875⭐ | 26🧑⚖️ |
| Humor | 168th | 3.583⭐ | 26🧑⚖️ |
| Mood | 261th | 3.92⭐ | 27🧑⚖️ |
| Given | 15🗳️ | 28🗨️ |
I'm really impressed with the level of polish in this game. The 3D and 2D art is amazing. Was this really done in 3 days?! I think it would be nice to have more mechanics to the game in the future, like certain types of cars that push multiple cars through the intersection at once if you let them through, like a powerup. I think it would add more complexity to the game if you want to go further with it. But this was amazing for a 3 day game! Great job!
Edit: Oh wait I just realized you guys did Mine Goblin last year! I loved that entry, it was great! (Too difficult for me though)
My only suggestion is to have a sound effect when you miss the beat (and maybe a sound effect when you hit the beat). I also would like to see my score when I lose :)
And thanks for checking out Mine Goblin. Definitely a personal favorite of ours, and one we're working to slowly make into a published release!
The visuals are super polished and charming, honestly looks way too clean for a jam game.
At first it was a bit confusing to understand that everything works on beat, but once it clicks — it feels really satisfying.
Would be cool to have a bit more feedback on missed beats and maybe a small tutorial at the start, just to ease players in.
Overall really solid and enjoyable, great job 👍
The graphics are overall quite nice, though I wish the score and BPM were more readable than they currently are. Furthermore, I found myself confused the first couple times I game over'd; the phrase "signal lost" there to me doesn't fit much.
Thank you for this small and fun game!