Jump & Run by mortalslayer24
A or left arrow key to go left, D or right arrow key to go right, W to jump, S or down arrow key do crouch.
The aim is to reach the flag at the end of each level.
This is my second Game Jam and I'm still quite new to unity so please be considerate, I am aware that there is lots of bugs and not much content. I didn't have much time to spend either.
Thanks for playing!
| Link | https://mortalslayer24.itch.io/jumpandrun |
| Original URL | https://ldjam.com/events/ludum-dare/48/jump-run |
Ratings
| Overall | 1892th | 2.409⭐ | 24🧑⚖️ |
| Fun | 1809th | 2.455⭐ | 24🧑⚖️ |
| Innovation | 1920th | 1.523⭐ | 24🧑⚖️ |
| Theme | 1920th | 1.333⭐ | 23🧑⚖️ |
| Graphics | 1772th | 1.818⭐ | 24🧑⚖️ |
| Humor | 1385th | 1.929⭐ | 23🧑⚖️ |
| Mood | 1800th | 2.114⭐ | 24🧑⚖️ |
| Given | 18🗳️ | 12🗨️ |
in some sections, you can't see the next platform. These are "blind jumps" and generally not ideal, since there's no way for the player to predict what to do. In this case I think just zooming the camera out more would fix it.
Played through to the end, didn't encounter any game breaking bugs.
- No music I need music
- Why were you collecting coins
- Blind jumping at it's best
- The character was well nothing
I think you have a solid groundwork for a more fleshed out platformer. Like others have pointed out there were a lot of blind jumps that was mainly down to the camera. For one of the most comprehensive articles on scrolling I would recommend this - https://www.gamasutra.com/blogs/ItayKeren/20150511/243083/Scroll_Back_The_Theory_and_Practice_of_Cameras_in_SideScrollers.php
Other than the camera being a bit shaky I think the movement felt really nice. Good movement speed, jump height and fall speed.
And like @meritcoding pointed out, shame there's no music or SFX. Would be nice to have those and make it feel more alive.
Overall great job on finishing a game with a start and clear end! Hope you continue to build upon this or use what you learnt for future projects =]