{"author_link":"\/users\/bros","author_name":"Bros.","author_uid":1058994,"comments":[{"id":315139,"author_name":"wowa","author_uid":"wowa","epoch":1544533159,"text":"It's a nice idea and it's a pity you couldn't finish it. But well done so far :)","format":"md","likes":1,"spam":"N"},{"id":316203,"author_name":"Julian Creutz","author_uid":"julian-creutz","epoch":1544644584,"text":"Nice for what it is! A bummer you couldn't make it, sounds really fun!","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ld43\/wayback-placeholder.png"],"links":[{"url":"https:\/\/bros-ld.itch.io\/rave-in-the-cursed-tower","text":"Link"}],"metadata":{"g_key":"74232","g_author":"1058994","g_event":"LD43","g_eventkey":"71","g_subevent":"UNFINISH","g_urlkey":"338907","g_title":"RAVE in the Cursed Tower","g_status":"WAYBACK","g_place":"99999","g_commentcount":"2","g_site2_node_id":"127565","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"127565","n_urlkey":"338907","n_parent":"120415","n_path":"\/events\/ludum-dare\/43\/rave-at-the-cursed-tower","n_slug":"rave-at-the-cursed-tower","n_type":"item","n_subtype":"game","n_subsubtype":"unfinish","n_author":"58994","n_created":"1543598756","n_modified":"1779098966","n_version":"407806","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":9,"_trust":1,"author":58994,"body":"*Legend says there is a never ending tower somewhere. A young witch enters the tower to reveal its secrets. Desperately trying to find out who might be the DJ of this RAVE. A journey awaits.*\n\n![title.png](\/\/\/raw\/276\/e\/z\/1ea39.png)\n\n---\n**IMPORTANT** - \nThis game is unfinished. \nBut it can be played. \nSome important features, however, are missing (see Missing Features)\n\n---\n\n# Gameplay\nDefeat the monsters in this **grid-based action rpg** to proceed to the next level.\nBe aware that the tower is **cursed**!\nAfter every level your stats will be reduced by 10% making it harder to proceed.\n\n![ingame.png](\/\/\/raw\/276\/e\/z\/1ea3f.png)\n\n---\nIf you experience any bugs in the web version use the download version of the game please.\n\nThe download version requires Java version 1.8.\n\n*Download the file from the itch.io Page linked below!*\n\n---\n\n# Controls\nRecommended for Web-Version\n\n| Keys |  Action            |\n|------|--------------------|\n| WASD | Move Witch in Grid |\n| J    | Attack 1           |\n| K    | Attack 2           |\n\nAlternatively\n\n| Keys |  Action            |\n|------|--------------------|\n| Arrow| Move Witch in Grid |\n| X    | Attack 1           |\n| C    | Attack 2           |\n\n# Missing Features\n\n*All listed features have been scrapped either because of time constraints or bugs.*\n\n- After every level, the player **must** choose one of two offered skills, that will be used.\nThe new skill overrides one of the existing ones.\n*(This would have been the implementation of this LDs Theme: You have to sacrefice one of your skills in every level)*\n\n- Skills have additional modifiers for the player stats. For example: A Bullet skill might add additional 10 points on attack, but decreases speed by 10. Another Bullet skill would have other modifiers\n\n- Skills have cooldown. Instead of spammable skills, each skill has a cooldown that would trottle the usage depending on the skill and the player speed. The cooldown is indicated with the bar beneath the health bar\n\n- More skills. A lot of patterns have been implemented. But they all share a similar bug preventing them to be in the final game\n\n- Head Nodding. As there are no animations, since all sprites have static images depending on their state, characters should nod their head depending on the beat of the song\n\n# Tools\n- **Coding:** Java + libGDX\n- **Graphics:** Firealpaca + GIMP\n\n# Edit\n**Version 3:** Forgot to uncomment the movement of the enemy... Enemies can walk again now.