FleshTotem by 14Hertz

[raw]
made by 14Hertz for LD34 (JAM)
Sadly this isn't nearly as complete as I'd have liked it to be. Serves me right for spending almost a day trying to make it look pretty.

Pretty basic side-scroller/infinite shooter with a twist to fit the "Growing" theme. Character moves automatically, aim using the mouse and fire with LMB. Enemies will sometimes leave behind viable corpses, recognisable by their coloured highlighting. When they turn green, press E to eat them (for a small health restore), of F to place them in your sack (Corpses in the sack can later be deployed onto the totem). Corpses in your totem have their own health, and will draw fire from enemies while slowly healing you.

Was originally intended to be a compo entry so everything is done by myself. Just was late submitting.

Feedback

Jacob123
16. Dec 2015 · 01:26 UTC
This game sir, truly disgusted me! I like that! Very good job!
applejam
17. Dec 2015 · 20:45 UTC
A lot of fun, a bit hard though. Great job, could turn out to a very nice game if you put more time in it!
Solifuge
21. Dec 2015 · 05:10 UTC
Nice presentation! Very much a gorefest, but you executed it well. Pretty challenging too; I had a hard time balancing healing, firepower, and keeping corpses available for deploying, but that was the fun of it. The number of buttons took some getting used-to, but the occasional hunting and pecking was fun in it's own way.

This has simple mechanics with a good amount of strategic depth. Thanks for putting this together!
BlackBulletIV
22. Dec 2015 · 11:09 UTC
Very fun! I do wish I wouldn't lose a stack of corpses because one died.
DecayConstant
05. Jan 2016 · 01:03 UTC
Really cool implementation of the theme.
YinYin
05. Jan 2016 · 01:03 UTC
I went down rather randomly mashing 123ef with all fingers of my left hand. Something definitely needs some kind of automatism. Be it picking up things, healing or deploying a certain corpse type. Really you could've gone easy on yourself, the player and incooperated the two button controls as well.

It was still pretty solid beyond that. Just the preview screenshot already had me laughing.
Geti
05. Jan 2016 · 01:13 UTC
Gross :)