DO NOT FEED by Zorg
DO NOT FEED is my unfinished:cry: Ludum Dare Jam 40 entry.
:arrow_right: Itch.io DO NOT FEED, HTML 5 (WEB)
CONTROLS: LeftArrow/RightArrow or A/D.
The game is more like a barely interactive screensaver. You are a dog, scaring off pigeons, but you will ultimately not be able to keem them away from eating and taking over the world because nobody read the DO NOT FEED sign. :sweat_smile:
Post Mortem (Tuesday, 13:00 UTC+01:00)
I was pretty hyped for the Jam and set an alarm clock on Friday for the early Saturday. Jam start and theme relevation was at 03:00 local time. I went back to sleep and wanted to start working after a normal Saturday breakfast (around 10:00). But i was very uninspired by the theme and unmotivated that day which ended up skipping the whole Saturday. At around 14:00 on Sunday i finally started coding something for ~6 hours (with breaks). Went into trouble with the pigeon behaviour system and called it a day. At around 15:00 on Monday i had put in another hour and was in a situation which would have been nice if was 15:00 on Sunday instead of Monday. Bummer! Skipped Monday afternoon and rushed to "finish" the game by cutting features (like art, ...) from 21:00 to 02:00 and submitted it as unfinished. (Small post-jam-fix on Tuesday: dog hitbox did not register hits.)
TL;DR I was uninspired and unmotivated and did not invest nearly enough time. But i'm glad i did not drop out completely.
| Link | https://chzachau.itch.io/do-not-feed |
| Original URL | https://ldjam.com/events/ludum-dare/40/do-not-feed |
Ratings
| Given | 24🗳️ | 26🗨️ |

Please consider commenting unanonymously so i can comment back on your games.
I really liked the art even though it was simple, definitely conveyed its point perfectly!
A little repetitive, but to be expected since you didn't get a chance to finish it. What you have here is solid for sure, and I played way longer than I meant to, which is the sign of a good entry!\
It's hard to give suggestions since I don't know what you had planned, but being able to jump to cover more ground would have been soooo useful!
Great work man, I like this!
Great Work !
I believe there is lot more there could be done, but then again its a jam, and I get it.
All the best :)
Feel free to play and rate my game: https://ldjam.com/events/ludum-dare/40/split
I played, rated and wrote comments on all your games.
@peterthehe To be honest i slapped in the green ground and sign shortly before the deadline. The long blue line was supposed to be a marquee and the three blue rectangles above were intended as window ledges so you would be guarding a restaurant.
@burgee The art is completely a placeholder thing. Jumping was planned, too. The pigeons were supposed to get more reckless when their number grows and attacking pedestrians and restaurant guests.
@aciertz You are right, an objective is completely missing. The pigeons take over, no matter what you do. That's why i submitted as unfinished. The dog recieves damage by pigeon shit, but only visually. There is no win or lose condition.
@zblah It's made in Unity, entirely from scratch. The sprites were drawn in Photoshop (intended as placeholders).
@shinyogre The pigeons are reproducing and grow to infinity in numbers. It was planned to switch them to more aggressive behavious so they wreck havoc all over the screen. The more meditative approach sounds nice, too. I did not know there are so many dog games. Thanks for pointing that out! :D
@grahamliphts Of course, pigeon sounds and barking were planned features. No time left (and i never implemented sound before). :(
@steven-pinto Yes, the jam did not turn out as expected but i'm glad i did not drop out and finished something, even if it's in that unfinished state.
@dustin-anglin Thank you very much! Did you work on a game in this jam? Can't find your game. If you have one just tell me and i'll play it.
@goplite Thank you. Time management was miserable this time, so the game is what it is and i'm trying to accept it as it is. I played your game, too and left a comment.
Personally, I'm fine with games that don't have a win/lose condition. Indeed, I use to play many games like that, and I even made one for another jam. So that's not a problem for me.