BallContainer by LeReveur

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First, please note that I opted for the "unfinished" mode because I didn't manage to made this game work in time (I even thought to give up, but then I saw this strange "submit day" thing, and I used this spare time to fight the bugs as I can, deciding if I will publish or not only if I could make this thing work a little). The bugs where in the core gameplay, and so I thought it don't deserves to be in the Jam. However, you can rate it if you want (I even do not know if it's possible), this is all up to your feeling about that point.
In fact, you will see that I didn't manage to kill all the bugs, I had to minimize the effects of the main one (huge collide errors) to make it at least playable.
Like almost every LD, I found the idea only at saturday night, just before going to sleep, and so I lost more than a day making it. That, plus the fact it was way more difficult to implement that I thought at first sight.
The main idea was to make a clone of an old but clever game, Jazz Ball, with a little different take of the gameplay, but keeping the main feeling of this game. The main goal is to clear as much as possible of the grey area, keeping the more balls alive as possible. If you clear at least 75% of the area, you pass to the next level, with one ball more. You gain score by clearing the more area, and keeping the more balls alive (this is a multiplication). You launch an "area eater" (a blue square) by clicking near an edge (the little red arrow shows you where it gonna start eating), and you can stop it at any time by clicking (anywhere in the game), or it will stop when it comes to an empty tile, or when it will collide with a ball (but if so, the ball will die). If all balls die, the game is over. If you succeed on the level 10, the game is over too.
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| Link | http://workshop.xenedon.com/LD42/ |
| Original URL | https://ldjam.com/events/ludum-dare/42/ballcontainer |
Ratings
| Given | 4🗳️ | 4🗨️ |
You could always improve on this design but I think you should be proud of what you've acheived here on such a short notice. :smiley: