Derpy Deep Drive by Extrone

:notepad_spiral: Description
Derpy Deep Drive is a 3D Endless* Driving game. In this endless* driving game, How far can you drive your School Bus?
- Single Endless* mode
- Maneuver around obstacles to avoid getting damaged.
- Hit an Obstacle? don't worry your bus is more durable than you think. But how many hit's can it take?
- Let's see your amazing Bus Driving skills.
- Made for Ludum Dare 48.
- :warning: This game might not be balanced at all.
- :warning: If the game is lagging, reduce the graphics quality using the in-game settings menu.
- :warning: *It's supposed to be an endless mode, but it's not actually endless.
:video_game: Controls
- Turn : Mouse :mousethreebutton:
:bug: Bug/Fixes
*Bugs :bug: * - ~~Score, speed and health not resetting after game over.~~
*Fixes :wrench: * - Fixed Score, speed and health not getting reset after game over. - Removed an unintentional jump functionality
:gear: Engine
Unreal Engine 4 :sunglasses:
Don't be scared, it's just 48mb :sweat_smile:
:whitecheckmark: Credits
- Music from ZapSplat.com
:computer: Screenshots



:iphone: Socials
Twitter | Youtube | Instagram | ArtStation | itch
:point_down: Download Page
| Link | https://extrone.itch.io/derpy-deep-drive |
| Original URL | https://ldjam.com/events/ludum-dare/48/derpy-deep-drive |
Ratings
| Overall | 219th | 3.981⭐ | 29🧑⚖️ |
| Fun | 10th | 4.463⭐ | 29🧑⚖️ |
| Innovation | 565th | 3.519⭐ | 29🧑⚖️ |
| Theme | 1239th | 3.389⭐ | 29🧑⚖️ |
| Graphics | 77th | 4.519⭐ | 29🧑⚖️ |
| Audio | 231th | 3.938⭐ | 26🧑⚖️ |
| Mood | 288th | 4.019⭐ | 28🧑⚖️ |
| Given | 6🗳️ | 1🗨️ |
And yes the bus is shiny 😎
I've found a minor bug: at the start of the game you can actually drive the bus to the edge and perform quick "drift" so the back of the bus is outside the track, the game treats this as if the player has fallen out of level and stops the ride.
I do a single line trace to check if the player is out of the level, I should probably do more than on line trace. Thanks for the bug report, and for the feedback :smile:
The one thing that is a bit wierd is how the bus immediately swirls to the right when you hit play, because that is where your mouse is. Maybe delay the input a little bit.
Other than that, really well done!
The graphics looked really nice, i especially liked the fact, that you did put so much love into your configuration menu.
Being able to configure the mouse sensitivity was a game changer, as i nearly doubled my highscore after setting the sensitivity.
The HP-bar inside the bus window was a really nice idea, although it took me a moment to realize, that it exists. In addition to that it would have been great to also have the score (in meters) inside the HUD, as there was still enough room left.
I'd love to see some online highscore board if you create a post jam version of your game :)
The game feels really polished for a LD submission, good job on that!
Bonus Points: You have really put love into your UIs. We have visual and audio feedback on button hover, click etc, which is really nice!
The only "bad" thing i could find is the font on your buttons, everything else is polished and well done!
And thanks for the really detailed feedback. I'm already working on the post jam version, adding all the feedback. Really glad you loved it :smile:
https://youtu.be/bDsxxURqUQM
Good job, nice and smooth inputs, great graphics, too! Even my GF who saw me playing asked me to try, and I think it is quite a great compliment for this kind of game - person who doesn't play much, asking to try only by the looks. Good job!

Saw this game on stream a few days ago, and the clean visuals made me look forwarding to giving it a go! It's a simple and easy-to-pick up game, alright, and the aesthetics are very appealing! I really like the bus model, how the health is displayed on the back on the bus to keep the immersion in-touch, and the small chromatic-aberration that the shadows of the edges have help give the track a nice splash of colour! :bus:
The UI polish is really something to talk about, with all the different menus - including the aforementioned mouse sensitivity - and the feedback on everything looking incredible, which is something to be expected of someone that said they enjoyed making menus! However, I think it'd have been nice if some of the time invested in the UI polish could have been spent with some extra gameplay depth.
I feel like making the endless mode actually endless would have been great, turning this into a proper highscore competition here in the comments. Some variation of the track would have also been nice, such as cubes that could heal your bus, boosting tracks, or even a drifting function (I noticed if you click your bus lights turn on/off, so you even have feedback ready for that!) could have made it more chaotic and replayable! Ideally you could add new mechanics that don't displace the simplicity of the controls, but rather add to what is already a satisfying built-in loop.
Overall, this is some really nice work and a fun game! Kudos! :whale:
Overall:5.0
Fun:5.0
Innovation:5.0
Theme:4.0
Graphics:5.0
Audio:4.0
Mood:5.0
I love this game!
This is of course made in Unreal Engine so we certainly expect 'the graphics to be good'... but you really did nail an art style that is fun and derpy while also having a very gorgeous aesthetic. The gameplay itself is super fun with the input actually being fun to engage with. You of course saw us doing 360's and slamming into walls and everything and yeah- we certainly had a blast with this.
You asked us to keep in mind that you did not make the backing track but I will reiterate what I said during the stream: you acted as a creative director and as such had to pick something that really accentuated the feelings in the game that you wanted to communicate- and I think you managed to nail it. I really liked all of the sound effects- and the music wrapped it up perfectly.
The largest complaint we have about the game is that lack of a true endless mode. Like I mentioned on the stream; the way I think you should design it would be to set a breakpoint at the ramps / jumps so that the player can still go back up the hill, but then going through endless level creation after that point-- I would have liked to try to play longer than a distance of 2300m.
Overall you did a great job here and I absolutely had a blast. Excellent work!
P.S. I will send you a link to the gameplay video once I have it uploaded to YouTube. :)
Small detail : I believe that you could move the cam a little bit forward when tilting it forward, to show more of what's coming up and less of what's behind already. It would make spotting obstacles behing hills much easier probably.

Well done!
Watch @popdaddygames and I discover our inner "Driver" skills on stream (01:18): https://www.twitch.tv/videos/1009312502
Sorry my computer is too potato to run any Unreal games, but I'm glad we got it working on stream!
This game is super pretty, and I love all the visual flair you were able to pack into this one. I can definitely see this being expanded by adding additional obstacles and tracks and whatnot. :)
Satisfying feel to even collide the obstacles (destructables).
surprisingly no damage when colliding walls (at that moment I was looking forward to see how far I would go on the 'endless potential'), I'm guessing there's an endless mode in the works? the session ended roughly at 2,2218m..
Suggestions:
- Bus eventually heal or a collectible at a extensive lengthy distance?
- Day/Night cycle?
- Mode: 1-hp