Deep Hunting by LudumDareDevil

[raw]
made by LudumDareDevil for Ludum Dare 48 (JAM)

A small hunting game where you have to go deeper into the forest to find better game. This jam I decided that I'd try to make a game without a game engine... It didn't go well. Anyways this is what I was able to come up with.

Tools: IntelliJ IDEA, Paint.NET, Pix2D, LibGDX, sfxr

Ratings

Overall 1789th 2.771⭐ 26🧑‍⚖️
Fun 1640th 2.761⭐ 25🧑‍⚖️
Innovation 1832th 2.318⭐ 24🧑‍⚖️
Theme 1810th 2.568⭐ 24🧑‍⚖️
Graphics 1541th 2.955⭐ 24🧑‍⚖️
Audio 1223th 2.477⭐ 24🧑‍⚖️
Given 19🗳️ 22🗨️

Feedback

SneakyLemon
26. Apr 2021 · 20:35 UTC
Hey, it's not bad! Two days is a bit short, especially when going with something like libgdx. Kudos for trying something new! I did encounter an issue in that sometimes vertical shots did not collide with the deer. Other than that, it's a neat experiment and might be a fun little game if you spent more time on it :)
InitialPosition
26. Apr 2021 · 20:38 UTC
There isn't a lot of game here but what is there is a nice start that can definitely be expanded on. The graphics are nice and movement is solid. Right now it's basically a shooting gallery without any real danger and with no objectives which gets kind of dull after a while. If you added hazards or objectives, this could become a nice little hunting game.
Javier Belmer
27. Apr 2021 · 00:19 UTC
Thank you for commenting on our game and for testing it! Unfortunately, I can't personally play your own game on my Mac, I tried the .jar file, but it seems either not recognisable or corrupted somehow. Thanks again!!
No Grapes Games
27. Apr 2021 · 09:33 UTC
Well, I can see that there was an attempt. I guess this is more of a learning experience than anything. Why was the Windows file so big?
🎤 LudumDareDevil
27. Apr 2021 · 11:46 UTC
@no-grapes-games it had a bundled JRE.
🎤 LudumDareDevil
27. Apr 2021 · 11:52 UTC
@javier-belmer do you have java intalled?
Javier Belmer
27. Apr 2021 · 13:05 UTC
@ludumdaredevil I do not
AndideBob
27. Apr 2021 · 19:25 UTC
For starting out without an engine I think this is quite impressive already, you have graphics, you have collisions and you have a working game loop. Better than a lot of people would probably fare with those odds.

Really well done!
🎤 LudumDareDevil
27. Apr 2021 · 21:16 UTC
@sneakylemon I fixed the collision bug for you.
Onizik
29. Apr 2021 · 08:16 UTC
Good job for a development without a game engines!
I think here can be some counter for shooted deer and final point for finish.
I'll wait for final version of this game.
pedrocoden
30. Apr 2021 · 17:10 UTC
looks good
AndrewAPrice
01. May 2021 · 12:56 UTC
The graphics and sound effects bring me back to 8-bit microcomputer days! Great job doing it yourself with no engine. I would like to see some enemies or some win/lose conditions.

(Noticed a bug - you can shoot arrows before picking up the bow!)
cannashblue
03. May 2021 · 02:31 UTC
I used libGDX too! :raised_hands: But I also used Box2D for physics. And Tiled for level creation. And had a repository of code from various other games I've worked on to draw from. And had other talented teammates helping with art and sound design. (Which I have absolutely no talent for.) I think you did really well for a one-person team using only libGDX and working without any other pre-existing code. Better than I think I could have done, *especially* if this is your first time using libGDX. I love libGDX and I hope that you continue to learn, practice, and stick with it! Good job!
MikoziQ
03. May 2021 · 17:29 UTC
After going out of the woods for other games

Pros

- hey, you didn't use the game engine, hipster!
- looks like cardridge game, which could actually be fun
- like the main character
- didn't need to install Java (always a +)

Cons

- well, that's what you get when trying a no game engine game on game jam :sweat_smile:

But jokes aside, it's a nice try! Good job!
cavedens
07. May 2021 · 22:46 UTC
For not using an engine, great job. Could definitely turn into something with some more work and refinement