\n\n**Version 2:** Music will be played.\n(v1 had the wrong file format for the JAR -> converted WAV to OGG)","comments":2,"comments-timestamp":"2018-12-12T19:56:24Z","created":"2018-11-30T17:25:56Z","files":[],"files-timestamp":0,"grade":{"grade-01":3,"grade-02":3,"grade-03":3,"grade-04":3,"grade-05":3,"grade-07":2,"grade-08":3},"id":127565,"love":0,"magic":{"cool":292.97326385412,"feedback":9,"given":12.875,"grade":2.8571428571429,"smart":146.60190591315},"meta":{"author":[58994,127773],"cover":"\/\/\/content\/276\/e\/z\/1e5df.png","grade-06-out":"1","link-01":"https:\/\/bros-ld.itch.io\/rave-in-the-cursed-tower","link-01-name":"","link-01-tag":[42336]},"meta-timestamp":"2026-05-18T10:09:26Z","modified":"2026-05-18T10:09:26Z","name":"RAVE in the Cursed Tower","node-timestamp":"2018-12-05T16:41:24Z","parent":120415,"parents":[1,5,9,120415],"path":"\/events\/ludum-dare\/43\/rave-at-the-cursed-tower","published":"2018-12-04T03:06:47Z","scope":"public","slug":"rave-at-the-cursed-tower","subsubtype":"unfinished","subtype":"game","type":"item","version":407806},"text":"*Legend says there is a never ending tower somewhere. A young witch enters the tower to reveal its secrets. Desperately trying to find out who might be the DJ of this RAVE. A journey awaits.*\n\n![title.png](\/\/\/raw\/276\/e\/z\/1ea39.png)\n\n---\n**IMPORTANT** - \nThis game is unfinished. \nBut it can be played. \nSome important features, however, are missing (see Missing Features)\n\n---\n\n# Gameplay\nDefeat the monsters in this **grid-based action rpg** to proceed to the next level.\nBe aware that the tower is **cursed**!\nAfter every level your stats will be reduced by 10% making it harder to proceed.\n\n![ingame.png](\/\/\/raw\/276\/e\/z\/1ea3f.png)\n\n---\nIf you experience any bugs in the web version use the download version of the game please.\n\nThe download version requires Java version 1.8.\n\n*Download the file from the itch.io Page linked below!*\n\n---\n\n# Controls\nRecommended for Web-Version\n\n| Keys |  Action            |\n|------|--------------------|\n| WASD | Move Witch in Grid |\n| J    | Attack 1           |\n| K    | Attack 2           |\n\nAlternatively\n\n| Keys |  Action            |\n|------|--------------------|\n| Arrow| Move Witch in Grid |\n| X    | Attack 1           |\n| C    | Attack 2           |\n\n# Missing Features\n\n*All listed features have been scrapped either because of time constraints or bugs.*\n\n- After every level, the player **must** choose one of two offered skills, that will be used.\nThe new skill overrides one of the existing ones.\n*(This would have been the implementation of this LDs Theme: You have to sacrefice one of your skills in every level)*\n\n- Skills have additional modifiers for the player stats. For example: A Bullet skill might add additional 10 points on attack, but decreases speed by 10. Another Bullet skill would have other modifiers\n\n- Skills have cooldown. Instead of spammable skills, each skill has a cooldown that would trottle the usage depending on the skill and the player speed. The cooldown is indicated with the bar beneath the health bar\n\n- More skills. A lot of patterns have been implemented. But they all share a similar bug preventing them to be in the final game\n\n- Head Nodding. As there are no animations, since all sprites have static images depending on their state, characters should nod their head depending on the beat of the song\n\n# Tools\n- **Coding:** Java + libGDX\n- **Graphics:** Firealpaca + GIMP\n\n# Edit\n**Version 3:** Forgot to uncomment the movement of the enemy... Enemies can walk again now.\n\n**Version 2:** Music will be played.