Pescuit Pe Plajă by Trexxak
Fishing on The Beach

Deep thought.
The unnamed Ant protagonist thinks of himself as a thinker. He likes fishing - gives his mind enough room to work, he says.

Explore what lies beneath the ground, as you travel deeper and deeper to the very core of the world, while making mad bank with treasures on the side.
Featuring:
- 5 hand drawn* backdrops O:
- 30 hand drawn* fishable treasures in varying sizes and colours! WOW!
- 1 "nice at first" but soon "very repetitive" score! :o
- a "good enough" gameplay loop!
- a very messy code

Known Issues:
- The Html-version lags a lot, as per usual :(
- Changing the Volume to the Minimum will not silence the music D:
- Audio is played only on the left speaker
- The Quit Button does not work correctly DD:

Instructions:
- You see the bobber? Don't hit Space.
- The bobber disappeared? Hit Space.
- Fishy-Indicator is in the red area? Don't hit Space.
Fishy-Indicator is in the green or yellow area? Hit Space.
Get 16 points for Level 2!
- Get 112 points for Level 3!
- Get 256 points for Level 4!
- Get 666 points for Level 5!

| source code | https://trexxak.itch.io/pescuit |
| convenience | https://trexxak.itch.io/pescuit |
| experience | https://trexxak.itch.io/pescuit |
| Original URL | https://ldjam.com/events/ludum-dare/48/pescuit-pe-plaja |
Ratings
| Overall | 689th | 3.113⭐ | 42🧑⚖️ |
| Fun | 668th | 2.963⭐ | 42🧑⚖️ |
| Innovation | 717th | 2.725⭐ | 42🧑⚖️ |
| Theme | 822th | 2.7⭐ | 42🧑⚖️ |
| Graphics | 565th | 3.225⭐ | 42🧑⚖️ |
| Audio | 557th | 2.885⭐ | 41🧑⚖️ |
| Humor | 122th | 3.486⭐ | 39🧑⚖️ |
| Mood | 432th | 3.282⭐ | 41🧑⚖️ |
| Given | 41🗳️ | 61🗨️ |
@alec Huh, I'll look into it as soon as I get time for it. Could totally be that I messed up something while making the music stuff... Thank you for the heads-up!
@taft-punk Well, the ant lives underground, so when coming up with a character I thought it to be fitting with the theme :D Glad you liked the weird stuff to fish out, as I spent waaaaay too much time on that!
@cheesepencil Very glad you liked it! It's funny, while creating it I kept thinking that there was way too little going on, but after releasing it I have to say it's the only game I entered with I personally actually enjoyed playing immediately :D
@tad-i-guess Thank you so much! The style was actually accidental at first, but I stuck with it as it was easily replicable and fast!
I only noticed one issue, that has already been mentioned by others: music only plays on the left channel.
Also, an interesting thing. All the things I fish out disappear after a while. EXCEPT for the snake-fish guys. They stay forever and accompany me even between locations. Is it... a snake-fish invasion?! Should I panic now?!

This however... this is the kind of game that game jams are for. It's so unique that it can't be compared to anything else.
I won't forget about your game and neither will other people who have played it! :smile:
I did not expect a fishing game to pop up, but there it is. A simple gameplay that works well, it was fun to see what kind of stuff I would be able to fish down there.
The music was good as well.
Congrats!
it a bit more interesting :D
@fabula-rasa Aww thanks! :3 I felt like working on my very first game without any novel or at least a bit interesting ideas, but it turns out people still
find it weird, which makes me happy honestly :D
I really like the idea of letting the ant comment on its finds! The items all have a "flavour-text" property, but I couldn't implement it in time. My plan was to
put it on the item itself as hoverable tooltip of some kind, but your idea is MUCH better o: Thanks for the suggestion!
And yeah... the eels. I panicked a bit and did a stupid thing - instead of using object-inheritance, I had 30 mildly different versions of a fish, and one of them
wasn't noticed it should despawn after 20 seconds... This will be refactored for the post-LD! At the same time, I guess I could honor the bug with the eels still being
a bit more persistent than the other fish :D
Thank you so much for your awesome feedback!
@geckoo1337 I'm happy you liked it :D Yeah, some drawings look kind of too childlike, I guess, but rest assured that was all me u_u
@vphyre Hey, how are you? Can only mirror that notion, great to see you back! Glad you found it simple, as that was just what I was going for after overscoping too much
in my previous attempts. Not to say I'll never do something very ambitious again, but this time at least I wanted to play it as safe as possible. Thank you for your praise :3
@esosek Aw, thanks for the compliments! The points one 'fish' gives is determined by its difficulty rank (translated into the speed at which the indicator moves) and to a lesser (but still noticeable extent) by its size.
Which... is not really the optimal way of doing things, but I figured fishing up a big one should still feel rewarding. As the difficulty-curve is too steep at the moment though, I may change that up a bit.
@johnnysix Thank you so much! Your idea of the tally is such a great suggestion O: I'll implement that for a Post-LD for sure!
@willjardine Aw thanks :3 I find the music kind of annoying honestly, but maybe that's just because I heard it too much :D
@secret-magic-404 Wow, this may just be the loveliest comment I ever received (which means a lot, because almost everyone seems to be very nice around here)!
Thank you so, so much for your nice words! You hit the nail on the head for the type of games I try to make - unique experiments and tests of my imagination and skills. My skills aren't as plenty at this point, but I can only
get better, right? :D As much as you won't forget my silly fishing minigame, I won't forget your words - they are now physically laminated and stare at me everytime I look over to my motivation board!
@miej Thank you so much! I was going for clear and simple this time around, so this means a lot to me!
@linky439 Thank you, really glad you enjoyed the game!
Seriously, I was also thinking to make a fishing game, but then switched to a different idea. What would be great to add is some progression with fishing rod upgrades, different baits and ability to sell caught fish. But that would be a way bigger scope.
Overall, very nice simple game. I liked the drawings and fish jumping out of the lake. Good job!

