Swing Shroom by Quite Good

Swing Shroom is an action platformer where you play as a mushroom with a grappling hook. Use your mycelium to swing deeper and deeper through the trees and blast away fungal foes! You can play it here.
Join the Quite Good Discord! (if you dare..)

Controls
- WASD or Arrow Keys to move
- Space to jump
- Mouse click to shoot your mycelium
Tips
- Swing back and forth on the rope to build up momentum for crossing large gaps
- If you get stuck in the wall, it might be a secret passage--try walking further!
- The grappling hook takes practice to master, don't give up! :mushroom: :deciduoustree: :blueheart:
If you can beat the game, try timing yourself and post your speedrun time in the comments! My best is 35:03 so far.


Credits
- Programming | Julien Collins & Fred LePage
- Environment Art & Level Design | Noah DeWald noah_dewald
- Character Design & Animation | Shane Rathle FlamiingPickle
- Music & Sound Design | Jabbu JakeAndBakeBeat
Tools Used
- Unity
- Photoshop
- Pixaki
- Clip Studio Paint
Post-jam Bug Fixes
- Fixed a game-breaking bug where the rope couldn't retract
- Missing platforms bug fix
- Broken VFX reference bug fix
- Fixed bugged enemy placement
- Main Menu texture aspect ratio bug fix
| Link | https://quite-good.itch.io/swing-shroom |
| Link | https://quite-good.itch.io/swing-shroom |
| Link | https://quite-good.itch.io/swing-shroom |
| Original URL | https://ldjam.com/events/ludum-dare/48/swing-shroom |
Ratings
| Overall | 204th | 4⭐ | 116🧑⚖️ |
| Fun | 303th | 3.8⭐ | 117🧑⚖️ |
| Innovation | 354th | 3.732⭐ | 114🧑⚖️ |
| Theme | 1205th | 3.417⭐ | 116🧑⚖️ |
| Graphics | 74th | 4.522⭐ | 117🧑⚖️ |
| Audio | 109th | 4.146⭐ | 115🧑⚖️ |
| Humor | 392th | 3.414⭐ | 112🧑⚖️ |
| Mood | 224th | 4.097⭐ | 115🧑⚖️ |
| Given | 53🗳️ | 98🗨️ |
- The rope-swinging felt a little clunky
Could easily see this getting fleshed out into a full game available for purchase in all the game app stores.
As someone mentioned, the level design leaves something to be desired, but you can't really be picky in about that kind of thing in a game created over a weekend.
Y'all should be proud - very nicely done overall!
Still, ipmressive work.
The overall mood of the game works really well for me. In terms of design, it's simple and effective, the only thing I'll add is maybe that the hook felt a little weak or maybe it's the level design that's a bit too narrow. Thanks for this, it's really great (:
Only thing that felt a bit frustrating to me is that I never felt like I understood when I was allowed to shoot the hook and when not – I ended up getting hit or falling to death quite often because of that. But hey, at least I turned into some nice shiitake! :)
The game mechanics are interesting and work well, would love a full game with even more polish, especially on the momentum of the grapple.
Great work!
- The concept is excellent and the graphics are spot on.
- Maybe it's just the browser version of the game, but the controls felt a touch unresponsive / delayed.
- The grapple mechanic should ALWAYS shoot out imo. When you aim in to the abyss or too far from a target, the player should see something happen instead of silently failing to fire the grapple.
- The enemies were cleverly designed and well-animated.
- The level design / guiding the player the right direction could be better. Consider "lighting" or a consistent design language for leading the player the correct way.
- Climbing a vertical wall felt too difficult. Maybe I have the wrong technique for it though :)
- The mouse cursor icon is hidden behind the grass sprites.
Nice work folks!
It takes some time getting used to the grapple mechanic. Also I was quite lost here and there, but I didn't really care, because of that I could explore the world a bit more :)
Well done!
Very nice game overall, like it a lot!!
I love so much those mushrooms T_T
But I didn't always understand why I couldn't or couldn't hold on.
I suppose that some wall on the side does not allow you to hang on. But there is nothing visually different, so you need to die on this walls to understand that "it's not that way", a little bit frustrating.
The swing mechanic is kinda weird, i thinnk it can improve a lot.
Music and sound effects fitting perfectly to the mood of the game.
I like the fact that you have many ways to get through the levels, especially the hidden places.
Really enjoyed it, nice game!
I love mushrooms. I love grappling hook games. Without realizing it you made a game exactly for me.
Loved it, great work!
The movement and rope mechanic is a really fun novel concept I've only really seen in Worms/Worms Armageddon and Bionic commando so it's a really untapped mechanic. The current mechanic you have is pretty alright but I think with some more fine tuning and testing, could make for a really fun satisfying game about swinging and jumping around.
Like @pnkvrt I was also a little confused on where to go so workshopping level design/some markers would be a really beneficial thing or streamline the level design perhaps.
Overall a solid entry and great job at finishing!
Good job :thumbsup:
I always like a grappling hook mechanic :)
I liked swinging between trees and beating up other 'shrooms!
Controls felt a bit sticky at times. The fact that it does not shoot if the target is too far feels unresponsive at times, and it was hard to swing correctly. Also the difficulty was a bit too hard for a jam game - I wish the game did not restart on failure and that there were some checkpoints.
The art and audio set the mood nicely, i loved the "de-motivational" quotes on death :p
The controls when swinging were a little bit off for me, especially when you tried to gain momentum by swinging back and forth the felt like they were to direct, like it was moving the character to the direction but not affecting the momentum gained while swinging to the correct direction (not sure if that makes sense).
The level design was really nice i liked the shortcuts that you had, overall it was a great experience, good job!
As a small feedback, some jumps felt a bit like leaps of faith (maybe you could fix this by allowing the player to move the camera a bit).
This game is so good, that I'm really stretching to find areas of improvement. I did notice 2 small things while I was playing that would be good to fix if this is going to be developed further:
1. The art was so good, that the inconsistency in the level tiling was jarring at times.

2. Occasionally, I couldn't tell where to jump. This was telegraphed to the player at times with the overhanging branches (almost like a hand pointing "go over there"). At other times however, I wasn't sure whether I needed to climb down the side of a wall, or take a huge leap to the other side of the screen.
Really solid work. Good job!
The mechanics of the game feel okay for the most part, the jumping and movement feel fine. I like the grapple mechanic, and how it's used as an attack as well. The swinging takes some getting used to.
But I had a huge issue with how the grapple only shoots out if something is in range. It didn't feel good to press my action button, and have nothing happen.
The level is filled with a good variety of enemies to deal with, they all look different and do different things. There were some questionable level design choices, a couple "leaps of faith" that don't feel great to face. I also didn't notice any checkpoints, which really raised the stakes when facing a leap of faith 2/3rds of the way down.
Again the visuals are very nice, lighting looks great, the music and sounds are good.
Good job!

It was an excellent game that felt very well thought out. The actual means of getting the grappling hook to connect took me a bit to get used to, but once I did, it started to feel really good. Well done!
The art and music are really really cute. I loved the jumping sound.
The gameplay feels surprisingly nice. It's not perfect, but platforming controls are hard as hell to make properly, the rope mechanic feels really hard to do too and yet the game is very enjoyable. Good job!
The level design feels a bit meh at times, maybe making the game shorter by cutting some uninteresting parts would make it even better.
Thanks for the game I had fun!