Space Royale by Forest
I really wasn't going to do LDJam. I knew that of the 48 waking hours, I'd spend 8 driving and 12 socializing. But when I saw the theme was obviously battle royale theme AND the obviously space, I knew I had to try. The result is 16 hours worth of 3D Space Sim Battle Royale. It is... technically playable. I wasn't even going to submit until it got extended to 24 hours. That's some fate right there.
- You can connect with spacebar.
- Arrow keys pitch and yaw.
- E and Q control speed
- tab rotates targeting
- space fires bullets (unseeking)
- z fires missiles (seeking).
- There is a sphere that gets more red as you get close (it is shrinking), if you spend too much time out there, you die.
- You have shields that recharge, you have hull strength that doesn't.
Unfortunately, I didn't make the server IP configurable, so you can only play against yourself via localhost... and the last day was spend entirely packing and driving, so I didn't even get bullets/missles networked.
As one might imagine, multiplayer is a really poor choice for a game jam. I also spent too much time ensuring things would scale over multiplayer (I used my own netcode, so the first 4 hours was converting the server to authoritative. SO WASTEFUL.), but by shifting focus, I left open really obvious lag issues. Technically, there a single-player commit somewhere that is probably more fun/playable. :shrug:
Since this is a game I really wanted to make LDJam, but avoided due to time. I will continue working on this. Follow my itch.io page or twitter for updates. The new few weeks are busy, so it won't be particularly soon or fast.
Thanks for reading all this. :)
| Itch Client+Server | https://innersloth.itch.io/space-royale |
| Original URL | https://ldjam.com/events/ludum-dare/42/space-royale |
Ratings
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