I I R O by Dis0rder

[raw]
made by Dis0rder for Ludum Dare 46 (UNFINISH)

iiro 2.png

I I R O is a collection of four separate minigames, bundled in a spooky package.

Includes a short "visual novel" introduction, and a "level-hub" unlike any you have seen before!

Collect all the four tokens to set your soul to rest, and try not to get cursed in the process!

Tokens.png


Flower3.gif

The four games are:

  • :sunflower: Flower
  • :egg: Egg
  • :apple: Apple
  • :red_car: Car

We have released a completely playable and fixed build which was made one day after the Jam!

We ran out of time and submitted a faulty game we built literally in the last minute.

A bug in the unfinished intro-segment rendered the original submission unplayable since the game would freeze.

There were also a few fundamental game-states missing.


The fixed build represents the game in a state that is VERY CLOSE to the original version we submitted.

But since we didn't finish a working build in time, we decided to publish it in Unfinished-category.

HUB.gif

There will be more post-jam updates including content we had to cut due to time constraints, so stay tuned!


Credits:

This game was a 2-man effort, and a combination of both of our creative contributions.

We both did a lot of things. Some of the stuff we were each responsible of:

Dis0rder - Main programming & design, music & audio, stop-motion photography & edit, some graphics

Ankea - Graphics & HUB-video, intro-ambience, sound-effects, stop-motion actor, design ideas, sculptor of the IIRO-mask

We produced most of the material during the 3-day Jam ourselves.

Also some old stuff we have produced in the past was recycled.

No 3rd-party assets were used.


Some of the software Used: Clickteam Fusion 2.5, Audacity, GIMP, Imagemagick, Piskel, Qsynth, Qtractor.


If you want some "behind-the-scenes" information about the project, check out this post.

Ratings

Given 19🗳️ 32🗨️

Feedback

Jam373
21. Apr 2020 · 10:52 UTC
Sorry to hear you didn't quite make it, I ran into similar problems myself. Who needs deadlines anyway. Well really looking forward to playing this when you finish, that key art is fantastic.
🎤 Dis0rder
22. Apr 2020 · 05:47 UTC
@jam373 Thanks, man! We were really close to making it!

But we can only blame ourselves. If it weren't for our poor scheduling and tinkering with unnecessary things, we would have probably finished in time. We have released a fixed build that is playable.

It lacks content we had to scrap, so some of the experience might feel a bit shabby. Hopefully we'll get around adding the cut content in a polished post-jam version later.
Kultisti
22. Apr 2020 · 09:47 UTC
Something a bit experimental is always welcome <3 Good wörk!
Game_Coder28
22. Apr 2020 · 19:07 UTC
Great game! its unfortnuate to hear that you didnt finish the game in time but you still made an amazing game after it! good job!
Jacksendary
22. Apr 2020 · 23:28 UTC
What were you on when you made this game and where can I get some?!
Kaappis
23. Apr 2020 · 14:01 UTC
Creepy experiment. I didn't like how I had to click trought the stop-motion intro frame by frame.
Eran Haas
25. Apr 2020 · 22:48 UTC
Your art style is fantastic!

Love to see some experimental work!
kaeveris
26. Apr 2020 · 08:35 UTC
Cool and creepy experiment, with original artstyle!
thebreakfast
27. Apr 2020 · 22:37 UTC
Have you ever heard of an old youtube video, Username666? This reminds me of that, with maybe a little bit of Pilotredson thrown in. Except the intro, that reminds me of blackmetal music videos. Very creepy! Maximum mood score that's for sure.
🎤 Dis0rder
27. Apr 2020 · 23:18 UTC
@thebreakfast I wasn't familiar with that particular creepypasta before, but after checking it out I can see somewhat of a paraller here in the lo-fi/horror -spectrum. (Our game is actually in 256 color-palette BTW)

However, I love PilotRedSun! Have been following his work for years. His animations are quite out of the ordinary, and the guy is a really talented musician.

Thanks for playing and providing feedback!

---

@kaappis Yes, the stop-motion segment was put together hastily in the last minute, so that explains the clunkiness.

Will be probably fixed later.
SpacialSeasoning
29. Apr 2020 · 15:38 UTC
Looks interesting, and I like the creepy art, but I couldn't figure out what the right sequence was.
KekkoDude
29. Apr 2020 · 16:01 UTC
Played the latest build to check it out, i'm also stuck at the sequence, tried restarting etc etc, but i think every token is a cursed token. Wish the first soundtrack was looping in the title screen.
🎤 Dis0rder
29. Apr 2020 · 16:03 UTC
@spacialseasoning @kekkodude

You just need to align four identical pictures in a row. Nothing more complicated than that.

For example: If you have a row of four chicken-pictures, you'll end up in the egg-game.

Unfortunately as of now two of the rows (+ the one you start with) don't do anything. We planned that there was going to be four warps and two extra events, but didn't have time to implement the extras.

---

At it's current state I think the sequence-puzzle is admittedly a bit too confusing for some.

