Compulsive Diggers by Rolly
So, apparently, someone thinks it's funny to place a "Gems" sign in a dwarf area. Of course, you don't need to say more for them to grab their pickax and start digging. However, even though they are good diggers, they are not very smart and their life will continuously be in danger.
Someone needs to help them ! Insisting gaze (and I won't hesitate to insistingly gaze again).

How to play
Left click on a construction in the left panel, then place it at the desired position. If it appears in green, you can build it, in red you may not. Try to think upfront, since you can't destroy existing constructions. This game is explosion-free. Or is it?
Use your mouse wheel or up and down arrow keys to scroll up and down. The game will build new layers indefinitely, meaning that you can play it for the rest of your life. Which you should.
And of course I forgot to write anywhere in the game that your objective is to go as deep as possible, but also keeping the dwarfs alive. As soon as 10 dwarfs are dead, the game is over.
Good luck, have fun, thanks for playing, and please leave some feedback ! :heart:
Ratings
| Overall | 83th | 4⭐ | 34🧑⚖️ |
| Fun | 131th | 3.859⭐ | 34🧑⚖️ |
| Innovation | 95th | 3.969⭐ | 34🧑⚖️ |
| Theme | 18th | 4.422⭐ | 34🧑⚖️ |
| Graphics | 252th | 3.75⭐ | 34🧑⚖️ |
| Audio | 93th | 3.875⭐ | 34🧑⚖️ |
| Humor | 87th | 3.641⭐ | 34🧑⚖️ |
| Mood | 102th | 3.903⭐ | 33🧑⚖️ |
| Given | 34🗳️ | 51🗨️ |
Notify me if you can fix the link
Unfortunately there are some problems with the Linux build. The executable is not worked as such and needs a chmod to run.
Also scolling didn't work for me, so could go very deep :(
The game is challenging. It would be nice to update ladder to ladder with platform. or platform to platform + ladder.
Some way of removing "errors"
It gets hard to follow them all! which is cool I guess, some sort of visualisation (like an arrow) to indicate out of screen trouble / danger would be nice!
Great great game
You can actually upgrade platform + ladder or ladder + platform into ladder and platform, but you can't place the "ladder and platform" on an existing ladder or platform (I hope I am clear x) ). I think that my mistake was to show the "platform and ladder" in the list ; it makes it more confusing for no reason.
As for the visualisation, I wanted to add a bar on the HUD that would show icons of the dwarfs and their depth in the mine. It's in my todo list, right after "dwarfs need to drink beer" and "dwarfs hurt themselves when there is not enough light"... Some features that will sadly never see the day...
Thanks for your feedback :)
Thank you for the game, it's very nice, I'll play more after the early day rush to play as many games so that people also see my entry. I love to find cool entries that work on my Mac :)
Would be nice if you could destroy/overwrite placed buildings (at least the danger sign, it's annoying if you change your mind there), and I got a little confused with the whole ladder+platform thing at first as well. It would be nice if you could plan your mine a bit more, maybe with some indestructible rocks so you know for sure that they won't go there?
The game was pretty fast and I made a lot of mistakes that led to deaths of many dwarfs (such as placing a light in the path of a future ladder etc.). If I was able to pause it to plan my approach I would not protest, but that would probably defeat the "dwarfs out of control" feeling - Ok you don't dig here, you need to climb a ladder, oh, you need food, ok and you just died because a bunch of our mates dug all the blocks in this area, and in the mean time this guy dug all the way down into total darknes and is starving now, wonderful :smile:.
However, I did not even notice how much coins I had, I think a lot, so maybe I could have but many more structures to save more dwarfs.
Graphics, music, and sounds were totally on point.

Anyways, a great entry, thank you!
My dwarfs keep falling to death like idiots, I love it
@pavel-smejkal I'm so glad you had a good laugh with the game! I aimed for that "out of control" vibe as you say, that's why I didn't want a pause button or to possibility to destroy stuff, but I hear you loud and clear. At first I wanted to multiply the dwarf spawn frequency by the current number of dwarfs in the mine. Imagine you have 10 of them, spawning 10 times faster. It was litterally raining dwarfs x) Congrats on your score, it's pretty good !
