DO NOT FEED by Zorg

[raw]
made by Zorg for LD 40 (UNFINISH)

do-not-feed.png


DO NOT FEED is my unfinished:cry: Ludum Dare Jam 40 entry.

:arrow_right: Itch.io DO NOT FEED, HTML 5 (WEB)

CONTROLS: LeftArrow/RightArrow or A/D.


The game is more like a barely interactive screensaver. You are a dog, scaring off pigeons, but you will ultimately not be able to keem them away from eating and taking over the world because nobody read the DO NOT FEED sign. :sweat_smile:


Post Mortem (Tuesday, 13:00 UTC+01:00)

I was pretty hyped for the Jam and set an alarm clock on Friday for the early Saturday. Jam start and theme relevation was at 03:00 local time. I went back to sleep and wanted to start working after a normal Saturday breakfast (around 10:00). But i was very uninspired by the theme and unmotivated that day which ended up skipping the whole Saturday. At around 14:00 on Sunday i finally started coding something for ~6 hours (with breaks). Went into trouble with the pigeon behaviour system and called it a day. At around 15:00 on Monday i had put in another hour and was in a situation which would have been nice if was 15:00 on Sunday instead of Monday. Bummer! Skipped Monday afternoon and rushed to "finish" the game by cutting features (like art, ...) from 21:00 to 02:00 and submitted it as unfinished. (Small post-jam-fix on Tuesday: dog hitbox did not register hits.)

TL;DR I was uninspired and unmotivated and did not invest nearly enough time. But i'm glad i did not drop out completely.


Ratings

Given 24🗳️ 26🗨️

Feedback

LDJam user 0
05. Dec 2017 · 02:55 UTC
Bit repetitive but overall quite fun, cool graphics :)
🎤 Zorg
05. Dec 2017 · 12:25 UTC
Thank you! I just added a small Post Mortem which explains how the game ended up looking like it looks. :slight_smile:

Please consider commenting unanonymously so i can comment back on your games.
peterthehe
05. Dec 2017 · 14:26 UTC
Although unfinished, I think this is a solid entry. It's good to see the doggo so committed to upholding the bylaws of whatever park it's at. :joy:
Burgee
05. Dec 2017 · 14:26 UTC
Aaaaand now I know how my dog feels on any given day!

I really liked the art even though it was simple, definitely conveyed its point perfectly!

A little repetitive, but to be expected since you didn't get a chance to finish it. What you have here is solid for sure, and I played way longer than I meant to, which is the sign of a good entry!\

It's hard to give suggestions since I don't know what you had planned, but being able to jump to cover more ground would have been soooo useful!

Great work man, I like this!
ACiertz
05. Dec 2017 · 14:27 UTC
Love it, the dog walk animation is perfect, I wouldn't have it any other way. Also the different ways that the crumbs get chucked, as well as the pigeons nibbling at the crumbs is a nice detail. Missing a clear objective (game end victory/failure), but I guess that is intended, so I cannot fault you too much.
zblah
05. Dec 2017 · 14:29 UTC
Quite fun, too bad there is actually no real "game", like the idea. On wich software did you work?
shinyogre
05. Dec 2017 · 14:29 UTC
I was also not inspired by the theme, but I got my game submitted anyway. I actually think this is a fantastic concept. I can imagine a finished product where the birds eat the food, get fat, weigh down the power line, and over time perhaps more food is thrown or more birds show up and it gets hilariously overcrowded on-screen. I think this kind of game could fit in with other dog-park games ( https://itch.io/search?q=dog+park ) which tend to be on the relaxing side. I encourage you to continue working on the game, and consider the "meditative game" approach. Good work!
Grahamliphts
05. Dec 2017 · 14:30 UTC
The idea is great, and graphics are pretty fun too. I imagine the sound of the dog running after birds...
Great Work !
steven-pinto
05. Dec 2017 · 15:45 UTC
Fun little game! I like the bird animation :)
I believe there is lot more there could be done, but then again its a jam, and I get it.
All the best :)
Feel free to play and rate my game: https://ldjam.com/events/ludum-dare/40/split
Dustin Anglin
05. Dec 2017 · 16:41 UTC
This was the first game that really stood out to me while looking through the entries. I don't even think it needs an objective. True to doggo form, the only goal is to chase the birds and the reward is chasing the birds and it never ends because there are always birds to chase :). Well done!
🎤 Zorg
05. Dec 2017 · 21:08 UTC
**Thank you for the nice feedback, everyone!** :D
I played, rated and wrote comments on all your games.

