Hand Decay Panic! by ivexnuke
A procedurally generated exploration game made in Phaser. Playable on mobile as the only input is mouse/touch. You only have a handful of cards that tell you how you can move and a limited deck. To add to the frustration, your hand permanently reduces in size by 1 whenever the timer on the bottom left runs out. You lose when you have no cards left. There is currently no win condition.
I manged to finish movement and procedural generation + tiling(somewhat), but didn't have time to implement any pickups or win condition.
| Link | https://github.com/KXue/LD39 |
| Link | http://kxue.github.io/ldk/LD39/ |
| Original URL | https://ldjam.com/events/ludum-dare/39/hand-decay-panic |
Ratings
| Given | 0🗳️ | 0🗨️ |
Feedback
jdoughty
01. Aug 2017 · 02:09 UTC
Reminded me of Kingdom Hearts: Chain of Memories battle system
zee
04. Aug 2017 · 09:42 UTC
I dig the Game Boy style sprites! Interesting idea, I would have liked to see how the full game would have played out.