Oumuamua - From Outer Space to Deeper and Deepr Down the Well by Nikolaj
What started as a deep space probe game morphed into an Arcade Orbit Mechanics game ... because .. what we created was just too fun (and interstellar travel is probably boring :rofl:).
You are an interstellar object arriving in a new system and you are here to explore the planets. Use WASD / Arrow keys to apply Thrust, and hold SHIFT to get an extra burn, to adjust your incoming flight path. Gravity is definitely in play and fuel goes quick, so tweak your plan based on the prediction line to land on a planet. Green is good, yellow might be ok, red means a crater is the more likely outcome! Sometimes it is just fund to set up some insane orbit and not touch the thrusters.. really.
100% web game, so no install required! Check it out at:
Made with ECSY.io, THREE.js, React.js, Planck.js, and Howler.js
May your orbits be squiggly!

| Source Code | https://github.com/nikolajbaer/ld48 |
| Web Game | https://ld48.nikolaj.dev/ |
| Original URL | https://ldjam.com/events/ludum-dare/48/oumuamua-from-outer-space-to-deeper-and-deepr-down-the-well |
Ratings
| Overall | 1421th | 3.217⭐ | 32🧑⚖️ |
| Fun | 1465th | 2.95⭐ | 32🧑⚖️ |
| Innovation | 762th | 3.333⭐ | 32🧑⚖️ |
| Theme | 1734th | 2.75⭐ | 32🧑⚖️ |
| Graphics | 1012th | 3.6⭐ | 32🧑⚖️ |
| Audio | 540th | 3.603⭐ | 31🧑⚖️ |
| Humor | 1346th | 2.063⭐ | 26🧑⚖️ |
| Mood | 785th | 3.583⭐ | 32🧑⚖️ |
| Given | 33🗳️ | 37🗨️ |
We are thinking about a gravity/planet game where you launch a space probe and navigate through various systems deeper and deeper.
My task was to make some planets and gravity, so w00t here we go!
Building this in React/Ecsy/Three/Planck
* [prototype](https://ld48.nikolaj.dev/)
* [src](https://github.com/nikolajbaer/ld48)
Arrow keys control the red little probe! Still pretty wonky, but a good start!

Planets are getting there...

Really athmospheric music too!
After that I didn't have much trouble navigating, it's very easy to control, so props there.
Obviously, some goals would have been nice.
I was sad that I wasn't able to get the ship to orbit the planets, maybe their gravity isn't strong enough for that?
I didn't really understand the relationship to the theme, sure I was in space, but I was going in and out of the system, kinda all over.
Nice little sim!
(And hey, I also made a game with a gravity mechanic, although totally different thematically :D)
Overall though I really liked the idea and there is definitely a lot you have to work with for major improvements. The simulation behind it is really great. Loved the music as well.
Love the music, would totally use it as a study track. This is actually something a younger version of me really wanted to make but I never got around to it, just a simple orbital mechanics simulator, quite fun.
One gripe: if the spacecraft flies off into insterstellar space, I have to reload the page, there's no (obvious) way to selfdestruct and start over.
It runs pretty slowly in Firefox, faster in Chromium.
Would be nice to have had some kind of goal, like maybe reaching enough escape velocity to delve deeper into the galaxy and reach other solar systems.
I want to note the pleasant atmospheric music)
I don't understand what should I do. I landed to Earth and then can't fly to space (gravity is too strong)
You can get off a planet by holding down SHIFT and .. just trying to get off i guess. We didn't really get to build out the "point" of the game beyond just the fun of planning out orbits. Next time!