@zachhof sorry about that... I wrote it in this page's description, but didn't do in the game, that's a big mistake... I will spend more time with in-game tooltips or tutorial next time :)
@fermingimpel hahaha! I must say they are especially good when it comes to dying like idiots :D
A fun game, special point for the voice acting! It is definitively nice for a compo entry! Good work!
This game has way more depth than I initialy thought. Letting the dwarves do their own thing, while you try to prevent them from dying is really awesome and even a bit innovative :D The pacing is also really fitting, it starts easy enough to get used to the controls and to understand how the dwarves work and it ends in an escalation of moaning dwarves xD The step by step introduction of the building blocks also made that pacing possible. I really wanted to keep the dwarves alive, not because otherwise I would loose, but mostly because they would give me money, and maybe I even cared a bit for them^^
Such building/preventing escalation games usually tend to get pretty boring or frustrating for me, but this wasn't the case here, cause I always could improve my mineshaft (which felt like progress) and the dwarves weren't dying too quickly.
Also cool detail in the menu, letting the pickaxe sound effect happen with the rythm of the music.
Awesome!
In the end the mine got quite deep, but was fairly safe. Only occasionally did dwarves find their way all the way down, most were sleeping, and going to the canteen. Mission accomplished?
All in all a fun entry :)
Hey @rolly. Here's my exhaustive feedback.
**Fun**
The game was fun to play. Strongest part was exploring the game mechanics, and there was plenty for a gamejam game. I do have some beefs tho:
The most painful aspect was the fact I wasn't able to remove the blocks I already built. This made it troublesome to keep ladder/walkways at the spots I really needed them to be, and once I placed a light it pretty soon became a deathtrap. I mean I could work around it with walkways and stuff, but it didn't feel right in the end. There was also no distinction between walkways and ladder/walkways, so I didn't know where the dwarves would descend. I figured out later that they are the same thing, but it took me a while. I couldn't really watch it long enough to figure it out, since I had to babysit these suicidal children of yours \*insisting gaze\* :smile:
I ended up doing 2 rows of walkways and ladders near the surface on the second run, and most dwarves ended up just walking around up and down, until they got tired/hungry, and then went up again.
The mouse wheel scroll is a very nice touch, and it speeds the game a lot.
What I was trying to say is it's a fun game, but it has it's downsides.
**Innovation**
Nicely done man! I never played a game like this. Correct me if I'm wrong, but these mechanics seems very original to me. Original, and fun to play with and explore.
**Theme**
I mean it's a basic "dig a mine" take on the theme, but the game mechanics add a layer of meaning, so there's a half star right there.
**Graphics**
Well, you have three separate styles in one game. The pixelated ground blocks, the low poly char models, and 2D vector environment on the surface, and I'm sorry to say they don't work very well together. I'd advise to keep to one unified style. Also the surface colors seem too bright, or candy to me. I can't find the right word for it. Maybe some shading or moving clouds in the background would help?
**Audio**
I like the music track because it reminds me of "A boy and his ghosts" music, although the instruments used are not my thing, but I'll remain impartial in this case. The game actions are well covered by audio, and all the yawns and grunts are a nice touch. All in all, the audio did seem a bit bland to me. I can't really explain why, but it's a game jam game, so it's understandable. At least in my case, the audio is always an afterthought, not the main focus. What I found out is that adding more bass and trebble to your sound effects make some difference, like having both more high pitched clips and low bass clips can make some difference in this regard, I think.
**Humor**
The game is light-hearted, and the \*insisting gaze\* made me giggle. It's a half star up above average for me.
**Mood**
I think the mood is a combination of graphics and audio. With the graphics not working together that well, and audio being more on the bland side, it feels okay, but not stellar. Most of the mood comes from the gameplay itself in this case.
---
If you want to see all the star ratings, you need to tell me explicitly. I can send it to you on twitter, discord, or I can leave it in the comments. I have no idea how this would affect the ratings from other people, so you decide if and where you want to receive them. If you want them on twitter, tweet a link to your game and tag me, or send me a PM. If you want them on discord, send me a link to your game on discord.
[@dizztalgamedev](https://twitter.com/dizztalgamedev)
Discord: kuro#4651