Deepwater Settlement by Pincushion
Deepwater Settlement is a resource management game where you try to build deeper and deeper in order to find a rumored substance called "earth".
Gameplay
- You build rooms and harpoons to
- Go deeper (You're trying to reach the bottom)
- Hunt sea creatures for their food, bone, and plastic.
- Settlers eat food. When the food drops to 0, the game ends (and you didn't win).
- If you build to the bottom, you win.
Controls
- Use WSAD to look around.
- To control settlers. Click on the settler, then their destination station.
Tips
- Click "How do I play" for all of the instructions.
- There are 4 kinds of sea creatures. They drop different amounts of each matierial.
- You’ll get the most plastic in the top layer fish, and the more and more food and bone as you go deeper.
- Each settler eats 1 food per second. Only invite castaways into your settlement when they're needed.
Screenshot

Known issues
- Due to time mismanagement, there's no sound or music.
Changelog
v1.1 - Fixed issue where characters sometimes freeze when reeling a fish - Increased fish spawns from 9 to 12 at a time.
Ratings
| Overall | 642th | 3.18⭐ | 27🧑⚖️ |
| Fun | 669th | 2.96⭐ | 27🧑⚖️ |
| Innovation | 337th | 3.42⭐ | 27🧑⚖️ |
| Theme | 413th | 3.64⭐ | 27🧑⚖️ |
| Graphics | 569th | 3.22⭐ | 27🧑⚖️ |
| Humor | 437th | 2.5⭐ | 23🧑⚖️ |
| Mood | 646th | 2.917⭐ | 26🧑⚖️ |
| Given | 22🗳️ | 26🗨️ |
@john-harper I noticed the stacked settler problem too. I was going to have them wander left/right, but I had to cut many corners. Thanks for that.
For future players, you'll get the most plastic in the top layer fish, and the more and more food as you go deeper.
I managed to get to the bottom! :smile:
Some random comments:
* It took me some time to understand that I can fix rooms.
* It seems I was always short of plastics, maybe some additional balancing would be great (but I empathize, I never left much time to work on balancing on my Ludum Dare games)
* Two times I had to restart because apparently the camera went lost or something like that.
* Building rooms sideways seemed useless to me.
* The game felt shallow (joke intended, offense not intended!), there seems to be one optimal strategy, which doesn't give much space to making interesting decisions while playing (case in point: why bother building sideways?). _But_ I kept thinking that with an additional mechanic or two this game could become _really_ interesting.
* The game doesn't benefit at all from being 3D. You could probably do a 2D version in less time and use these extra hours for balancing and adding this mechanic or two. (Of course, you want to learn/practice/work in 3D that's fine! I just don't think it is the best choice for this game.)
Hey, and congrats for your fifth Ludum Dare in a row!
@lmb Thanks for taking so much time to play my game. I appreciate all of this feedback. I cut so many corners that I must agree that I'd have done so much more in 2d. Also, I appreciate a good pun :)
Pros:
- Underwater tower-defense-ish-survival game!
- Like the fish models
- Easy to understand mechanics and controls
- Fishing gives you plastic, *heh, ironic*
Cons:
- I feel like the game needs a bit more of:
- Weapons
- Sounds
- Feeling of progression (it's there, just make it more rewarding)
Other than that, keep up the good work!
The text would appreciate to be more contrast to the background.
Also some sounds would be nice.
I wasn't sure whether it is good when a fish started to go fast to the harpoon. Then I figured out that it means that it is being caught by the harpoon-man and it is a good thing therefore.
I would found the food indicator better as a gauge or a bar than just a number. Also somehow highlighted whether I have enough materials to build a new room/harpoon.
Is there some advantage to have more rooms on the same level? I didn't find any. Just one room + 2 harpoons seems like the optimal strategy.
What is the difference between citizens and castaways? I would call them the same for more clarity.
A button for starting the game again would be useful.
Thank you for making it, it was fun :)