Dyb by Ratrat44
You must traverse through a cave to reach the bottom...
I should maybe note that the game has an ending!
CONTROLS
-Move with WASD or arrow keys
-Press SPACE to jump
also I think the game would work with a controller
| Link | https://ratrat44.itch.io/dyb |
| Link | https://ratrat44.itch.io/dyb |
| Link | https://ratrat44.itch.io/dyb |
| Link | https://ratrat44.itch.io/dyb |
| Original URL | https://ldjam.com/events/ludum-dare/48/dyb |
Ratings
| Overall | 247th | 3.708⭐ | 26🧑⚖️ |
| Fun | 178th | 3.771⭐ | 26🧑⚖️ |
| Innovation | 624th | 2.917⭐ | 26🧑⚖️ |
| Theme | 515th | 3.479⭐ | 26🧑⚖️ |
| Graphics | 427th | 3.479⭐ | 26🧑⚖️ |
| Audio | 207th | 3.591⭐ | 24🧑⚖️ |
| Humor | 192th | 3.227⭐ | 24🧑⚖️ |
| Mood | 405th | 3.326⭐ | 25🧑⚖️ |
| Given | 13🗳️ | 24🗨️ |
The music doesn't really match with the mood though, and it would be nice if the enemey aggro would reset when you respawn at a checkpoint.
Other than that, there's a great framework for a fun dungeon delving game. The stealth mechanics as your primary means of defeating enemies is a nice change of pace from bonking goons' heads.
I really liked the wiggly plants (even though I thought it was pikes at first) and the soundtrack is super cool :)
It lacks a tiny bit of polishing but congrats!
You have a couple of interesting mechanics here with the hiding, and the spiker guys that drop from the ceiling. The tutorial was effective without being overbearing, and I liked how you introduced the most unusual one first, let me learn it. Then threw the second on in, and finally started blending the two together.
By the time I got to the end... oh boy. That final dash under the falling spikes required one perfect jump over a hog and was like threading a needle.
The final section with the different environment that was relaxing and led into the final cinematic end was a nice reward after that final difficult section.
For critique -- I wished up was also jump, and felt the main character's decel to a stop was a BIT slippery for my taste, but not too bad. I also fell through a floor and got stuck inside the wall on a second playthrough doing some testing, I flew off this big drop and landed here and went straight through the floor and was stuck inside: https://imgur.com/ztO10GZ
But you got the most important parts right, like the feel of quickly ducking into hiding, and the important unreliability of jumping over a hog. It was possible, but the hog would usually get you right after anyway, which forced me to engage with your mechanics instead of skipping sections.
Art style was nice, very clean and clear and everything fit well together, and the music was enjoyable. Nice job!
If you'd like to watch again, you can find the highlight at https://www.twitch.tv/videos/1005053845
But I wonder if you intended to have the pigs puppy-guard the checkpoint? I couldn't even get up on my feet haha

Funny game!)) Cool graphics and sound


The short water part at the ending was a nice additional surprise. Great work!