x by ericm

[raw]
made by ericm for LD 43 (UNFINISH)

x

Ratings

Overall 471th 2.643⭐ 23🧑‍⚖️
Fun 457th 2.5⭐ 23🧑‍⚖️
Innovation 448th 2.524⭐ 23🧑‍⚖️
Theme 471th 2.476⭐ 23🧑‍⚖️
Graphics 456th 2.429⭐ 23🧑‍⚖️
Audio 367th 2.262⭐ 23🧑‍⚖️
Humor 396th 1.725⭐ 22🧑‍⚖️
Mood 467th 2.143⭐ 23🧑‍⚖️
Given 16🗳️ 11🗨️

Feedback

theBOSS12
03. Dec 2018 · 16:06 UTC
Nice game overall
DougDevs
03. Dec 2018 · 19:48 UTC
I wasn't able to get past World 1 level 5, but I can tell you put a lot of time into this game. For a prototype made in a weekend, this is pretty dang good.

Feedback:
- When I clicked World 2 level 1 it gave me an error.
- I appreciated that you can turn off screen shake
- I found a bug where when you shoot at your feet can slide around on the ground very fast... Not sure if that was intentional.
- I understand that you want the player to plan ahead, but it feels bad running out of ammo and not being able to rocket jump again.
- Took me a sec to figure out you can rocket jump.
- Not sure what the benefits are from grabbing additional keys before finishing a level.
- I like the walk cycle for your character.
wie_
03. Dec 2018 · 19:49 UTC
The game seems fun, but i'm stuck on the second level because i can't reach the exit door. The controls are great, the graphics and screenshake are also cool. The game needs some music though.
aplite
03. Dec 2018 · 19:50 UTC
This game seems like it might have some interesting puzzles, only problem was I couldn't get past the second level. I couldn't make the jump onto the ledge on the right. The only way I could manage the jump is if I brought the box to jump off of. Getting a consistent boost from the rocket launcher also proved to be difficult.

Outside of that the SFX you added were good, but I don't quite understand how it involves the theme.
KiisuK
03. Dec 2018 · 19:53 UTC
I don't understand the rocket jump mechanics.
But the idea is nice
dusho
03. Dec 2018 · 19:56 UTC
couldn't reach the high door.. the rocket jump works horizontally, but not vertically - or am I doing something wrong. Also those boxes must slimy or something, cause they like to slide off from switches :)
kaeveris
03. Dec 2018 · 20:30 UTC
I like how the character looks and moves and the puzzles are really neat and a true head-scratcher
Potatuetata
03. Dec 2018 · 20:51 UTC
I really liked youre game, it was a bit challenging and i only got to world 1 level 3, dont know how to get past.
But overall a really good game. :heart:
ragnta
04. Dec 2018 · 08:13 UTC
I like this game, but I can't reach the world 1/2 door with rocket jump. I think I am doing something wrong. :/
baby
04. Dec 2018 · 17:47 UTC
i like the game but couldn't clear second level
dk5000p
07. Dec 2018 · 21:56 UTC
The keys I pickup don't seem to register. Are items supposed to carryover between levels? I seemed to just get too many bugs to make this enjoyable. It seems like there are good ideas here but was tough for me to really continue. Also, seems I can just go back to the main menu and choose the next level even if I didn't complete the first level.
blanky
09. Dec 2018 · 04:07 UTC
I like the idea, couldn't get past the second world , don't know how to get the box on the pad :(
cdunham
09. Dec 2018 · 22:50 UTC
Cool game! I like how the rocket jump is a core feature in the platforming, it adds a challenge to some of the later jumps. I could cheat the physics system though by spamming spacebar real quick to get massive height in a jump. Some good level design was done in such a short time, so good job!
gafblizzard
11. Dec 2018 · 16:51 UTC
The mechanic seems interesting, but the death sound is VERY loud.

Not disabling page scrolling or locking the mouse meant that jump very often would scroll the page, ruining the mouse aim. The character also often gets stuck in one direction.

I wish there were a way to know if a level is possible with my current ammo count, since otherwise I might have to rewind 5 levels. I played a long time but never made it past the level with the tall pit on the left and the door in midair.

Quick retries were appreciated.