Deirdre & Pedro by Frogravity
Deirdre the frog and Pedro the beaver have opposite dreams - to reach space and the core of the Earth respectively. With the help of the Magic Rope, however, they can work together. Control both Deirdre & Pedro, reaching deeper into the earth and deeper into the sky at the same time.

Unfortunately, many hazards plague their way. Worry not, however - from their experience, Deirdre & Pedro can unlock upgrades, increasing their survivability.

Controls
- Left/Right or A/D - move both characters left/right.
- Escape or P - pause.
- Down or S - once you buy the Brakes upgrade, slow down both Deirdre & Pedro for a little while.
Leaderboards
The game has an ending - a screen hastily made in 2 minutes - when you reach 150 points. However, you can continue playing afterwards to try and beat your (and other people's) highscore. Post it on the comments and I will add you to the leaderboards! Current leaderboards: 1. 318 - @ausstein 2. 304 - @frogman (me) 3. 234 - @zohar 4. 227 - @tomn114 5. 191 - @zimny11
Tools
These are the tools I've used to make this game: - Unity - Visual Studio - RealworldPaint - BeepBox - Audacity
Changelog
V. 1.1:
+Fixed surviving player colliding with enemies after death.
+Remapped Escape button to Escape or P.
V. 1.0:
+Released.
Ratings
| Overall | 329th | 3.607⭐ | 30🧑⚖️ |
| Fun | 212th | 3.714⭐ | 30🧑⚖️ |
| Innovation | 181th | 3.732⭐ | 30🧑⚖️ |
| Theme | 305th | 3.804⭐ | 30🧑⚖️ |
| Graphics | 461th | 3.429⭐ | 30🧑⚖️ |
| Audio | 232th | 3.537⭐ | 29🧑⚖️ |
| Humor | 131th | 3.463⭐ | 29🧑⚖️ |
| Mood | 487th | 3.185⭐ | 29🧑⚖️ |
| Given | 47🗳️ | 32🗨️ |
This is the best i could get :( I'm not very good at the game. Those damn paper airplanes..
Anyway probably my favorite game yet, everything from the comical and original story, goofy art, funny sfx reminds me of an old Nintendo Game or something. The game is really polished for something that was made in 48 hours. The upgrades are a nice touch too although I'm not sure if I'm using the slow down upgrade right because it doesn't really help you once it gets really fast. Overall it's a really nice game although very challenging lol.
@lakshyaisagod - Thanks!
@zohar - Thank you! Happy to see someone get the reference. I added your high-score to the leaderboards!
@tomn114 - Thank you so much for the detailed feedback! That's a very good score too, I added it to the leaderboards! I spent a very long time on polish & graphics, glad you appreciated it. The slow-down was made when all enemies were more annoying planes, where it really shined, but I do agree that it's not that useful now...

@sir-syko - Thank you! Sorry to hear it was too hard - this was my attempt at an easy game after previous jams - but I hope you at least had fun.
@zimny11 - Thanks! That's a pretty good score - I added it to the leaderboards!
@rhoff95 - Thank you! Glad you appreciated it! With "deeper" appearing twice in the theme, I had to make something double :)
https://youtu.be/R25_tXZwmbw
I kept thinking the hit boxes were too big but maybe I was just bad at watching both sides.
@jupiter-hadley - Thanks for playing the game! Your video was pretty insightful.
@blockerz - Thank you! The winning is a bit sudden, mostly because I ran out of time... The hitboxes also could've been better - most things use simple box colliders - so it's probably not just you. Thanks for the feedback!
I found it difficult to see the obstacles, and figure out which things were decoration and which things would hurt me. I think giving the obstacles an outline or making them stand out more from that background would help.
I'm not sure what the upgrades are for, I won without needing them. I think it could go deeper and add some other mechanics perhaps.
@john-chapman - Thank you! Wow, I just saw your game, and they are indeed very similar - great minds think alike and all that :) I will definitely play it and leave some feedback soon.
@bamallama - Thanks!
@kory - Thank you! Yes, creating a mostly white enemy in the area filled with white clouds probably wasn't my brightest idea :)
I got a highscore of 318
https://youtu.be/80c0VXQp7nw
Enjoy!
@pijamar - Thank you so much! Happy to hear you liked the gameplay & style! Thanks for letting me know about the bug (although you can't cheat with it at least - the points are only calculated when you die). I'll fix that.
@ausstein - Wow, thanks for playing for so long, your video was incredible! I learned a lot, especially about the importance of quality of life :) The Escape button should pause & bring up a menu (with a restart button), but I guess it doesn't work on the web version - I'll remap it to P or something. Also, I'm so glad someone managed to beat my highscore! Thank you for enduring long enough to do that! I added it to the leaderboards of course :)
It is difficult as hell to have a look on both sides at the same time but I had a lot of fun with it.
I would not differ the upgrade between the CHaracters, I suggest just to make the price *1.5 or *2 and then it works for both charaters.
Very Well done, great job.
A couple random thoughts:
It seems like the paper planes are by far the hardest obstacle to dodge, as they can appear and hit you within a very small window, giving almost no time to react. I wonder if this situation could be improved somehow to give the player a bit more control.
Ultimately, though, un-dodgeable planes are not actually a problem, as the player can simply pour more upgrades into the frog before the beaver, which is an interesting strategy that the airplanes create. Still, might be worth considering.
I also think that the umbrella upgrades should do something different from the health, just to make the system a bit more interesting. One thing I think would be neat is if umbrellas didn't slow you down when you take damage--so they would essentially be a better form of extra health. In that case their upgrade cost might need to be a little bit higher, but I think it would still be a good change.
I like that the game eventually reaches the space environment a bit after the actual winning score.
It seemed that perhaps the music is split into two slightly different pieces, one "for" the beaver and one "for" the frog, panned left and right respectively? If so, I think that's pretty neat. It makes a lot of sense to make use of stereo panning a lot in this game because it is so cleanly split down the middle.
Overall it's a pretty good game. Very strong concept for a game executed quite well.
@alexascher - Thanks! Glad you liked the hazard prediction marks!
@deathstorm - Thank you! I originally planned to add more global upgrades (like the brakes), to have a choice between upgrading only one character or both, but ran out of time...
@honey-pony - Thank you so much for the detailed feedback! I agree about the paper airplanes - I should've added a way to identify them before they arrive, like the hazard prediction marks. My original intention was that people would upgrade the side they were having more trouble with personally, but I guess making the frog side harder also works. The umbrellas were supposed to not slow you down when you took damage, but it didn't work out with Unity physics... The space environment was originally a bug, but it's a feature now :) I'm glad you liked the panning - I always add it to my musics for fun, and this time it actually made sense! Anyway, thanks again for all the feedback, and I'm happy you liked the game!