Die, Settlers by Daedolon
Something about trees, and killing.
I won't make either the Compo or the Jam, though I feel like I want to wrap this up in the following weeks.


I'm sure the screens don't look very appetizing, but there's some crazy (and stupid) logic behind the scenes that took most of my time. It's still missing one crucial gameplay feature as well as visuals such as a proper terrain and the building(s). I'll get to them before the year ends!
| Original URL | https://ldjam.com/events/ludum-dare/40/die-settlers |
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| Given | 0🗳️ | 0🗨️ |
As a point of interest and for the sake of sharing knowledge, I wrote something that had a lot of trees and repeating sprites a while ago. I found if I implemented some perlin noise (not too hard to find in any language) And adjusted the green/brown of my trees using the noise, I get a less repetitive effect. I also randomly nerfed the height/width of the trees within a margin just randomly which really broke off the repitition. Take a look at my profile header on twitter @TolMera to see what I mean