Unfinished Game (Keep the Ball Alive) by StanleyGray

This is an unfinished/buggy Pong-like beach volleyball simulator (not quite a game).
Note: If you're here because I commented on your game, do not bother playing this. Seriously. It's not worth anyone's time to comment/rate. I posted it just to have a record of having participated.
My original idea was to make a dungeon defense game where you protect a defenseless king/queen by placing traps, but it failed to come together and I abandoned it at the end of the first day of the jam.
Day 2, I switched gears and started making a game where sports fans inside a stadium have to keep a beach ball in the air. That didn't work out either. Among other reasons, I spent too long trying to make a pseudo-3D effect where the ball appears to go up toward the the top-down camera (along the non-existent Z-axis, since it is a 2D game). It really needed to be a 3D game, but I don't know how to make those yet.
I still wanted to salvage something out of this mess, and so I was left with this: a reduced form of the stadium idea. The best I can say is that it was a good learning experience, with me being new to game jams and these development tools.
Controls
- Select player: left-click
- Movement: WASD or arrow keys
Tools used
- Engine: Godot
- Code: GDScript
- Art: Aseprite
- Music: cgMusic, LMMS
- Sounds: BFXR
| Link | https://stanleygray.itch.io/keep-the-ball-alive |
| Link | https://github.com/StanleyGray/LD46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/unfinished-game-keep-the-ball-alive |
Ratings
| Given | 28🗳️ | 36🗨️ |
Think you should change it to a normal game (not unfinished) and see what kind of rankings you can get, honestly I think it's as good as some I've played)
FWIW, to meet the minimum qualifications of a "game", it was supposed to count the number of consecutive hits until the ball lands (streak), keep track of your high score, and have a failure condition (limited number of balls), but I ran out of time/motivation. And the player sprites are just my placeholder squares that I took 10 seconds to scribble a face on. It actually pains me to look at it. :)
It might be worth it to think about putting this or a similar mechanic into a different context.