Derelict Dive by tetrapteryx
Retrieve a power cell from a derelict space station to repair your life support. Collect oxygen canisters to let you dive deeper into the ruins.


| itch.io | https://tetrapteryx.itch.io/derelict-dive |
| github | https://github.com/baconsaur/ludum-dare-48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/derelict-dive |
Ratings
| Overall | 604th | 3.697⭐ | 40🧑⚖️ |
| Fun | 976th | 3.303⭐ | 40🧑⚖️ |
| Innovation | 717th | 3.382⭐ | 40🧑⚖️ |
| Theme | 999th | 3.579⭐ | 40🧑⚖️ |
| Graphics | 324th | 4.197⭐ | 40🧑⚖️ |
| Audio | 524th | 3.622⭐ | 39🧑⚖️ |
| Mood | 522th | 3.789⭐ | 40🧑⚖️ |
| Given | 31🗳️ | 59🗨️ |
I must admit the mechanics about grabbing the O2 canister to progress is not very clear. I understand it's difficult with such time constraints to make a tutorial or add in-game instructions. Consider adding clarifications in the game page (here).
Anyway. The graphics are very well drawn and the gameplay is very solid. Good job.
The repetitve gameplay fits well with the theme, and the atmosphere is nice so it makes for an nice enjoyable little game.
Sometimes it was a little too dark to see where I had to go or I had some bad luck with too many object blocking the way. So some runs it was hard, but the well balanced increments of oxygen and fun surprise objects floating around made for a well rounded experience.
I really liked the last object especially!
I got a little frustrated at the end when I kept running out of oxygen when trying to get the power source. It made me think I'd missed an oxygen tank somewhere.
As for the artwork, it was great. The background looked really nice, and the sprites stood out well in front of it. The obstacles were very clear to see too, which is always great in a game - though one complaint is that some of the oxygen tanks and obstacles look a bit similar, which was a little confusing at times. The sound design was fitting too, and the thruster sound effects, though small, were a really nice addition to the game. The background music was relaxing, and it worked with the feel of them game.
All in all, it was a fun little game, and you did a really good job on it! Nice work!
Awesome game overall, thank you for this!
It would be cool to give the astronaut a few more sprites for thrusting, moving to the sides, facing the other way, etc. I think that would make controlling the character feel more dynamic!
I have to say – THANK YOU for not making us go all the way back to the ship every time we run low on oxygen. A lot of game in this jam have an oxygen mechanic, and your solution is definitely the most palatable.
Great work, I'd like to see this expanded! The strong mood has left me wanting more.
I got a little bit confused every time I grabbed an oxygen tank at the beginning because I didn't notice that the oxygen bar increased, but that's my fault for not reading the description properly.
Great job!
Great art (really nice textured background), music, and atmosphere. Pretty chill and relaxing.
It was initially difficult to tell the difference between the background illustration, which let me pass, and the foreground illustration, which blocked me. I think it's because they're shaped and colored very similarly. Perhaps more differentiation would help? Or making the background more uniform and only having the craggy ship edges as blocking foreground elements.
I really enjoyed the art of the cinematic and the different sprites. As other said, background and foreground components are kinda hard to differenciate but except than that, great little game :)
Really enjoy this)