lilAuNaut by Firefluid

[raw]
made by Firefluid for Ludum Dare 46 (UNFINISH)

lilAuNaut is a game where you are a scientist, who has been left on this planet to continue the examination of its wildlife and ecosystem. Your tests have been running fine until you are interrupted by a broadcast. Your planet is going to explode in a few hours and your mission now is to evacuate all test subjects and leave this planet asap.

We(Firefluid and TheStroyer) have already submitted games to LudumDare a few years ago so we do have some experience. However those former two games were made using game engines (GameMaker::Studio and Unity). We don't really like working with game engines in general so we have been trying to use SFML and C++ for LudumDare and have been failing ever since. This time we really tried but again without preparation. This is how far we got during those three days. It is not much but compared to former attempts we at least have something drawing on screen that is actually playable. So we decided to submit it anyway. We will continue working on this game (and we are kinda forced now to do so since we did uploaded it). Follow us @adexter_team on Instagram to see where this journey takes us.

(Depending on the feedback we might release the source code to this game)

How it fits into the Theme: You have to keep your test subjects alive...

Programs we used: - git, GitHub (version control) - Fontstruct (font creator) - GIMP, GrafX2 (for pixelart) - VSCode (for code) - Reaper (music) - Tiled (map editor)

Code: - C++/C - SFML, RapidXML

Screenshot (289).png Screenshot (292).png

Ratings

Given 8🗳️ 6🗨️

Feedback

TolMera
23. Apr 2020 · 10:08 UTC
Sounds interesting, I'm curious why you don't like game engines? not that I have a dog in the fight per-se, but I'm curious.

I have also used a few engines, and honestly I should try using unity, but it feels like a giant to learn how to use it.... I mostly end up making my games in HTML because everyone can launch an HTML game. Unfortunately there are 'few' good HTML/JS game egines.
🎤 Firefluid
23. Apr 2020 · 13:16 UTC
Hey @tolmera :smile:, the reason we don't really like game engines is probably because of our very old and slow Computers (right now, we only have two old laptops).
We have tried the GameMaker 8 trial and were fascinated that you can make your own games (this is what got us into programming). We then moved on to GameMaker: Studio and liked it a lot because it was like GameMaker 8 full version but for free. I don't want to go back now, because the language(GML) is weird, and learning it is not worth it as GameMaker Studio 2 now costs something, and GML can't be used for anything else than GameMaker.
Next, we tried out Unity. I don't like the way they handle physics (or maybe I just didn't learn enough to understand it), and doing 2D is weird (however, I would choose Unity for a 3D game). Also, bigger games perform badly on our machines.
We will probably never try Unreal because we don't want to use the visual scripting language, and the performance seems to be worse than Unity. And Godot - the new game engine everyone is talking about - simply broke my brothers Laptop and doesn't run on my Windows at all (additionally, I don't like python style languages, I prefer curly braces and semicolons). Lastly, in the last few years (after our first two jams), I have only made games for the Casio fx-CG 50 calculators, which has made me prefer low-level programming languages like C and C++. :sweat_smile:(sorry if that was too much)
TolMera
23. Apr 2020 · 23:28 UTC
Sounds like you're going to be a real pro in a few years :) My Dad started out programming calculators too and he is the best programmer I know