Unstable by Sharks
Notice: The Web build of the game may appear to hang around 75% of the way there. This is just the way Unity WebGL functions (I hope :joy:), please leave the tab open! Native builds for MacOS and Linux coming soon... No major bugs have been reported - have fun!

Unstable is a short story driven moody puzzle/stealth game about exploring a government laboratory on Pony Planet.
It should take you around five minutes to complete, potentially a little more depending on how well I've designed the puzzles ;)
Controls: I've attempted to make the game 'teach you' through it's level design but in case your missing the basics, yeah you use WASD to move.
I implore you to try and figure this out on your own-
-Since it will be more fun that way, but if you get stuck then here's a little 'cheat-sheet' (Copy paste somewhere else if it's too small to read)
Avoid the dashed red lines, crates can block guards from getting past a location, use the grey squares to unlock doors by holding down 'E'.
Pretty Pictures (Kinda)
Say hello to my little friend, programmer art
What, thought you were going to get more than one picture 😂 try again tomorrow-aka never at this point!
Ratings
| Overall | 1526th | 3.125⭐ | 26🧑⚖️ |
| Fun | 1569th | 2.854⭐ | 26🧑⚖️ |
| Innovation | 1496th | 2.771⭐ | 26🧑⚖️ |
| Theme | 1717th | 2.783⭐ | 25🧑⚖️ |
| Graphics | 1338th | 3.25⭐ | 26🧑⚖️ |
| Audio | 1143th | 2.75⭐ | 26🧑⚖️ |
| Humor | 214th | 3.729⭐ | 26🧑⚖️ |
| Mood | 1028th | 3.417⭐ | 26🧑⚖️ |
| Given | 13🗳️ | 30🗨️ |
I didn't like the slow movement or how long the computers took to update.
Sound effects really improved the mood though! :)
So I have played through your game and I am saddened by the tragedy happening at the end :( I liked the programmer art and a nice effort you put into it! What I didn't really like were the hacking times and the hand-in-hand difficulty, it was sometimes demotivating when you made it to level 5 and then just got thrown back to level 3. But overall the mood was harmonious and I still enjoyed playing through your game :) Also playing a horse is a refreshening experience :D
The hacking times are purposefully long as I didn't want people to be able to cheese a puzzle if they had fast enough reaction times and in the first few levels I wanted to drill in that you have to run away and come back to finish it: In short the hack times are long because I didn't have time for proper level design ;)
I'm glad you were engaged in the sort of story enough to have it evoke some form of emotion!
Thank you for playing, I enjoyed hanging out on the stream!
You can find the timestamp of when your game was played here: tinyurl.com/LDJAM48-ursa
@illabom @breadstick @bamallama Yeah I can see how the movement speed and computer hacking can be slow. And death can be punishing. Permanent progression sounds like a great idea!
@webox Thanks a bunch for all the commpliments! I really didn't have a lot of confidence in this entry so hearing words like that is always nice!
As soon as life calms down a bit I promise to play all of your games :heart: thanks a bunch for checking out Unstable!
Excellent job!
I love the puzzle design, the "programmer art" and the humorous mood of the game. The slow gameplay is also kinda funny and it wouldn't bother me if the game wouldn't go back a level when dying (I think simply restarting the current area would be enough of a punishment), but I understand the design choice behind it. Great entry, congratulations!
I did think the the hacking sequences took a little too long to complete as they slow the game's momentum a fair bit. I also found that you could often trigger things with "E" multiple times in short order, like opening and toggling doors. This only seems to trigger the sound multiple times in quick succession, but it could potentially introduce bugs if certain actions can be repeated.
I was definitely not expecting this to turn into a stealth-style game, and it's hilarious that you're some kind of sneaking hacker horse that has turned off the power. This was a pleasant surprise!
https://www.twitch.tv/videos/1007237865
Super fun idea for a game, though the movement speed felt a bit too punishing at first. Hacking the computer near the beginning of the game also felt a tad too slow. Other than that though, I admire the absurdity of this game! Well done :D