{"author_link": "/users/shide", "author_name": "shide", "author_uid": 1004220, "comments": [], "format": "md", "images": ["ld40/wayback-placeholder.png"], "links": [{"url": "https://github.com/bshishov/LudumDare40", "text": "Github"}], "metadata": {"g_key": "73878", "g_author": "1004220", "g_event": "LD40", "g_eventkey": "70", "g_subevent": "UNFINISH", "g_urlkey": "317145", "g_title": "Proximity Danger", "g_status": "WAYBACK", "g_place": "99999", "g_commentcount": "0", "g_site2_node_id": "54525", "g_hide": "N", "g_has_icon": "Y", "g_rqueue": "0", "g_random": "0"}, "nds": {"n_key": "54525", "n_urlkey": "317145", "n_parent": "49883", "n_path": "/events/ludum-dare/40/proximity-danger", "n_slug": "proximity-danger", "n_type": "item", "n_subtype": "game", "n_subsubtype": "unfinish", "n_author": "4220", "n_created": "1511825530", "n_modified": "1778233064", "n_version": "185152", "n_status": "WAYBACK"}, "node": {"_collation": {"body_sanitizer": "TextUtils::SanitizeHTML via existing importer", "event": "LD40", "removed_author": false}, "_superparent": 9, "_trust": 7, "author": 4220, "body": "Hello everyone and welcome to our dogfighting card game “Proximity Danger”!\nIn this game you will challenge each other in a fierce air fight, where everything can be too much: proximity with your enemy, cards and even mana!\n\nThis is a multiplayer game so please forgive us for not including a web version right now.\nPick a ship and a weapon of choice and explore it’s possibilities – each grants you different cards and plays in a different way. But remember, that sometimes things just happen and you can’t control everything that’s on the table– some cards are special events, which are randomly added to each player’s deck.\n\nTips: \nToo much energy harms you – hence every ship has a max energy capacity. Better not go by the threshold.\nToo many cards will burn out, if you don’t play them. Fire at will!\nSpeaking of fire – each ship has a basic attack. If you don’t know what to do just shoot in the general direction of an enemy.\nYour position matters – cards have different effects depending on whether you are in attacking or defending position. \nPositions are automatically swapped if you get in the same tile as your enemy. \nDamage output depends on position for both players – the closer you are the more damage you deal and vice versa. Some attacks won’t harm your opponent if you are too far.\n\n~~Please enjoy our game and share your experience in the comments!~~\n", "comments": 0, "created": "2017-11-27T23:32:10Z", "files": [], "files-timestamp": 0, "id": 54525, "love": 0, "magic": {"cool": 0, "feedback": 0, "given": 0, "grade": 0, "smart": 0}, "meta": {"author": [4220], "link-01": "https://github.com/bshishov/LudumDare40", "link-01-name": "Github"}, "meta-timestamp": "2026-05-08T09:37:44Z", "modified": "2026-05-08T09:37:44Z", "name": "Proximity Danger", "node-timestamp": "2017-12-04T23:22:23Z", "parent": 49883, "parents": [1, 5, 9, 49883], "path": "/events/ludum-dare/40/proximity-danger", "published": "2017-12-04T23:16:41Z", "scope": "public", "slug": "proximity-danger", "subsubtype": "unfinished", "subtype": "game", "type": "item", "version": 185152}, "text": "Hello everyone and welcome to our dogfighting card game “Proximity Danger”!\nIn this game you will challenge each other in a fierce air fight, where everything can be too much: proximity with your enemy, cards and even mana!\n\nThis is a multiplayer game so please forgive us for not including a web version right now.\nPick a ship and a weapon of choice and explore it’s possibilities – each grants you different cards and plays in a different way. But remember, that sometimes things just happen and you can’t control everything that’s on the table– some cards are special events, which are randomly added to each player’s deck.\n\nTips: \nToo much energy harms you – hence every ship has a max energy capacity. Better not go by the threshold.\nToo many cards will burn out, if you don’t play them. Fire at will!