@peterthehe To be honest i slapped in the green ground and sign shortly before the deadline. The long blue line was supposed to be a marquee and the three blue rectangles above were intended as window ledges so you would be guarding a restaurant.

@burgee The art is completely a placeholder thing. Jumping was planned, too. The pigeons were supposed to get more reckless when their number grows and attacking pedestrians and restaurant guests.

@aciertz You are right, an objective is completely missing. The pigeons take over, no matter what you do. That's why i submitted as unfinished. The dog recieves damage by pigeon shit, but only visually. There is no win or lose condition.

@zblah It's made in Unity, entirely from scratch. The sprites were drawn in Photoshop (intended as placeholders).

@shinyogre The pigeons are reproducing and grow to infinity in numbers. It was planned to switch them to more aggressive behavious so they wreck havoc all over the screen. The more meditative approach sounds nice, too. I did not know there are so many dog games. Thanks for pointing that out! :D

@grahamliphts Of course, pigeon sounds and barking were planned features. No time left (and i never implemented sound before). :(

@steven-pinto Yes, the jam did not turn out as expected but i'm glad i did not drop out and finished something, even if it's in that unfinished state.

@dustin-anglin Thank you very much! Did you work on a game in this jam? Can't find your game. If you have one just tell me and i'll play it.
shinyogre
05. Dec 2017 · 21:12 UTC
@Zorg @aciertz I vote that there should not be a win or lose state. But of course, I'm not the developer!
JossComposer
06. Dec 2017 · 10:17 UTC
Fucking awesome !! XD Too bad it's not finished and still very slow to build up :-) ...... Damn !!
🎤 Zorg
06. Dec 2017 · 17:06 UTC
@josscomposer Thank you! Did you work on a game this jam? Can't find any on your user page.
JossComposer
06. Dec 2017 · 17:26 UTC
@zorg I'm not officialy linked to the account that made the game yet, but I'm the one who worked on the sound and music on this : https://ldjam.com/events/ludum-dare/40/the-darkest-light (that you already commented ^^)
🎤 Zorg
06. Dec 2017 · 17:52 UTC
@josscomposer Ah okay, just wanted to make sure to comment back. ;)
silkworm_sweatshop
08. Dec 2017 · 23:11 UTC
Good job! Even if you didn't finish you always learn something. I like the look of the birds and the way they move feels pretty natural. The dog is also strangely adorable even if the art is simple. For some reason I felt kinda zen playing it :).
Goplite
09. Dec 2017 · 10:03 UTC
This game is awesome, even in this state, it does have core mechanic and still fun to play, good fit to the theme too. I really like it, shame you haven't got it in time.
🎤 Zorg
10. Dec 2017 · 14:17 UTC
@silkworm-sweatshop Thanks! The dog was the simplest thing to add but it's strangely satisfying to run around as a dog. The zen approach is a nice idea (which was mentioned before above) but i would likely start over again and chose a different setting like a park with a lake, a beach, something nature. Or with a cat. Most likely i will move on and do something else. Currently i'm inspired to make a small mobile game. :)

@goplite Thank you. Time management was miserable this time, so the game is what it is and i'm trying to accept it as it is. I played your game, too and left a comment.
OddballDave
15. Dec 2017 · 21:04 UTC
This is a nice little time waster. It really needs some kind of scoring system to really hold the player, but it's a good concept. Chasing the pidgeons was a lot of fun. Good stuff.
Franklins Ghost
17. Dec 2017 · 07:45 UTC
Even though you didn't finish this and weren't really inspired by the theme, I liked what you ended up pulling off. The dog was fun to run around even with its simple look and scaring off the pigeons was surprisingly satisfying.
Ava Skoog
17. Dec 2017 · 11:59 UTC
Cute! While simple the dog's animations somehow still manages to be adorable. I can imagine the right kind of audio would've amplified it even more! I'm guessing there's no end to the game. Too bad you didn't have time to put at least a counter or something in there. :p
Naca
26. Dec 2017 · 17:33 UTC
Not bad for a few hours of work! I think this is a very original take on the theme, different from every other I've seen so far. With another couple of hours put on the background and dog sprites this could look really good. The other elements are pretty well made (pigeons, food and that sign that makes this game so funny and also so similar to real life situations :joy:)

Personally, I'm fine with games that don't have a win/lose condition. Indeed, I use to play many games like that, and I even made one for another jam. So that's not a problem for me.