CafeGarden by Bacontree
After a cafe has lost all money and ran out of food, an employee takes it upon himself to save the cafe by growing fruits and food in the garden outside.
Walk around with wasd, press space to open the menu, hold down the mouse and drag to move the camera, and press f to harvest.
Walk around with wasd, press space to open the menu, hold down the mouse and drag to move the camera, and press f to harvest.
Ratings
| Coolness | 71% | 3 |
| Overall | 3.22 | 491 |
| Audio | 1.71 | 675 |
| Fun | 3.06 | 554 |
| Graphics | 3.86 | 142 |
| Humor | 2.61 | 371 |
| Innovation | 2.50 | 820 |
| Mood | 2.90 | 524 |
| Theme | 3.75 | 468 |
Balance of the plants is a bit off, you really only need 1 raspberry plant vs many strawberry and blueberry ones. If the growing speed was a bit higher and the rewards for the later plants a bit lower it would be more dynamic.
Initially I had a garden with all kinds of fruit but once I started making the big bucks I razed all that stuff, planted only coffee beans and converted the cafe into a Starbucks. Better ROI, you see.
To start off, the game's far, far too slow. At the start it took far too long to get the 25 coins of regular income I needed to start blueberry farming. Then, with every plant taking more time to grow, the game just dragged on far beyond its welcome.
Second issue, and this is a huge one. To control the mouse, you need to click and drag. But the mouse isn't locked to the window. So I was left having to click, drag to turn a little bit, move my mouse back over to the other side of the screen, drag again, to do any sort of turning and my wrist is absolutely killing me right now.
You made a really nice asset for the chef and gardener (though why they're wearing winter clothes while it's "sunny" I'm not clear on >_> , and the plants look fairly nice as well, but with the complete lack of texturework on the walls and building it loses a lot of the overall effect.
Finally, don't make the user hit 'f' on every single plant. Let them gather in a radius, or have the plants gather themselves, or let them hold down f to gather everything they walk past. My hands are in pain from playing this game :T
In short: lock the mouse to the window, speed up the growth time of the later plants, increase the selling price of strawberries, let the user hold f instead of pressing it, add some texturework to the walls/building and you've got a pretty fun game.
I'm sorry that I'm so harsh, but I think you should've simplified the character assets and put some effort into balancing and designing the gameplay.
outstanding bug: not sure if it's intentional, but you can easily place overlapping plants; you prevent the player from placing plants while standing inside another plant's area, but if I stand outside of the area facing in I can easily make the plants overlap, though that does make gathering them difficult.