Dreadnot by CliffracerX

[raw]
made by CliffracerX for LD 40 (UNFINISH)

A proof-of-concept for a Dreadnought clone with user-built ships. At the moment, it only contains the most bare-bones of building systems, however, as it's a project idea I've been kicking around for a while now, I decided to make it for Ludum Dare.

Unity 2017-12-04 13-59-30-00.png Unity 2017-12-04 13-59-43-33.png capture.gif

The core relation to the theme is simple: the more ship you have, the more complicated it'll have to be. All blocks have mass, which means they'll keep your ship from moving well without more thrusters. Extra thrusters require power, so you need to stuff it with more reactors. Reactors have mass, and use valuable space you could put modules, or even armor into, so your ship'll be weaker for it. Finding a good balance for your playstyle, and ship class, will take no small amount of trial & error, and ingenuity.

It uses "realistic" thrust - for instance, in order to turn your ship, you need to mount maneuvering thrusters off-center such that they'll turn your ship.

CURRENT STATE

  • Actually functional: YES!
  • Ship piloting: YES
  • Abilities/modules: YES
  • Basic hull integrity/damage system: YES
    • Your ship collapsing on reaching zero HP and needing to be respawned was a post-jam addition.
  • Power system prototype: YES
  • Construction: YES
    • The initial Ludum Dare release required that you write ships manually, but came with documentation for how to do so.
    • A full-featured ingame ship editor is now available, although you still have to spend a bit learning how it works - there's currently no tutorial.

Ratings

Given 0🗳️ 0🗨️

Feedback

Xarras
05. Dec 2017 · 13:01 UTC
Tried it out again today, it did work just fine. Man this is ambitious specially for a LD, I understand it is a proof-of-concept, but even with that in mind, the controls work good and the movement feels like you are moving a massive ship. I tried out the creator but it's quite complex, I couldn't get the hang of it.

I understand that you have big game in mind and this is just the kickstart :) Keep it up man, good job!
🎤 CliffracerX
05. Dec 2017 · 20:01 UTC
@xarras I dunno what was goofed up, but you should be able to spawn the included Amras-class corvette now if you follow the documentation. I tested it locally and it worked fine.

I got this submitted in the last 30 seconds of Submission Hour, so a ***lot*** is currently missing or broken, hence the "unfinished" title.

EDIT: Glad to hear it worked better this time! I'll be working on some kinda tutorial for the editor in future, but for now I've been focusing on getting more of the underlying mechanics built, and trying to prepare for multiplayer and stuff down the line.