Dirty Duty by grahhhhhhhhh
First off instructions aren't displayed well, please mouse over the question mark in the lower right hand side of the screen first thing you do!
Second off this game is gross. Pam and I thought it was funny, but after 24 hours of working on this, I lost my humor with sleepiness and now it's just gross. Regardless, I hope you find some enjoyment from playing it. You must poop in the house using clues of where not to go.
Aside from Pam's voice acting, everything was done by myself, which I'm exceptionally proud of the improvement of my graphics (which still need some work). If you like the artwork I was able to get out for this, I would love to get some more experience and would be up for a 2D pixelated collaboration. Emailme at onitrent @ gmail and leave a comment below so I can check out your game, thanks!
| Link | https://www.newgrounds.com/portal/view/715429?updated=1534197950 |
| Flash Download | https://grahhhhh.itch.io/dirty-duty |
| Original URL | https://ldjam.com/events/ludum-dare/42/dirty-duty |
Ratings
| Given | 32🗳️ | 46🗨️ |
anyways u posted ur game under "Source Code", maybe post under html so everybody knows that the link leads to the game :v:
I did get a little unlucky and lost in a way i felt like i couldn't have prevented. The first thing I pooped on was the couch, only to find out one day later that my owner was going to watch tv on thursday. but by then it was too to do anything about it :'(
Another tiny thing I personally would have welcomed would be for it to be playable using only the mouse (click to walk) or only the keyboard (space to poop). I prefer playing with one hand when possible, and having the controls split this way felt a little unnecessary.
But that's being really nitpicky, all in all I really liked this one! Good job! :)
I like the fact that you have to plan your actions according to the tips as something you did two days ago could give you away.
@nam-nguyen already told you about gameplay flaws, so I would like to concentrate on graphics.
It is clear that you wanted to create pixelart graphics, but had not much experience in it. It is totally okay and you would create awesome art if you practice a lot. It seems like you enjoyed drawing assets for you game and this is what really important.
I'll give you some general advices of how you can simply improve your art quality:
* If you are going with pixelart graphics, scale all your art 2 or 3 times larger. Just draw every object 2 times smaller and then scale it. Pixelart often looks better this way. Here is an example:

* All your straight lines has to be, well, perfectly straight. Pixel art is about precision and it is actually realy easy to draw perfect lines. It is small thing, but it really makes your art look more professional:

* Try not to use black for all lines. It works nice for outer edges, but for inner edges you often would not want to go for a solid black color. In this shelf it would be a lot better to use dark blue color or even a light shade of blue, as I used here:

* And the last advice is about your patterns. It is cool that you filled floor and walls with some kind of patterns. But I think they are really dense, I would make both floor and wall tiles at least two times bigger. And wall tiles are too prominent, maybe colors should be turned down a bit like this:

I believe that with enough practice you can achieve a lot in pixelart, my first works looked similar to your ones. And this is my last work, for example:

Do not stop making games and good luck in next projects!
Sorry if I had mistakes, English is my second language.
Thank you pointing out the flaws, I think knowing how much I can do in a weekend is one of my weaknesses, and as you've pointed out, the game suffers when I try to do too much. The best entries in the jam I've found are usually from teams, professionals (or at least more full time hobbyists), or people that take the simplest idea and polish the heck out of it. It's a problem when 3 hours out from the deadline, I'm still working on level design. I need to take a step back and work on a simpler project next time, thanks for the feedback, I'll be checking out games including yours later tonight!
<Edit>
I didn't see that you already commented earlier (responding by scrolling upwards)! Then thank you for going back to give more feedback, I appreciate you taking the time to critique.

I'm really happy with where my artwork has gone, but am aware that there's still a lot more skill to be learned.
Love the spaceship you've drawn, it's easy to admire, while not being able to break down what you've drawn and learn from it. Your explanation was incredibly helpful, and I can't wait to "get back to the drawing board" and try out some of the tips you gave! I can't believe you took the time to draw examples, especially after a long jam weekend!
Thank you for taking the time, this is the kind of feedback that is actually helpful, but I think some people are afraid to give. I understand why, when we're looking for feedback on our own games we don't want to upset people that could then come and give bad feedback on ours... but it doesn't help us grow either. This is exactly what I was looking for, thanks!
The level design is my fault, when I was making it, I was aware that it was becoming too predictable, so I screwed the player by making some things relatively interpretive, and once even she takes a nap that she doesn't tell you about until the day of, so it's either good or bad luck, and then you have to remember next play through. It's not a great puzzle, but it's how I managed to get it done in time haha, bad excuse, I know :)
But I could not download and the game (unfortunately) did not run on the online version. = /
Call me if I upload a version that I can download from the game. o/