Jet Racing 4 by Reactor-Scram

[raw]
made by Reactor-Scram for Ludum Dare 48 (COMPO)

Follow the author deeper and deeper into the remake abyss as she tries to discover how many times she can get away with remaking the same racing game.

Ratings

Overall 861th 2.565⭐ 25🧑‍⚖️
Fun 765th 2.739⭐ 25🧑‍⚖️
Innovation 895th 1.804⭐ 25🧑‍⚖️
Theme 895th 1.652⭐ 25🧑‍⚖️
Graphics 819th 2.522⭐ 25🧑‍⚖️
Audio 632th 2.614⭐ 24🧑‍⚖️
Mood 804th 2.357⭐ 23🧑‍⚖️
Given 23🗳️ 20🗨️

Feedback

Ethan Hammonds
26. Apr 2021 · 02:33 UTC
This actually isnt that bad lmao
Linus Lindberg
26. Apr 2021 · 19:24 UTC
The graphics never appeared for me. Apparently I made it 600 laps before closing the window. All I saw was the text.
LDJam user 120213
01. May 2021 · 03:00 UTC
The racing mechanic is pretty solid, responsive controls and good handling, the music is good but kinda not fitting, felt more like I should be fighting things in a dungeon than driving. Weird lag about once every minute, but runs smooth in-between
Gno Evenimente
01. May 2021 · 09:01 UTC
Fun little game. Reminded me a bit of some really old obscure racing game I used to play on my Windows 95 Pentium1 computer in the 90s.Wish there were some basic AI racers to compete against...
oc1d
01. May 2021 · 09:05 UTC
Good sound and feedback all in all. Missing some thrust-effects. Tried to click on the start button with my mouse 6 Times at first =D
retrome
01. May 2021 · 09:21 UTC
Nice physics and graphics!

Game lacks of variability.

Nice entry, keep going!
healthire
02. May 2021 · 16:45 UTC
Pretty good controls and it was decent fun for a few laps. Not sure how it relates to the theme.
Weirdybeardyman
02. May 2021 · 16:49 UTC
Nice, who doesn't love a mario kart SNES style game, nice SFX and Music, although the engine noise was a little harsh. It was fun buto could do with a lap counter or something, but the fact that there was a track editor was really cool, I like the little string it generated for you, I had no idea how to actually play the levels I made though. Also what does MPF 17 mean? :D
frozenfire92
02. May 2021 · 16:51 UTC
Great compo entry! Got a best lap of 33 seconds. I think you can keep remaking it until you are happy with it, looking forward to jet racing 5
Duck Reaction
02. May 2021 · 17:00 UTC
This a good base for racing game and good entry for a jam, with physic, driving feeling, music, sounds feedback! Adding layers of game feel, visual effects, sounds and tweaking you can create a really good racing game. Anyway, good job and keep going!
LeviDSmith
03. May 2021 · 02:35 UTC
Neat racing game. Reminded me of F-Zero. My best lap was 49 seconds.
Ravengar
03. May 2021 · 04:48 UTC
Controls and sounds are good I enjoyed my few laps (my best in 29sec)
PaperAeroplane555
03. May 2021 · 08:03 UTC
a surprisingly great entry!! i really really like how the speed/acceleration is implemented, and the physics and the turning is just right. i also really enjoy how the off-road works

the graphics are also not bad and the music is real nice

good job!!
Sentmoraap
03. May 2021 · 18:21 UTC
It has simple graphics but the gameplay is good. You also made good track limits enforcement. My best lap is 26.900. I don't know how to play the tracks created in the editor.
Recher
03. May 2021 · 21:40 UTC
It needs one little info in the introduction, to tell that Ctrl is the key for handbrake, that lets you turn faster. I am not accustomed to driving game and did not realize it immediatly.

The activation zone of the checkpoints could be a little bigger. I sometimes pass near a checkpoint without activating it, while I still have the impression I stayed on the road.

I would have loved to destroy something when bumping in the bushes (either my car, or the bushes itself). But we just pass through. Too bad.

I made a little track but did not find how to play with it.
ProdigalSon
04. May 2021 · 13:08 UTC
Interesting, I did not expect this reaction. My eyes see 3D low poly graphics but my ears hear 8Bit sounds effects so I keep trying to see graphics that match those sounds effects but they are not there and yet...it surprisingly kind of works - lol.
Omiya Games
13. May 2021 · 01:09 UTC
The inclusion of a track editor is quite amazing. And I'm surprised it seems most of the game seems to be made from a framework than a WYSIWYG 3D game engine like Unity, Unreal, and Godot. It's also feels very, very rough to me. While the graphics aren't too bad, I did find the driving sound effect grating and repetitive. The music didn't help the presentation, either. Like @recher, I would have liked to see a control introduction screen. After learning what the Ctrl key does, it makes the game a lot more playable and enjoyable.

Other parts I found the game needing some polish is the camera movement. While it's good that the camera pans in the direction the player turns, since I adjust my turns frequently by tapping left or right, the jolting movement made me motion-sick. And as a few people above said, I'd like to seem some strategic mechanics mixed in, like drifting and boosting.

It sounds like this is a build-on-top of an existing game, and I certainly would like to see it developed more. It does feel like this entry isn't quite there yet.