Jet Racing 4 by Reactor-Scram

Follow the author deeper and deeper into the remake abyss as she tries to discover how many times she can get away with remaking the same racing game.
| Git repo | https://github.com/ReactorScram/ld48 |
| HTML5 (web) | https://six-five-six-four.com/files/ld48/game.html |
| Original URL | https://ldjam.com/events/ludum-dare/48/jet-racing-4 |
Ratings
| Overall | 861th | 2.565⭐ | 25🧑⚖️ |
| Fun | 765th | 2.739⭐ | 25🧑⚖️ |
| Innovation | 895th | 1.804⭐ | 25🧑⚖️ |
| Theme | 895th | 1.652⭐ | 25🧑⚖️ |
| Graphics | 819th | 2.522⭐ | 25🧑⚖️ |
| Audio | 632th | 2.614⭐ | 24🧑⚖️ |
| Mood | 804th | 2.357⭐ | 23🧑⚖️ |
| Given | 23🗳️ | 20🗨️ |
Game lacks of variability.
Nice entry, keep going!
the graphics are also not bad and the music is real nice
good job!!
The activation zone of the checkpoints could be a little bigger. I sometimes pass near a checkpoint without activating it, while I still have the impression I stayed on the road.
I would have loved to destroy something when bumping in the bushes (either my car, or the bushes itself). But we just pass through. Too bad.
I made a little track but did not find how to play with it.
Other parts I found the game needing some polish is the camera movement. While it's good that the camera pans in the direction the player turns, since I adjust my turns frequently by tapping left or right, the jolting movement made me motion-sick. And as a few people above said, I'd like to seem some strategic mechanics mixed in, like drifting and boosting.
It sounds like this is a build-on-top of an existing game, and I certainly would like to see it developed more. It does feel like this entry isn't quite there yet.