The Tale Of An Arts Major by gegy1000

[raw]
made by gegy1000 for LD 41 (UNFINISH)

In this silly game you play as a failed arts major who cannot paint well enough to earn a living. Thus, you must turn to a life of crime to sustain yourself. You will break into the Louvre, sneak past the guards, find a painting, steal it, and quickly replace it with a replica that you must paint yourself. Good luck.

P.S: feel free to post screenshots of your replicas in the comments!

Arrow keys to move, press C when over easel to paint. On death you will need T restart the game. When you're done with the painting, press C twice to paint another one! The tick button is broken :( Genres mixed are stealth and painting.

Nothing past replicating the painting works, we ran out of time. Sorry! Hopefully we'll be able to complete it and publish it on itch.io. Hopefully for that we will have finished the replication scoring system, fixed up the AI, added more maps, and generally fixed it up and polished it. Any feedback or ideas is appreciated!

To build from source you will need the sdl development libraries (follow the instructions here and the latest rust nightly. Run cargo build --release (it will be unplayable without release mode) in the directory and you should be good to go.

Ratings

Given 14🗳️ 14🗨️

Feedback

Lamasaurus
24. Apr 2018 · 11:14 UTC
I love the idea! It is a shame that there was a strange bug where I couldn't see the main character. I would love to see more of this with a way of scoring how well the replica is.
totalaj
24. Apr 2018 · 11:21 UTC
There were a lot of problems with the gameplay itself, but I enjoyed the idea a great deal.
svdvorak
24. Apr 2018 · 11:28 UTC
Very fun idea, not much to the stealing but fun to try to replicate the art. Horribly in my case. https://i.imgur.com/LK2sZYN.png
Restioson
24. Apr 2018 · 12:58 UTC
@Lamasaurus ok, interesting... Mind telling us details of the system you were running on? Prebuilt binary or compiled by yourself?

@totalaj Yeah, we ran out of time :(. Hopefully after the jam we will continue it more.
safsom2
24. Apr 2018 · 13:21 UTC
Great game Rest! You did well on this one. It would be even better if you had made the player turn around on an arrow key press. Very enjoyable, though, especially the painting part!

I would love it if you also rated mine: https://ldjam.com/events/ludum-dare/41/hexguess
CrispyPear
24. Apr 2018 · 13:27 UTC
![Skjermbilde.PNG](///raw/bd5/c/z/137f8.png)

Im definitely becoming a full time artist now. This drawing is perfect

I loved the idea, but the game seems unfinished. If you become a faster programmer, I think you could make great games with your current ideas
Restioson
24. Apr 2018 · 13:33 UTC
@CrispyPear I'm not sure it's about programming speed... We had a lot of issues with the collision library we were using (quite weird ones) that limited our resources. I agree, it is completely unfinished.
mainghia95
24. Apr 2018 · 13:33 UTC
It is a fun game..... for artists like me. I spend like half an hour to paint myself lol.
Mind to check our game:
https://ldjam.com/events/ludum-dare/41/daxua
5you
24. Apr 2018 · 13:55 UTC
It's reminding me of a certain Mario Party mini game ! But I think, if you ever wat to complete it, you can skip the platforming element and make it a game fully focused on replicas, it's funny and something I wish I could see completed. The genre mixing feels a bit forced.
La mecanique du plastique
24. Apr 2018 · 14:43 UTC
![Sans-titre-1.jpg](///raw/146/5/z/13875.jpg)

Good idea ! I'd love to see your game more finished. In the meantime, I had some pleasure doing my own little replica.
Restioson
24. Apr 2018 · 15:13 UTC
@5you hey, thanks for the constructive criticism! What do you think was wrong with the genre mixing? Ideally I do want it to be a game mechanic. I agree that we did it very poorly and we could definitely improve it a lot. Any ideas or suggestions? The intended genre mix was stealth/painting, not platformer/painting.
5you
24. Apr 2018 · 18:22 UTC
@Restioson I think that the very core idea about mixing genre is that they have to be closely intricated to work together otherwise it just feels like two diferent games. Here I can only see the stealth part (even if rafined) as a time constraint : "draw a piece of art before the guard sees you". And maybe you could prepare some kind of trap or whatever to gain some time. And I guess that with some imagination you could fine other funny constraints.
MegRabbit
25. Apr 2018 · 17:15 UTC
The 'draw before you get caught' idea was what came to mind for me, too. That would be a pretty amazing way to replicate the stress of art school assignments. :P
MathijsVissers
25. Apr 2018 · 17:22 UTC
Love this stuff, reminds me of passpartout.
Heres my attempt:
![artsmajor.png](///raw/235/2/z/13f7c.png)
Restioson
26. Apr 2018 · 20:31 UTC
@MegRabbit @5you thanks for the feedback! We'll think about adding some kind of 'draw before you're caught' mechanic or something similar.