Decoder by Garaptic
Theme: Signal
"Efficiency is our only currency."
You are a junior operator for The Company. Your shift involves managing high-priority satellite data. Decrypt Morse code, solve Caesar ciphers, and identify satellites by their anagrams. [In this version, the reference list is not displayed on-screen. Please use this registry for name verification: "VALKYRIE", "ORION", "NEBULA", "ZENITH", "COBALT", "PULSAR", "PHANTOM", "HORIZON", "ECHO"]
Controls: > * Keyboard: Type the codes directly into the terminal.
Mouse: Navigate the interface.
Operational Status:
3 Days of increasing difficulty.
Minimalist retro-terminal aesthetic.
High-pressure time management.
Note: here lies first release made for jam category, it have some visual bugs, I updated it and published on Itch.io if you are interested, here's link: https://garaptic.itch.io/decoder
| Original URL | https://ldjam.com/events/ludum-dare/59/decoder |
Ratings
| Overall | 646th | 3.232⭐ | 30🧑⚖️ |
| Fun | 660th | 2.982⭐ | 30🧑⚖️ |
| Innovation | 544th | 3.196⭐ | 30🧑⚖️ |
| Theme | 260th | 4.018⭐ | 30🧑⚖️ |
| Graphics | 604th | 3.321⭐ | 30🧑⚖️ |
| Audio | 355th | 3.464⭐ | 30🧑⚖️ |
| Humor | 567th | 2.38⭐ | 27🧑⚖️ |
| Mood | 406th | 3.661⭐ | 30🧑⚖️ |
| Given | 23🗳️ | 32🗨️ |
I agree with the person above about the UI being a bit inconsistent so I had to fight with it a bit. Another thing that confused me at first is the font can be a bit confusing. I kept reading the "7" as a "1" and when I first saw the dash for the morse code hotkeys, I thought it was a comma at first. I kind of wish is was a comma because typing "," and "." would have been a bit easier to type. One last tiny thing I'll mention is it would have been nice if the numpad enter button also worked for entering the answer for the numerical IDs.
That's a lot of feedback but I did like the game a lot. Nice work!
The UI could be improved a little. The tutorial font overlays the main screen making it a bit hard to read. The font in general is not ideal. It's easy to misread some letters/numbers under time pressure.
Going from signal tuning to entering the data felt a little clunky at times. The field where you enter the data covers the signal slider, and sometimes it took some time to disappear, even though the signal had moved already, so it made you lose some time before you could adjust the slider which felt annoying. Could probably be made more by placing the slider such that it's not covered by the data entry.
Idk if you're thinking about turning this into a bigger game. You could then probably juice up the mechanics a little, by making things light up and shake and make more sounds when you establish a connection and when you successfully decipher something.
I quite liked the simple premise of decoding satellite signals. Would've been fun if there was a twist at the end that the messages you decode turn out to be about something else. (Although maybe there is and I just missed it).
I'll parrot a lot of what other people are saying and say I had a lot of issues with the font. Was getting 1s and 7s mixed up and really struggled with figuring out what a dot/dash/space was when it came to those buttons for the morse code section.
Ultimately, it's a minor issue in what I felt was an interesting concept that built upon itself as the game went on.
Really good for a solo jam entry. Congrats on finishing your first Ludum Dare! You should be proud of this! Keep making cool stuff!
Good work!
EDIT: Where is the confirmation sound from?
Thanks for the feedback! I plan to make another update in the future and simplify some things. As for the sound, all the sounds I used can be downloaded here: https://shapeforms.itch.io/shapeforms-audio-free-sfx
In retrospect, it should have been clear what YAVIKERL was, but my brain is just not wired for that kind of processing, somehow. My wife loves that kind of game but for my I just sit there blankly staring. So doing it under time pressure was really really difficult for me!
I did get lucky with a run that was not so hard, and I encountered easier words that were not scrambled or were only minor scrambled on the first instance of seeing them, and that run I did really well. Then I graduated over my head into the morse code, and lost the signal in the middle of transcribing a ten-digit code, and I needed to exit the typing mode to go back to adjust the frequency so I hit ESC but this just exited fullscreen and I lost my sh1t and ...
Ok, phew. Game is supposed to be hard!
This was a cool collection of mechanics that came together into an interesting experience. The overall look was slick, and the sound was well done. I know this kind of descramble is like popcorn for some people's brains, and I bet they're having a ton of fun with it.
Cool entry, even if it was a little against the grain of my brain.