Sector Sweep by Skvader_418

[raw]
made by Skvader_418 for Ludum Dare 48 (JAM)

It has been discovered that the Secarmis corporation have infiltrated the reserved planet owned by the Quantum corporation and have been sabotaging sector G of the quantum facility. they have dug them selves in a large cavern with high defenses, most of them were arrested by the quantum corp. security personel, however they have destroyed all of the elevators and ladders in their hideout and have left all of the robotic weapons intact. Destroy every machine you see and find out what is at the bottom.

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Controls: W,A,S,D - Move,

Left Mouse Button - shoot ,

E - interact,

Space - respawn

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Game by Philip Stanishich

sfx - Mixkit.co , Half Life 2

Developed in Gdevelop 5

Capture.PNG

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Ratings

Overall 983th 3.477⭐ 24🧑‍⚖️
Fun 431th 3.682⭐ 24🧑‍⚖️
Innovation 1246th 2.977⭐ 24🧑‍⚖️
Theme 1077th 3.523⭐ 24🧑‍⚖️
Graphics 1525th 2.977⭐ 24🧑‍⚖️
Audio 778th 3.357⭐ 23🧑‍⚖️
Given 17🗳️ 23🗨️

Feedback

Too_Lazy_Cat
27. Apr 2021 · 12:22 UTC
A good idea for a game. I liked it.
Elektroney
27. Apr 2021 · 12:29 UTC
Nice Game!
Notinatal
27. Apr 2021 · 12:40 UTC
I had a really hard time learning all the controls, maybe include some pop-up controls in the menu? On the second level, there is just too much lag for me to play properly further, it is simply unbeatable the moment the frame rate drops, maybe try improving the performance.
profan
27. Apr 2021 · 12:59 UTC
I quite liked it! The punchy sound effects were a nice touch, I initially thought it might have been a little too simple, but the progression of each level to the next worked out quite well!

Though the "boss" level was a little underwhelming, was hoping for more challenge there, as the level before was harder :eyes:

+1 for the performance issues, loading into some levels initially was quite painful (and I have a fairly powerful machine!)

Nice work!
🎤 Skvader_418
27. Apr 2021 · 13:01 UTC
@notinatal indeed yes, its because the enemies are supposed to charge you but cant because there is an obstacle in the way, it will be patched later
🎤 Skvader_418
27. Apr 2021 · 13:02 UTC
@profan hey thank you very much, the boss was made when there was only 2 hours on the clock and i had to do everything quick, in a later update ill try polishing things up, fixing the performance and making the boss diferent, thank you
Jvdwijk
27. Apr 2021 · 21:40 UTC
Nice game, the first enemies were kinda hidden away and it could do with a bit of damage feedback! overall nicely done!
Lélek Hunor Kadosa
29. Apr 2021 · 15:56 UTC
I would have been happy if the level had been a little brighter. But it's a nice game, I enjoyed it :D
Sheinxy
29. Apr 2021 · 16:57 UTC
Nice game!

I find the concept quite great and everything controls well, the game is just a bit lacking on some places on the art side, but gosh it is so fun to play!

There were just a few frame drops sometimes, but it might come from my computer not being the greatest one
🎤 Skvader_418
29. Apr 2021 · 19:11 UTC
@lelek-hunor-kadosa @sheinxy thank you both for the feedback i apreciate it a lot :D

@sheinxy just to inform you, its not your pc, its my game, its due to a lot of crap on the screen and glitches

@lelek-hunor-kadosa yeah i figured that out, took me a long time but thank you, ive fixed it in a newer update
tigerj
30. Apr 2021 · 21:36 UTC
Good game! I like all the sound effects, it felt very cohesive and well connected. I think I broke it at one point my dude disappeared but enemies were still attacking me, maybe I died. nice work!
Jarron
30. Apr 2021 · 21:45 UTC
Hey, I just played your game, it was pretty fun. I do whish there was some more feedback whenever you get hit (like a health bar), or when enemies started to spawned. Also, there was some areas where it got REALLY laggy, or that might just be me. Overall, it was pretty okay game, I hope you get good place in the jam.
🎤 Skvader_418
01. May 2021 · 13:17 UTC
@tigerj @jarron hey, thank you both for the feedback, yeah the dissapearing is when you die and pressing space will make you respawn which i forgot to add
Dorigami
02. May 2021 · 18:07 UTC
Cool game! I like the fast pace fights especially in the later levels. The framerate drops were a speed bump but the ride was enjoyable nonetheless
🎤 Skvader_418
02. May 2021 · 18:35 UTC
@dorigami hey thanks for the feedback, i apreciate it
shnigle shnagle
04. May 2021 · 11:20 UTC
Overall cool game, but it was too dark for me, and you should make it so when the player dies it resets because its pretty anoying to close and reopen the game. I liked that it was fun and cool thou.
🎤 Skvader_418
04. May 2021 · 12:06 UTC
@shnigle-shnagle thank you. you press space to restart, it is said in the description but not in the game so yeah
Ru_mey
04. May 2021 · 12:38 UTC
Thank you so much for the game :) . It's simple, but it is cute, I had fun. a Health bar would be nice to have, but it's cool nevertheless. nice job!
🎤 Skvader_418
04. May 2021 · 12:48 UTC
@ru-mey hey thank you a lot, yeah probably should have added a health bar
alexjdg
07. May 2021 · 22:33 UTC
Really cool game, I like the theme!
BluishGreenPro
11. May 2021 · 01:43 UTC
Hey! I got a chance to try your game out on my most recent stream, here's the timestamp; https://www.twitch.tv/videos/1018321279?t=00h27m24s
🎤 Skvader_418
11. May 2021 · 17:32 UTC
@bluishgreenpro who, that was the most detailed advice i have ever heard,

I absoloutley agree that this game has a lot of problems and most of them are due to, incompetance, not enough time and that i was learning gdevelop, i started using it at the start of april,

I agree that the game is too dark, ive just realised that my monitor has a high brightness wich makes my game more visible, wich was fixed in the version 1.2

Damage feedback was planed but i didnt know how to actualy make it, but now i do and im planing to update the game with more feedback

The player dying overlay was also planed but i didnt know how to make the text follow the camera, wich is another reason why the players health bar is not visible

I tried adding some "clever" game design choices, for example the boxes in level 3 prevent the turret from hiting you but still showing you what it does, or for example the alarm starting when you are being ambushed

The turret constantly shooting you is also a thing i didnt know how to do, i dont know how to make AI with real sight in gdevelop, and didnt have enough time to figure it out, also i somewhat knew how to make the turret shoot at you when you are a specific distance close but, if you are far away from turret 1 and close to turret 2, the game only checks the distance between turret 1 and the player, so turret 2 wont even fire or something different will happen,

Making the light object biger is actualy very logical and im just an idiot

on the final boss you are supposed to shoot the grey box with orange lines and there is a very SLIGHT hint to show you that its taking damage, its the metal hit sound, but many players ended up geting stuck so im just stupid again and should have added some feedback

I think you didnt pick up on this but on the second to last level and the final boss the AI is avoiding the bullets, there was supposed to be an announcer like the combine Overwatch from half life 2, it was supposed to say "Attention, reprograming data recived..... all robotics have been reprogramed"

ill try to fix anything i can and know how to do, ill try to send you a "better" version as soon as i can