Abyss of Heart by ElSombrero
This is my first Ludum Dare and my game talk about a journey deep inside the human heart
I hope that you will play it and rate it if you like!
Please don't rate if you don't like🙄🤓😂

| Link | https://elsombrero2.itch.io/abyss-of-heart |
| Link | https://github.com/ElSombrero2/ludum-dare-jointure-game.git |
| Original URL | https://ldjam.com/events/ludum-dare/48/abyss-of-heart |
Ratings
| Overall | 585th | 3.25⭐ | 36🧑⚖️ |
| Fun | 640th | 3.015⭐ | 36🧑⚖️ |
| Innovation | 548th | 3.044⭐ | 36🧑⚖️ |
| Theme | 730th | 3.03⭐ | 35🧑⚖️ |
| Graphics | 195th | 3.868⭐ | 36🧑⚖️ |
| Audio | 695th | 1.828⭐ | 31🧑⚖️ |
| Humor | 561th | 2.12⭐ | 27🧑⚖️ |
| Mood | 279th | 3.529⭐ | 36🧑⚖️ |
| Given | 55🗳️ | 56🗨️ |
This game was fairly pretty.
I did not create sound for the game😪
I liked the graphics and the color changes based on the pickus. Maybe next time make sure to get some backgrounds or something in there to make it a little more visually interesting?
In liked the mood and the messages you send.
The combat feature is a bit complicated because we can't attack too quickly on melee (because all the attacks come from the little circle).
Good Job !
I also like the thoughts expressed throughout the game, as well as the mechanic of changing colors and matching it with the boxes.
Attacking felt unresponsive, the character never attacked when I wanted to and it felt really slow. Also, I think combating enemies in itself didn't fit too well with the game theme - I imagine the game could work just as well without it.
In fact, I think that without combat, the game would probably be less frustrating. In one level, I couldn't go to the final door because I didn't kill one of the enemies on the way. At that point, I was up while the enemy was several levels below me. By then I had picked up every pickup which allowed me to climb up, so coming back to hunt the enemy meant that I couldn't go back up afterwards, so I had to restart the level.
In summary, I think the levels shouldn't be constructed in a way that they can't be completed if you don't do something along the way. In other words, I think that the only way I can fail the level should be death.
Solid entry though, good job! With some sounds and some tweaks to the level design and combat, this could be a really great game.
I think the game would have benefited from having checkpoints between challenges.
Nicely done!
As others have said, the lack of sound hurts a little - you could do a ton with just a little bit of ambient noise. I did get pretty frustrated with combat too; others have outlined this so I won't harp on it.
None of this takes away too much from the entry though. Thanks for the game!
Solid entry, I'd love to see it expanded upon.
But it's a nice entry, graphics are very good.
Well done :)
The attack mechanic was a little buggy, but I was able to get used to it.
Good job finishing your first LD!
Thx guy