Deep Dive by Frederika
Welcome to Deep Dive, an ocean exploration game. A few days ago the water samples started changing so a research submarine is being sent down to collect samples at deeper depths.
Navigate your sub down to get deeper samples. Avoid the wildlife as they have been increasingly aggressive and will damage your sub. The deeper you go the more samples you will get and the higher your score. But be careful as diving too deeply is dangerous, you don’t know what you will find.
Credits:
Game Developer
Frederika Edgington-Giordano
Game Design
Francesca & Frederika
Asset Wrangler
Francesca
Art Design
Frederika and Francesca
Special thanks to
Potato
| Link | https://frederika13yahoocom.itch.io/deep-dive |
| Original URL | https://ldjam.com/events/ludum-dare/48/deep-dive-12 |
Ratings
| Overall | 1506th | 3.15⭐ | 22🧑⚖️ |
| Fun | 1499th | 2.925⭐ | 22🧑⚖️ |
| Innovation | 1707th | 2.55⭐ | 22🧑⚖️ |
| Theme | 773th | 3.75⭐ | 22🧑⚖️ |
| Graphics | 1378th | 3.2⭐ | 22🧑⚖️ |
| Humor | 1032th | 2.5⭐ | 17🧑⚖️ |
| Mood | 871th | 3.526⭐ | 21🧑⚖️ |
| Given | 26🗳️ | 15🗨️ |
eventually got to go home, no matter how deep the world is
I like the sticking mechanic, only complaint I would have is it feels impossible to avoid the damage once you get to that point where they all stick to you :eyes:
Cute!
One thing that was really missing is an indicator that I collected a sample.
At a certain level everything became literally invisible though so I couldn't dodge the enemies at all, resulting in me dying. Perhaps change that so that there's always at least a bit of visibility left.
Nice atmosphere, and I like the detail of decreasing light as you descended! My main feedback would be to somehow make dodging enemies more strategic, to make the journey down and back up more fun and rewarding.
Great job