The Truth by HolyBlackCat
Please post your feedback, it's valuable. Also, please post any bugs you've found.
* DESCRIPTION *
This game features epic story about a soldier with treachery, mysterious old man, kills and lots of jumping and shooting!
Written in C++ (SDL2,GLEW,OpenGL,OpenAL).
* HELP I'M STUCK *
Kill all 6 aliens.
Remember, you can shoot downwards.
* CHANGELOG *
4. Tweaked death screen - player now disappers smoothly.
3. Moved a dialogue texts a few pixels to the left.
2. Fixed collisions and camera.
1. Made game automatially open in fullscreen. Changed visual type of tiles in one small place at last level.
0. Uploaded.
*************
If it's not too hard for you, please try to get past the alien base! The real game with plot twists and enemies starts after! (Actually, after one short level after the base.)
* DESCRIPTION *
This game features epic story about a soldier with treachery, mysterious old man, kills and lots of jumping and shooting!
Written in C++ (SDL2,GLEW,OpenGL,OpenAL).
* HELP I'M STUCK *
Kill all 6 aliens.
Remember, you can shoot downwards.
* CHANGELOG *
4. Tweaked death screen - player now disappers smoothly.
3. Moved a dialogue texts a few pixels to the left.
2. Fixed collisions and camera.
1. Made game automatially open in fullscreen. Changed visual type of tiles in one small place at last level.
0. Uploaded.
*************
If it's not too hard for you, please try to get past the alien base! The real game with plot twists and enemies starts after! (Actually, after one short level after the base.)
| Windows | https://bitbucket.org/HolyBlackCat/ld48/downloads/TheTruth.zip |
| Windows + Source (C++) | https://bitbucket.org/HolyBlackCat/ld48/downloads/TheTruth_Source.zip |
| Linux (port by SamH) | https://bitbucket.org/HolyBlackCat/ld48/downloads/thetruth-linux.tar.gz |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=39241 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.84 | 67 |
| Audio | 3.45 | 142 |
| Fun | 3.39 | 223 |
| Graphics | 3.49 | 258 |
| Humor | 2.22 | 683 |
| Innovation | 2.84 | 565 |
| Mood | 3.78 | 73 |
| Theme | 3.78 | 213 |
But the camera movement is very strange, because of that I think also the controls generally feels quite weird and it was hard to get to the end. Also it would be nice if checkpoints would save automatically.
I only forced me when I understood I couldn't vote for the game if I don't kill them...
Made me feel pretty bad, though.
good job
Great Sounds and Music
Good Story
Good Graphics
Just tweak the collision system, camera movement and maybe the key bindings and it is perfect.
This has everything you could want in a game. Betrayal. Deception. Redefinable keys.
The levels were satisfyingly long and really well put together. The story was compelling enough to keep me going even through the frustrating parts.
You made me feel bad at the reveal, too. It started off feeling like an obvious interpetation of the theme, but then you put that novel twist on it.
Great job.
The yay:
- graphics and audio
- somewhat challenging
- the general thought behind the story and use of theme
The nay:
- story execution (i.e. writing and specific events); while I get the general idea, I feel like it's incomplete or incoherent at some places and I can't put things together into a plausible picture. In particular, I don't know why such elaborate method of disposal has been chosen if simpler alternatives were likely available; or why the soldier was "abandoned", which would imply sustaining the illusion for absurdly long time; or how does one break through illusion and why the old guy couldn't. Upon closer inspection, this story feels somewhat contrived to me, as if the bad guys invented all this alien-slayer ploy just so that we can get a plot twist in the game, having little in-universe reason to do that otherwise. Or maybe there's some information I'm missing...?
- the soldier animation at the beginning looks weird without any arm movement ^^"
Mind, I generally found the game rather enjoyable and I do appreciate the attempt at story (it's probably still better than most of games around) and use of theme. However, having played a few story-driven games I might be more picky than average player. ^^"
The mechanics were nice, I especially liked how the blue lasers were synchronized and you had to time your jumps.
Overall, well-made story and great game!
"Omg, customizable controls, this one is gonna be good."
Pros:
YOU CAN AIM DOWN WHILE JUMPING
#datleveldesign
The use of dialogue to make a story didn't result in awkwardness, great job.
I like the implementation of the "You're the Monster" theme.
Cons:
The old man's dialogue was kinda lame :P
Really, I just wanted to keep playing, so I guess that's not really a con.
Overall:
Great job. This was a really well done game. It could use some polish here and there, but I would be interested to see this progress past LD33.
Good job!
Here, I hacked together a Linux version for you, with a Makefile and a minor change to the assets path: http://zoy.org/~sam/thetruth-linux.tar.gz
Story was nice, although I couldn't do what I wanted (not kill the aliens and kill the lady xp)
Oh there is this one alien that would go immediately to the spikes and I couldn't kill it... Then I read here that I could actually shoot down! Really missed that part... Anyway, great job!
I tried to use my gun multiple times at the end, but this was apparently not allowed due to plot device. I truly am a monster for letting them live, huh?
Fantastic music, art, story, and mood. Well done!
I wasn't a big fan of the story, but I don't judge any story made in 48 hours too harshly. I did like, however, the ghosty-alien creatures the player has to shoot in the first run through of the level. I was one of those players who went about shooting them right away, only realizing later that a) they didn't hurt me and b) they were running from me. I wouldn't say that that experience evoked any particularly powerful emotions, but it was a twist of some sort. If anything, I think too many things are directly spelled out to the player; the character dialogue is extremely revealing in a bad way. There are definitely some things that could be cleaned up in the thematic and "theatrical" departments.
One thing that bothered me about the graphics (which were overall fine) is that sometimes, because of the blocky, mono-colored-y style of the game, it was hard to distinguish between the different objects. I died a couple times during my first few runthroughs of the kill-the-aliens stage because I didn't pick out the spikes too well, and once or twice I second-guessed landing on the ground because I thought it was water. Chalk it up to me being stupid, tired, or it just not being an issue because there aren't that many objects/landscape features to begin with, but I think a more diverse color palette would help in this case.
Congrats on the entry!
The story is not amazing, but for a compo, you managed to make the game interesting with a great atmosphere!
Great overall! :)
The only thing I didn't like was the camera, it felt very rigid and resulted in the game being hard to play at times. I like that you have re-bindable controls, too!