I stayed for quite a while to see what I can fish out and was rewarded with some interesting finds. Here is my greatest discovery:

One can wonder about composition. Was it coincidence, or some kind of prophetic message from the author... xD
Fun game!
This was a nice little relaxing entry. Sorry we ended up going on a lot of random tangents as we played. :stuck_out_tongue:
The art is super relaxing though, and the premise is simple enough where you kind of lose track of time while you're playing...nice job!
Then, the initial fishing mechanic reinforces this idea. The bobber disappears and the fish meter shows up, and it doesn't seem like a particularly deep fishing game.
But then the game throws a curveball and makes the fishing game completely different from what was expected. The fish speeds up a little bit and this doesn't seem out-of-place, but then it speeds up so much and the game changes entirely.
I really thought this was great. I was not even able to time the fish meter with my eyes once it reached the fast fish. The best I could do was either close my eyes and hit the spacebar at a random time, and hope I caught the fish, or I could try to really intuit when I should hit the spacebar. I did manage to pull off the second strategy a couple times, and it feels really interesting. I essentially had to look away from the screen and just sort of feel the internal pulse of the fish meter, and that was a super interesting kind of interaction.
And then, at the very end, the fish meter becomes even more unusual. The fish starts jumping around without a constant velocity, and so it is now impossible to time the fish based on pure rhythm. At this point I have a really hard time actually catching any fish, although I managed to get a few.
This contrast between the uneventful framing and the actual difficulty squeezed into this fish meter is really fun. This might be a weird comparison, but this reminds me a lot of the game Winnie the Pooh's Home Run Derby--a game that was developed, almost certainly, to be a kid's game, but ended up being ridiculously difficult to the point that it spawned memes about Christopher Robin being an eldritch god.
I don't think I have much to say about the rest of the game--I'm sure there are interesting things to say about the variety of items or the music, etc... but to me the fishing meter mechanic just really stood out, and really made this game something quite neat.
10/10 would yell at video game again
@saintchristopher777 Very glad you liked the music u_u Thank you so much for the praise!
@civmaniac Ohhh, Linux build. That's definitely something I'll offer in the future. See, I wouldn't feel comfortable with releasing for an OS I'm not familiar with,
that being said, I do own a few devices that run on a few linux distros since a few months now, so yeah, definitely something for next LD!
Concerning your screenshot: Here's to 36 more Game Jams! :D
@radmccool Yeeeah, if I had more time the level change would be initiated with an animation of the ant being sucked into the water, but I find your impression even funnier (and deeper?)! :D
@sharks awww thanks for the high praise! Yeah, my past two games were lacking clear direction and user-friendliness so my main directive this time was
to just bring a more pleasant experience for the player. Judging by the response it got, It certainly managed to do that :D
@eckkert @zhohan Ahahaha :D Sorry to hear about your misfortune. Yeah, it gets pretty ridiculous at one point - especially if someone looks over your shoulder! :D Thank you for your guys' praise u_u
@ColeSlaughter oooh, but all the random topics you guys come up with makes the stream entertaining in the first place :D Thanks for playing, streaming and for your praise u_u Looking forward to soon be able to catch one of your regular streams again :D
@Shakedimus Oh, I managed to snatch a few inspiring ideas how to make it more interesting if I were to revisit it, still thank you for your praise! n_n I'll check out your game very soon, sorry for the delay :D
@etrealjunior thank you so much for your praise! I'm very glad you enjoyed it so much! To be honest though... there wasn't all that much emotion I wanted to express this time around, just a simple fishing minigame :P
@honey-pony I laughed out loud while reading your feedback, not because you don't bring up super interesting points (which you truly do), but because almost everything you liked was accidental at best :D
The difficulty-curve is so steep (and unmanagable at a certain point) because I haven't had time to playtest it properly, the lack of animations and sound effects - you guessed it, not enough time.
I was honestly just trying to do a cute little fishing minigame, but your interpretation is sooo much cooler and deeper, I just love it! I'm totally into those kind of deceptive "meta"-games, so who knows, maybe I'll do something like that in the future :D