{"author_link":"\/users\/gamernantais","author_name":"GamerNantais","author_uid":1119915,"comments":[],"format":"md","images":["ld43\/wayback-placeholder.png"],"links":[{"url":"https:\/\/thatisapseudo.github.io\/Ludum-Dare-43\/","text":"Browser : p5.js"},{"url":"https:\/\/github.com\/ThatIsAPseudo\/Ludum-Dare-43","text":"Source code"}],"metadata":{"g_key":"74197","g_author":"1119915","g_event":"LD43","g_eventkey":"71","g_subevent":"UNFINISH","g_urlkey":"338440","g_title":"Mad Mike Fury Rail","g_status":"WAYBACK","g_place":"99999","g_commentcount":"0","g_site2_node_id":"123863","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"123863","n_urlkey":"338440","n_parent":"120415","n_path":"\/events\/ludum-dare\/43\/mad-mike-fury-rail","n_slug":"mad-mike-fury-rail","n_type":"item","n_subtype":"game","n_subsubtype":"unfinish","n_author":"119915","n_created":"1543231531","n_modified":"1778579059","n_version":"393776","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":9,"_trust":1,"author":119915,"body":"**Here is the (poor) result of my first Game Jam \/ Ludum Dare !**\n\nThis \"game\" ~~is~~ *was supposed to be* about throwing people\/objects out of the train to make it lighter and faster in order to arrive on time at its destination.\n\nIt's written in [p5.js](https:\/\/p5js.org\/) with the additionnal library [p5.play](molleindustria.github.io\/p5.play). However, I did not manage to make a fully playable game, in fact this lst version will only let you move left and right, and crouch.\n\nI made it on my own so I lost time at designing the assets (except the background that comes from [here](https:\/\/opengameart.org\/content\/several-scrolling-backgrounds-and-layerable-runners) and that I rescaled using Pixelator), moreover I did not know well the p5.js language, thus some features were implemented in a \"i-dont-know-how-but-that-works\" way so that it was finally way too hard to add any feature without rewriting and rethinking big parts of the code.\nThere may also be compatibility issues as I only tested it on Firefox on my own computer in a particular resolution (even for myself graphics had weird behaviours sometimes)...\nFinally I did not have time to start a whole new gameplay today nor add a win condition or even a menu.\n\nI'm not particularly deceived of my work, because I learnt a lot of my mistakes and will train on doing games until the next Ludum Dare !\n\nSo here is it, *don't hesitate to be (usefully) critical anyway and point out things that I did not already explained* (including the code for those who know p5.js), I will start again on April 2019 ;)","comments":0,"created":"2018-11-26T11:25:31Z","files":[],"files-timestamp":0,"id":123863,"love":0,"magic":{"cool":70.710678118655,"feedback":0,"given":0.5,"grade":0,"smart":0},"meta":{"allow-anonymous-comments":"1","author":[119915],"cover":"\/\/\/content\/b64\/d1\/z\/1d6f6.png","grade-05-out":"1","grade-06-out":"1","grade-07-out":"1","grade-08-out":"1","link-01":"https:\/\/thatisapseudo.github.io\/Ludum-Dare-43\/","link-01-name":"Browser : p5.js","link-01-tag":[42336],"link-02":"https:\/\/github.com\/ThatIsAPseudo\/Ludum-Dare-43","link-02-name":"Source code","link-02-tag":[42332]},"meta-timestamp":"2026-05-12T09:44:19Z","modified":"2026-05-12T09:44:19Z","name":"Mad Mike Fury Rail","node-timestamp":"2018-12-03T23:32:47Z","parent":120415,"parents":[1,5,9,120415],"path":"\/events\/ludum-dare\/43\/mad-mike-fury-rail","published":"2018-12-03T23:32:47Z","scope":"public","slug":"mad-mike-fury-rail","subsubtype":"unfinished","subtype":"game","type":"item","version":393776},"text":"**Here is the (poor) result of my first Game Jam \/ Ludum Dare !**\n\nThis \"game\" ~~is~~ *was supposed to be* about throwing people\/objects out of the train to make it lighter and faster in order to arrive on time at its destination.\n\nIt's written in [p5.js](https:\/\/p5js.org\/) with the additionnal library [p5.play](molleindustria.github.io\/p5.play). However, I did not manage to make a fully playable game, in fact this lst version will only let you move left and right, and crouch.\n\nI made it on my own so I lost time at designing the assets (except the background that comes from [here](https:\/\/opengameart.org\/content\/several-scrolling-backgrounds-and-layerable-runners) and that I rescaled using Pixelator), moreover I did not know well the p5.js language, thus some features were implemented in a \"i-dont-know-how-but-that-works\" way so that it was finally way too hard to add any feature without rewriting and rethinking big parts of the code.\nThere may also be compatibility issues as I only tested it on Firefox on my own computer in a particular resolution (even for myself graphics had weird behaviours sometimes)...\nFinally I did not have time to start a whole new gameplay today nor add a win condition or even a menu.\n\nI'm not particularly deceived of my work, because I learnt a lot of my mistakes and will train on doing games until the next Ludum Dare !\n\nSo here is it, *don't hesitate to be (usefully) critical anyway and point out things that I did not already explained* (including the code for those who know p5.js), I will start again on April 2019 ;)","title":"Mad Mike Fury 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