\n(v1 had the wrong file format for the JAR -> converted WAV to OGG)","title":"RAVE in the Cursed Tower","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/127501+127502+127503+127504+127505+127506+127507+127508+127509+127510+127511+127512+127513+127514+127515+127516+127517+127518+127519+127520+127521+127522+127523+127524+127525+127526+127527+127528+127529+127530+127531+127532+127533+127534+127535+127536+127537+127538+127539+127540+127541+127542+127543+127544+127545+127546+127547+127548+127549+127550+127551+127552+127553+127554+127555+127556+127557+127558+127559+127560+127561+127562+127563+127564+127565+127566+127567+127568+127569+127570+127571+127572+127573+127574+127575+127576+127577+127578+127579+127580+127581+127582+127583+127584+127585+127586+127587+127588+127589+127590+127591+127592+127593+127594+127595+127596+127597+127598+127599+127600+127601+127602+127603+127604+127605+127606+127607+127608+127609+127610+127611+127612+127613+127614+127615+127616+127617+127618+127619+127620+127621+127622+127623+127624+127625+127626+127627+127628+127629+127630+127631+127632+127633+127634+127635+127636+127637+127638+127639+127640+127641+127642+127643+127644+127645+127646+127647+127648+127649+127650+127651+127652+127653+127654+127655+127656+127657+127658+127659+127660+127661+127662+127663+127664+127665+127666+127667+127668+127669+127670+127671+127672+127673+127674+127675+127676+127677+127678+127679+127680+127681+127682+127683+127684+127685+127686+127687+127688+127689+127690+127691+127692+127693+127694+127695+127696+127697+127698+127699+127700+127701+127702+127703+127704+127705+127706+127707+127708+127709+127710+127711+127712+127713+127714+127715+127716+127717+127718+127719+127720+127721+127722+127723+127724+127725+127726+127727+127728+127729+127730+127731+127732+127733+127734+127735+127736+127737+127738+127739+127740+127741+127742+127743+127744+127745+127746+127747+127748+127749+127750+127751+127752+127753+127754+127755+127756+127757+127758+127759+127760+127761+127762+127763+127764+127765+127766+127767+127768+127769+127770+127771+127772+127773+127774+127775+127776+127777+127778+127779+127780+127781+127782+127783+127784+127785+127786+127787+127788+127789+127790+127791+127792+127793+127794+127795+127796+127797+127798+127799+127800+127801+127802+127803+127804+127805+127806+127807+127808+127809+127810+127811+127812+127813+127814+127815+127816+127817+127818+127819+127820+127821+127822+127823+127824+127825+127826+127827+127828+127829+127830+127831+127832+127833+127834+127835+127836+127837+127838+127839+127840+127841+127842+127843+127844+127845+127846+127847+127848+127849+127850+127851+127852+127853+127854+127855+127856+127857+127858+127859+127860+127861+127862+127863+127864+127865+127866+127867+127868+127869+127870+127871+127872+127873+127874+127875+127876+127877+127878+127879+127880+127881+127882+127883+127884+127885+127886+127887+127888+127889+127890+127891+127892+127893+127894+127895+127896+127897+127898+127899+127900+127901+127902+127903+127904+127905+127906+127907+127908+127909+127910+127911+127912+127913+127914+127915+127916+127917+127918+127919+127920+127921+127922+127923+127924+127925+127926+127927+127928+127929+127930+127931+127932+127933+127934+127935+127936+127937+127938+127939+127940+127941+127942+127943+127944+127945+127946+127947+127948+127949+127950+127951+127952+127953+127954+127955+127956+127957+127958+127959+127960+127961+127962+127963+127964+127965+127966+127967+127968+127969+127970+127971+127972+127973+127974+127975+127976+127977+127978+127979+127980+127981+127982+127983+127984+127985+127986+127987+127988+127989+127990+127991+127992+127993+127994+127995+127996+127997+127998+127999+128000?authors&parents&superparent"},"object":"objects\/sha256\/3f\/3f39bb1320bc9f0b0300fc4ffdfcf7d1def6b0a3931fd907ccbd3c01bdb3267f","record":"shard-3\/json-live-urgent-v3\/records\/b461b878f231cec39fed47b35df2f2ce8147dc71fa676f545f9da921d2e4c34c.json","sha256":"3f39bb1320bc9f0b0300fc4ffdfcf7d1def6b0a3931fd907ccbd3c01bdb3267f","source":"https","stored_at":1784022145}}