The Falling Knight V.S the Endless Pit of Dark Despair by ilPrinny
As a lone adventure you fell into the Endless Pit of Dark Despair, you can only go deeper from here.
A - D move left and right
S - advance time without moving
Q - E cycle through skills
Click the skills to select theme manually
Moving into an enemy will use the current skill on them
I have no idea how this turned out, but its a weird one. All I know is I am happy with it, and thats all that matters.
THANKS FOR PLAYING AND CHECKING THIS OUT

| Link | https://ilprinni.itch.io/tfkvtepodd |
| Source code is in the download section, it us a Unity project | https://ilprinni.itch.io/tfkvtepodd |
| Original URL | https://ldjam.com/events/ludum-dare/48/the-falling-knight-v-s-the-endless-pit-of-dark-despair |
Ratings
| Overall | 41th | 4.125⭐ | 30🧑⚖️ |
| Fun | 51th | 4.089⭐ | 30🧑⚖️ |
| Innovation | 28th | 4.304⭐ | 30🧑⚖️ |
| Theme | 479th | 3.536⭐ | 30🧑⚖️ |
| Graphics | 72th | 4.214⭐ | 30🧑⚖️ |
| Humor | 189th | 3.24⭐ | 27🧑⚖️ |
| Mood | 205th | 3.667⭐ | 29🧑⚖️ |
| Given | 27🗳️ | 37🗨️ |
The art was great and I loved the hand-drawn feel of the game. The character and enemies all had some personality in their sprites too - it's only brief, but the face the player makes when attacking is great. The backgrounds were nice too, and all visually distinct, which helped make each level feel unique. Sound-wise, it was all good, and the sound effects were a good fit with the feel of the game.
I really liked this one - it's creative, fun, and has a nice charm to it. Nice work!
I cleared the game, wasnt expecting a boss, but by then I had the mechanics down. Still was a challenge.
Game looks nice, sounds good, good package surprised its a compo entry!
Very cool take!
I loved that you emphasized the obstacles so much in this game. I started out using just normal attacks more, but once I got the hang of the obstacles, I was very much just weaving in and out of them and annihilating enemies.
I played all the way through and beat the game. By the time you get to the boss, you are good enough at the game's concept that he's a pushover. Overall an excellent game and one that makes you feel GOOD playing it as you do hotter and hotter combos and decisions.
Great game, good job.
And when i finished the final boss, the game has crashed: "Out of memory error"
I think the only place the game struggles is in the tutorial/first-impressions, maybe introduce the moves one by one? in a situation where they are useful to teach the player
You should edit your itch.io game page to add the "Ludum Dare Submission" banner at the top.
Here's how to do it: https://twitter.com/moonscript/status/1385736799943741442
after figuring out the mechanics it became fairly easy