Probably I should go and add a spoiler/solution -button there later.
KekkoDude
29. Apr 2020 · 16:20 UTC
Well that was an experience, during the snake game I wish I became so strong I could just smash the walls to get back to the teleporter-pad? The audio in the game could use some normalizing, I found it a bit screeching at times

Got all the tokens at the end, but i had a cursed token as well, so I dont know if I won or lost to be honest.
I did get to play all the mini games this time around though!
SpacialSeasoning
29. Apr 2020 · 17:55 UTC
@dis0rder I see, thanks! For some reason, I assumed that you needed some weird specific sequence to continue.
dilauraba
29. Apr 2020 · 18:30 UTC
Good lord that was an experience and I loved it. There is so much quirkiness that went into this game into a really awesome creepy time.

++ there is so much mood here. Everything seems to fit together wonderfully from the art style, sound effects, and kind of wonky controls. Was a joy.

++ Just when I got confused about controls, they popped up telling me how to play. Excellent!

++ I LOVED the stop-motion world-building at the beginning. It almost ended up feeling like a horror-based myst.

-- Selecting the minigame felt a little obtuse with the cycling 4 images. I think I would have preferred something where I scrolled through one image and then hit a "go button". But at the same time it forced me to have more time with those creepy animations, soooo idk.

-- The "game end" screen left me a bit confused. Was I supposed to get everything 'cursed'? Or does that mean I lost that particular minigame.
Kent Reese
29. Apr 2020 · 19:35 UTC
This was such a moody game, I gotta hand it to you for that., I love the aesthetic style it had me roped in from the first sight of it.
Yadoob
29. Apr 2020 · 19:44 UTC
Superb entry, very nice mood and graphics! The egg mini game was my favorite, kind of reminds me of salad finger with the sound design :) Great job !
Erkberg
29. Apr 2020 · 20:02 UTC
Pretty damn weird experience, but also really atmospheric. I liked the moody intro a lot, although it required maybe a few to many clicks (sometimes it didn't seem to register my clicks, I felt).
The minigames are quite simple, but enjoyable in their own creepy way. Visuals and audio create a real sense of unease, good job on that!
I couldn't figure out the board at first, only after I read the comments. It feels strange to just have to pick the same graphic four times, but some of them are 'wrong'. I thought that I had to do some kind of combination.
Overall, I liked this weird little experience!
VernalBehemoth
08. May 2020 · 07:58 UTC
Really enjoyed that this game provided something truly unique, I can see why you ran out of time there was a lot in this game!

Well done for doing something different and making it enjoyable!

A more obvious WIN/LOSE screen would have helped with the overall feeling of achievement when finishing the game.

Great entry!
Thedancingyouth
08. May 2020 · 09:52 UTC
**Amazing**, guys. I woouldn't call it a game, you know, more like an art object or something. Huge fan of your artwork. I usually call something like that trippy but that was... Badtrippy and I really liked it. I didn't quite understand the ending but the rest of the things are awesome. Bald egg guy, creepy asylum animations and that cursed hobo warlock at the beginning - top

:stars: :stars: :stars: :stars: :stars:
Thomu
08. May 2020 · 16:06 UTC
Great Game! Graphics and audio are spot on and it is very creepy and strange. Not sure how this relates to "Keep it alive"? Overall i loved it anyway
Roka Josh
08. May 2020 · 16:25 UTC
This is a really top notch game, it looks amazing and was super scary to play, great job!
soldierbear
08. May 2020 · 17:44 UTC
I love the general aesthetic of the game. It looks great, easily the most unique looking game this LD.
JMad
08. May 2020 · 22:11 UTC
It was weird, and I liked it.
velvetlobster
10. May 2020 · 05:24 UTC
This is beautifully weird, the kind of submission I always love to see in LD. It looks unique, is kinda creepy, kinda sad and also scary in its unique way. This reminds me of some weird 90s windows games I played whose names I would not remember. The sunflower (not sure it was a sunflower) was my favorite part.
Psychedelia
10. May 2020 · 18:44 UTC
Hi, I am so delighted to have discovered you! This was a very interesting experience, awesome use of photos and sound. The intro was perfectly slow and horrifying. I would really like to discover more about the game's world, looking forward to more content!!

Edit: also thanks for sharing the tools! They seem fun!
Jam373
21. Sep 2020 · 13:48 UTC
Finally played it! Been off-the-grid so to speak these last 6 months so sorry for not playing sooner, but I'm really glad I did. Fantatsic visual design as always. I'm really loving how much more experimental and varied your form and imagery could be in this one due to being mini-games. From crude pixel art to the low res stop motion intro. I loved it all! Fantastic mask too to have as a motif.
🎤 Dis0rder
21. Sep 2020 · 19:18 UTC
@jam373 Really cool that you're back!

I guess disconnecting from the web for some time wouldn't hurt myself either.

---

Glad you enjoyed the game! This time I had my friend @ankea around to produce most of the graphical assets, so his contribution gave the project it's own unique spin.

He's the one who also sculpted the mask many years ago, and the worm-game was also based on a template he had made.

---

Looking forward to see more stuff from you too !