Deep Dive by Frederika

[raw]
made by Frederika for Ludum Dare 48 (JAM)

Welcome to Deep Dive, an ocean exploration game. A few days ago the water samples started changing so a research submarine is being sent down to collect samples at deeper depths.

Navigate your sub down to get deeper samples. Avoid the wildlife as they have been increasingly aggressive and will damage your sub. The deeper you go the more samples you will get and the higher your score. But be careful as diving too deeply is dangerous, you don’t know what you will find.

Credits:

Game Developer

Frederika Edgington-Giordano

Game Design

Francesca & Frederika

Asset Wrangler

Francesca

Art Design

Frederika and Francesca

Special thanks to

Potato

Ratings

Overall 1506th 3.15⭐ 22🧑‍⚖️
Fun 1499th 2.925⭐ 22🧑‍⚖️
Innovation 1707th 2.55⭐ 22🧑‍⚖️
Theme 773th 3.75⭐ 22🧑‍⚖️
Graphics 1378th 3.2⭐ 22🧑‍⚖️
Humor 1032th 2.5⭐ 17🧑‍⚖️
Mood 871th 3.526⭐ 21🧑‍⚖️
Given 26🗳️ 15🗨️

Feedback

WhenYouCantFindAFriend
27. Apr 2021 · 00:32 UTC
Fun and cute game! I really like the mechanic where the sea creatures stick to you. Great Job!
LDJam user 245544
27. Apr 2021 · 02:44 UTC
cute game!
skaminska
27. Apr 2021 · 02:51 UTC
Nice game with cute graphics. But consider change font color on the buttons. It's hardly visible
NateTheGreat
27. Apr 2021 · 02:53 UTC
Nice entry, enjoyable submarine game! The animals and graphics overall are very cute.
nekowei
27. Apr 2021 · 15:18 UTC
I like the idea that dive then come back alive

eventually got to go home, no matter how deep the world is
SLM
27. Apr 2021 · 15:22 UTC
Cool, cute fishes and soothing soundtrack! Returning to the surface was a bit boring tho..
profan
27. Apr 2021 · 17:58 UTC
Initially I figured "oh so I need just three samples?" and went down and back up and the game ended, where the more interesting bit of sea creatures only happened when you replayed it, but indeed it's a little dull to do the journey back up as it is :)

I like the sticking mechanic, only complaint I would have is it feels impossible to avoid the damage once you get to that point where they all stick to you :eyes:

Cute!
Andrew Hoyer
28. Apr 2021 · 06:19 UTC
I like the fact that there was a bit of a story behind even a simple game. I had an issue though. When pressing the down arrow key, the browser (Firefox) was responding to it and moving the screen down as well. Never seen that happen with a web game like that.
DoctorTM
28. Apr 2021 · 12:25 UTC
Nice jam! Very cute :)
One thing that was really missing is an indicator that I collected a sample.
InitialPosition
29. Apr 2021 · 00:53 UTC
I initially thought that there was more than one level and that you would have to get more samples in later levels so I had to replay to see the deep sea content. The controls were nice and the artstyle and music create a nice atmosphere.

At a certain level everything became literally invisible though so I couldn't dodge the enemies at all, resulting in me dying. Perhaps change that so that there's always at least a bit of visibility left.
BoxedMeatRevolution
29. Apr 2021 · 01:33 UTC
I got 7 samples ^^! (I may have encountered a bug, since I didn't encounter any enemies on the way up xD)

Nice atmosphere, and I like the detail of decreasing light as you descended! My main feedback would be to somehow make dodging enemies more strategic, to make the journey down and back up more fun and rewarding.
Bamallama
29. Apr 2021 · 21:16 UTC
Had a hard time playing, was not able to move when playing in the browser, once I did get going it seemed like a neat concept, but could definitely benefit from a little more in the way of challenge and strategy
Wouter52
30. Apr 2021 · 16:36 UTC
Cute game, but I did not get attacked by any enemies and while going up I didn't know if the game froze, of that I would eventually hit the surface. Feedback to the player is key ;-) The graphics and music are nice btw :smile:
NuclearRedeye
02. May 2021 · 10:49 UTC
Took me a while to work out the controls, but got there in the end. Nice little game, I really like the music which was simple and rather athmospheric. I also liked the reaching a certain point where everything does suddenly become aggressive, which caught me out and made me panic and dive faster.
Great job
Shone
02. May 2021 · 11:00 UTC
Hey really great game! controls worked well, the music fit the mood perfectly. Only bit of feedback to give is it would have been nice to have some sort of indicator of being damaged. I was down to 70% health before I realised I was hurt 😅
MachWerx
05. May 2021 · 02:42 UTC
I liked the audio but I couldn't give that a rating! I think it could use a little more feedback on when you get hit and how deep you are. I enjoyed this relaxing dive into the deep.
VixenMink
06. May 2021 · 01:22 UTC
Very cool concept. Maybe having the title screen as the first panel of you diving deeper so you know you are moving down. White background made me feel like I was clicking the wrong controls. Very cool. When the wildlife started torpedoing my ship I started laughing.
campostella
06. May 2021 · 05:53 UTC
This is a simple and fun game, but sometimes it is not clear enough. I couldn't see the sample I ought to collect until the notification be prompted (maybe you just mean to let players collect the water sample in a certain depth, then I strongly advise you to add a depth meter), Actually I felt confused when going back to the surface, the fishes can't reach me and no references from the sea, I couldn't tell whether I'm moving or just staying still. Players need to be informed at anytime that they are doing good (or doing bad) and how great an adventure they are experiencing, so a depth meter and many references objects(not only the fishes) will help a lot, making the fantasy expand ;)