Monster by Yaroslav Kravtsov
Ok, you know that you are monster. This is not a surprise on this LD, but you don't know why everybody call you the monster.
This is short story-driven game. You can complete it in 10 minutes. Better to play with sound.
Controls: WASD + Mouse look, Spacebar for jump.
Made in Unity, Blender, Audacity, Fingertip Maestro and http://www.oddcast.com/home/demos/tts/tts_example.php for voice over
This is short story-driven game. You can complete it in 10 minutes. Better to play with sound.
Controls: WASD + Mouse look, Spacebar for jump.
Made in Unity, Blender, Audacity, Fingertip Maestro and http://www.oddcast.com/home/demos/tts/tts_example.php for voice over
| Web | http://leaden.ru/LD33/ |
| Windows | http://leaden.ru/LD33/LD33_Monster.zip |
| YouTube Walkthrough | https://t.co/u0vjebWFHp |
| Source | http://leaden.ru/LD33/Monster_Source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=44195 |
Ratings
| Coolness | 66% | 3 |
| Overall | 3.34 | 296 |
| Audio | 3.32 | 194 |
| Fun | 2.46 | 816 |
| Graphics | 3.74 | 177 |
| Humor | 2.30 | 644 |
| Innovation | 2.79 | 594 |
| Mood | 3.79 | 69 |
| Theme | 3.10 | 648 |
amazingly done :D
great experience
I'm really glad I didn't go through this one with my kids; the language there in the middle was a bit of a shock/unexpected. :\
too realistic......
Kept me walking until the end, the disclosures at the end of the game are not totally clear though.
Maybe a little bored cause of the walking. But is nice. Music and graphics are the best.
I'd like to play this game with reacher story. Really liked the art style and mood overall! Good job!
The marker doesn't give you a proper sense of distance.
The rest of the game feels very polished and smooth.
I wish there was an auto-walk button ;)
Nice environments.
I did enjoy the floating controls, though. I had fun surfing on the hills!
You said that initial choose didn't change the ending - oh my gosh, it means that you beat my game and maybe more than one time. This is a huge progress for me, because on previous LD many players didn't complete the game.
You said that story in not clear and you didn't understand why your are the monster. And I'm happy again. Because I was worried that my story too obvious and primitive (like "this is a rock, rock is heavy, don't eat rocks"). Ok, I admit that I overdone with this stuff. So some explanation will be useful. Usual this is pity when author explains his creation. But this is not a masterpiece of art, this is just simple game made in 2 days :o)
And here comes spoilers! Please, don't read below if you didn't played.
My idea was primitive and not original. Humankind can be considered as race of monsters. Because we usually kill each other and do other bad things. First selection is a part of this idea. No matter what you choose - somebody will die. Or in onther words all your options is killing.
Computer voice is a voice of a representative of another race. Like new step of evolution. They full of logic and don't understand humans' agression.
They are not human, so we can not understand their motivation. They do some rituals by allowing humans to meet with human history (in ruins) and understand their monstrosity. And die after that in a trap (falling from a cliff).
W is a broken computer who supposed to die with player. But fortunately player survives. W unleash his personality, but it's too late. There no chance to survive. No oxygen resupply, no battaries. So player and W doomed to die. And all they have is to spend time that left on something beautiful.
That was my story. Maybe it was completely not obvious and you understant it some other way. But now you able to discuss it with me.
Overall a great experience.
"They are not human, so we can not understand their motivation. They do some rituals by allowing humans to meet with human history (in ruins) and understand their monstrosity. And die after that in a trap (falling from a cliff)."
There was no way to guess this part, or maybe I missed it. It makes everything much deeper now ;)
I got a bit bored mid way to the game :S Personaly if you are going do to strong mood based game it should have more variations on the backgrounds or sounds that counters the " go to that point" gameplay :)
Awesome entry! Gj
Well, I know, it's an experience, and it's good, like an interactive story, but i'm sure that when you add more details, like puzzles to solve, or dangers to avoid, things to hit, (for example, avoid the missiles, hit a big red button to open a mountain with an explosion) with a lot of fx (wind,sand,etc) and those amazing gfx you made, it will gonna rock, anyway it's great!, keep working on it ^^
So I expected to be sacrificed for the greater good.
Not a huge fan of the flat out calling me monster besides the portal quote aspect but otherwise the speech synthesizing was most interesting when it seemed to fit the portrayed character like my suit computer.
Also most of the time I didn't realize how fast I was moving until I got to the chairs when I was like HOLY FUCK I'M FAST! Which is probably due to the lack of reference space with the reduced style. May be just upping the amount of quads per meter would fix that.
I also enjoyed the floaty jump because it gave me something to do while walking around. I imagined I was on Mars because of the colors somehow so I thought may be bunny hopping would make sense. Not sure whether it did but I enjoyed it anyway. If there would be one sound I could add it would probably be somekind of breathing inside my helmet.
Anyway very interesting entry, I think this could really go somewhere really cool with a bit more time. Cheers!
Thank you for feedback!