No Way Up by gagapete
This is a card-based game. Your warrior automatically runs deeper and deeper into the castle. What you need to do is to power her with special powers like healing, boost her strength or even a special attack. You will find the oddest creatures down there.
Especially in layers 10 and up there will be enemies that really challenge you.
:mousethreebutton: Controls
Click or touch cards on the lower half of the screen to use them. Some cards can only be used when applicable.
Escape can be used to reset the game in case of any game breaking bugs.
:sos: Got stuck?
The warrior moves and attacks on her own, you guide her experience in the depth by using cards. When she comes accross treasure chests she'll pick up cards in there.
Blue cards contain statuses like extra health, more damage or immunity to attacks of specific enemies. Only one status can be active at a time.
Red cards contain effects like refilling the health bar. They can only be played when your warrior has taken damage.
If you have more than four cards on your hand the pink deck will show up. You won't know which cards are in there. :wink:
Survive as many layers as you can.

2021-04-28: Fix three minor last minute bugs.
2021-04-30: Fix treasure chests not handing out courage-cards.
Ratings
| Overall | 1058th | 3.444⭐ | 29🧑⚖️ |
| Fun | 885th | 3.37⭐ | 29🧑⚖️ |
| Innovation | 269th | 3.833⭐ | 29🧑⚖️ |
| Theme | 695th | 3.815⭐ | 29🧑⚖️ |
| Graphics | 1299th | 3.315⭐ | 29🧑⚖️ |
| Humor | 972th | 2.583⭐ | 26🧑⚖️ |
| Mood | 1465th | 3.04⭐ | 27🧑⚖️ |
| Given | 33🗳️ | 33🗨️ |
You could take this idea and make a fleshed out game, for sure.
I felt it was hard to distinguish your current HP from your total HP.
@webox Thank you for pointing out the debuf type cards. One card was actually implemented with that effect but due to a bug :bug: it wasn't handed out to the player. I fixed it now so the player can access that card as intended. Thanks a lot!
but this game is full of some funny things, and idea is great
I found that most of the things I had to say on this one where in advice form, so please ignore if the following comes off as too patronizing.
First: I _did_ enjoy playing around with this, to see how far it could go. It has a sort of 'old DOS game' feel to me (but maybe that just shows my age). The way the main menu is handled is innovative (though not everyone likes unlabeled choices as a design choice -- I think it's a bit of a debate UX wise). The intro sequence above-ground on starting the game is also very nicely done!
That said, I do have some criticisms:
One the one hand, (and it could just be that I'm missing something here!) it felt like there weren't much actual decisions to make (deepest I got was level 12, and to me that seemed mostly luck based -- most of the runs take me to levels 7 ~ 9), since every card has a somewhat obvious application on the other, while luck or idle games can be valid, it does need your attention basically all the time. If you want to expand this game, I think it would be advantageous to decide which of these you'd like to be, so you can focus on delivering that experience.
A lot of effort has gone into doing a little animation for nearly everything, and having all kinds of different backgrounds, which means that the quality of the art seems to be all over the place (now I don't think technique is everything, but: the spider has outlines, most other things don't, lighting seems to come from a different direction for lots of elements, the way texture is handled is different for nearly every single object ... I guess what I'm trying to say is that it lacks consistency?) For jam games, it's probably best to focus on a few standouts, rather than try to do everything with the same quality.
I have been 'guilty' of lack of SFX myself on multiple occasions, but consider this: Sound-effects can be generated within 15 minutes (just search online for 'sound effect generator'), and most of the time, it makes the feel of the game so much better -- lately I've started actually recording SFX instead of generating them, and even then it can still be a done deal within the hour. If you don't leave it as literally the last thing, it will never really eat that much into your time (music is a _little_ different, in my experience).
P.S. I played both online and on Linux. Both run fine! I appreciate the scaling and full-screen (toggle!) options you have. Always nice to have more than the bare minimum of functionality!
here is my Youtube Playthrough of your game as you requested.
I hope you enjoy!
https://youtu.be/4agLRfgVG4c