Sector Sweep by Skvader_418
It has been discovered that the Secarmis corporation have infiltrated the reserved planet owned by the Quantum corporation and have been sabotaging sector G of the quantum facility. they have dug them selves in a large cavern with high defenses, most of them were arrested by the quantum corp. security personel, however they have destroyed all of the elevators and ladders in their hideout and have left all of the robotic weapons intact. Destroy every machine you see and find out what is at the bottom.
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Controls: W,A,S,D - Move,
Left Mouse Button - shoot ,
E - interact,
Space - respawn
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Game by Philip Stanishich
sfx - Mixkit.co , Half Life 2
Developed in Gdevelop 5


| Link | https://skvader-418.itch.io/sector-sweep |
| Original URL | https://ldjam.com/events/ludum-dare/48/sector-sweep |
Ratings
| Overall | 983th | 3.477⭐ | 24🧑⚖️ |
| Fun | 431th | 3.682⭐ | 24🧑⚖️ |
| Innovation | 1246th | 2.977⭐ | 24🧑⚖️ |
| Theme | 1077th | 3.523⭐ | 24🧑⚖️ |
| Graphics | 1525th | 2.977⭐ | 24🧑⚖️ |
| Audio | 778th | 3.357⭐ | 23🧑⚖️ |
| Given | 17🗳️ | 23🗨️ |
Though the "boss" level was a little underwhelming, was hoping for more challenge there, as the level before was harder :eyes:
+1 for the performance issues, loading into some levels initially was quite painful (and I have a fairly powerful machine!)
Nice work!
I find the concept quite great and everything controls well, the game is just a bit lacking on some places on the art side, but gosh it is so fun to play!
There were just a few frame drops sometimes, but it might come from my computer not being the greatest one
@sheinxy just to inform you, its not your pc, its my game, its due to a lot of crap on the screen and glitches
@lelek-hunor-kadosa yeah i figured that out, took me a long time but thank you, ive fixed it in a newer update
I absoloutley agree that this game has a lot of problems and most of them are due to, incompetance, not enough time and that i was learning gdevelop, i started using it at the start of april,
I agree that the game is too dark, ive just realised that my monitor has a high brightness wich makes my game more visible, wich was fixed in the version 1.2
Damage feedback was planed but i didnt know how to actualy make it, but now i do and im planing to update the game with more feedback
The player dying overlay was also planed but i didnt know how to make the text follow the camera, wich is another reason why the players health bar is not visible
I tried adding some "clever" game design choices, for example the boxes in level 3 prevent the turret from hiting you but still showing you what it does, or for example the alarm starting when you are being ambushed
The turret constantly shooting you is also a thing i didnt know how to do, i dont know how to make AI with real sight in gdevelop, and didnt have enough time to figure it out, also i somewhat knew how to make the turret shoot at you when you are a specific distance close but, if you are far away from turret 1 and close to turret 2, the game only checks the distance between turret 1 and the player, so turret 2 wont even fire or something different will happen,
Making the light object biger is actualy very logical and im just an idiot
on the final boss you are supposed to shoot the grey box with orange lines and there is a very SLIGHT hint to show you that its taking damage, its the metal hit sound, but many players ended up geting stuck so im just stupid again and should have added some feedback
I think you didnt pick up on this but on the second to last level and the final boss the AI is avoiding the bullets, there was supposed to be an announcer like the combine Overwatch from half life 2, it was supposed to say "Attention, reprograming data recived..... all robotics have been reprogramed"
ill try to fix anything i can and know how to do, ill try to send you a "better" version as soon as i can