The Last Beacon by joniv

[raw]
made by joniv for Ludum Dare 59 (JAM)

Descend into the cave and discover the last beacon.

Keys: move with WASD, space to jump, hold space to climb over obstacles, mouse1 to throw

1.1 changes: - Fixed some softlock bugs - Fixed orb pickup in mid-air interrupting climb

Ratings

Given 23🗳️ 2🗨️

Feedback

t00nbink
Apr 21st · 14:05 UTC
At first I thought it was going to be a walking simulator but it was very cool that you had to traverse the level in reverse afterwards. Throwing the orb created some cool challenges, I did feel that not having a dedicated grab button made it so I picked it up when I just wanted to climb a ledge.
LDJam user 383013
Apr 28th · 13:44 UTC
That was fun
LDJam user 407703
May 02nd · 23:38 UTC
What a simple idea that was turned into a brilliant game, really cool! I genuinely had a lot of fun with it.

Echoes... at last....
ToSMaster
May 04th · 17:59 UTC
A cool idea! The atmosphere is really cool! The controls feel great and I was wondering what was through the next corner! Great stuff!

But man...
Tbh I felt it was really hard to make the way back. I could not finish the game. Maybe you could allow the player to climb while carrying the ball? Or a preview where you throw it? More than once I missed my target and it fell all the way down and that made me feel bad :(
Shram
May 07th · 21:03 UTC
Dude, what kind of clunky control scheme is this?
Ben Delvin
May 07th · 23:33 UTC
i liked exploring the world! this game feels satisfying
LDJam user 423693
May 08th · 00:42 UTC
The mood was really nice and having to do the level in reverse was a nice surprise, enjoyed it :)
LDJam user 259103
May 08th · 23:51 UTC
Whoa, this is really atmospheric! I'd be content to just play a walking simulator with this aesthetic, but the conceit of this game is pretty neat too. I was somewhat confused making my way through the level initially, since it seemed _too_ simple - more complex than a walking simulator, but without the challenge needed to be a proper platformer - so the twist that I had to make it back up through the cave holding the orb wasn't entirely surprising, but it was still fun seeing the map from a new perspective. I was grateful that the ball didn't roll much upon landing, or I probably wouldn't have been able to finish the game. As it is, it's maybe a little _too_ easy? Because of how the level is structured, the most difficult parts are near the bottom, so the game ends on a bit of an anticlimax. Still, I really enjoyed myself with this!