\nSpeaking of fire – each ship has a basic attack. If you don’t know what to do just shoot in the general direction of an enemy.\nYour position matters – cards have different effects depending on whether you are in attacking or defending position. \nPositions are automatically swapped if you get in the same tile as your enemy. \nDamage output depends on position for both players – the closer you are the more damage you deal and vice versa. Some attacks won’t harm your opponent if you are too far.\n\n~~Please enjoy our game and share your experience in the comments!~~\n", "title": "Proximity Danger", "wayback_recovered": true, "wayback_source": {"capture": {"original": "https://api-jam.ludumdare.com/vx/node2/get/54501+54502+54503+54504+54505+54506+54507+54508+54509+54510+54511+54512+54513+54514+54515+54516+54517+54518+54519+54520+54521+54522+54523+54524+54525+54526+54527+54528+54529+54530+54531+54532+54533+54534+54535+54536+54537+54538+54539+54540+54541+54542+54543+54544+54545+54546+54547+54548+54549+54550+54551+54552+54553+54554+54555+54556+54557+54558+54559+54560+54561+54562+54563+54564+54565+54566+54567+54568+54569+54570+54571+54572+54573+54574+54575+54576+54577+54578+54579+54580+54581+54582+54583+54584+54585+54586+54587+54588+54589+54590+54591+54592+54593+54594+54595+54596+54597+54598+54599+54600+54601+54602+54603+54604+54605+54606+54607+54608+54609+54610+54611+54612+54613+54614+54615+54616+54617+54618+54619+54620+54621+54622+54623+54624+54625+54626+54627+54628+54629+54630+54631+54632+54633+54634+54635+54636+54637+54638+54639+54640+54641+54642+54643+54644+54645+54646+54647+54648+54649+54650+54651+54652+54653+54654+54655+54656+54657+54658+54659+54660+54661+54662+54663+54664+54665+54666+54667+54668+54669+54670+54671+54672+54673+54674+54675+54676+54677+54678+54679+54680+54681+54682+54683+54684+54685+54686+54687+54688+54689+54690+54691+54692+54693+54694+54695+54696+54697+54698+54699+54700+54701+54702+54703+54704+54705+54706+54707+54708+54709+54710+54711+54712+54713+54714+54715+54716+54717+54718+54719+54720+54721+54722+54723+54724+54725+54726+54727+54728+54729+54730+54731+54732+54733+54734+54735+54736+54737+54738+54739+54740+54741+54742+54743+54744+54745+54746+54747+54748+54749+54750+54751+54752+54753+54754+54755+54756+54757+54758+54759+54760+54761+54762+54763+54764+54765+54766+54767+54768+54769+54770+54771+54772+54773+54774+54775+54776+54777+54778+54779+54780+54781+54782+54783+54784+54785+54786+54787+54788+54789+54790+54791+54792+54793+54794+54795+54796+54797+54798+54799+54800+54801+54802+54803+54804+54805+54806+54807+54808+54809+54810+54811+54812+54813+54814+54815+54816+54817+54818+54819+54820+54821+54822+54823+54824+54825+54826+54827+54828+54829+54830+54831+54832+54833+54834+54835+54836+54837+54838+54839+54840+54841+54842+54843+54844+54845+54846+54847+54848+54849+54850+54851+54852+54853+54854+54855+54856+54857+54858+54859+54860+54861+54862+54863+54864+54865+54866+54867+54868+54869+54870+54871+54872+54873+54874+54875+54876+54877+54878+54879+54880+54881+54882+54883+54884+54885+54886+54887+54888+54889+54890+54891+54892+54893+54894+54895+54896+54897+54898+54899+54900+54901+54902+54903+54904+54905+54906+54907+54908+54909+54910+54911+54912+54913+54914+54915+54916+54917+54918+54919+54920+54921+54922+54923+54924+54925+54926+54927+54928+54929+54930+54931+54932+54933+54934+54935+54936+54937+54938+54939+54940+54941+54942+54943+54944+54945+54946+54947+54948+54949+54950+54951+54952+54953+54954+54955+54956+54957+54958+54959+54960+54961+54962+54963+54964+54965+54966+54967+54968+54969+54970+54971+54972+54973+54974+54975+54976+54977+54978+54979+54980+54981+54982+54983+54984+54985+54986+54987+54988+54989+54990+54991+54992+54993+54994+54995+54996+54997+54998+54999+55000?authors&parents&superparent"}, "object": "objects/sha256/40/4001ee59b11f44e2fe9e07096e2a679bd7035f64e9099066e29ca6e671af5482", "record": "shard-2/json-live-urgent-v3/records/ba81d4e717ab6576fc4b78564c3562f8ecaab24b130f064a44d4bc647de6dcf6.json", "sha256": "4001ee59b11f44e2fe9e07096e2a679bd7035f64e9099066e29ca6e671af5482", "source": "https", "stored_at": 1784021965}}