The Deepest Fish by LeYamez
PRESS THE PAPER IN THE TOP RIGHT TO PROGRESS!! A LOT OF PEOPLE MISSING THE PROGRESSION OF THE GAME
Hone your fishing skills and hunt for the deepest fish! Travel to exotic locations as you catch new and more challenging fish.

You play as Trevor, a lone fisherman who doesn't have a lot of money... yet. Trevor only has his trusty fishing rod, a radio and the clothes on his back. Begin in the cold rainy rivers before embarking on your exhilarating journey to earn money, and to find the deepest fish.
HOW TO PLAY: Press SPACE to cast your line, then when you see the mark, press space again to reel in. Then dodge the bubbles with WASD to catch your fish.
If you want to check out the full soundtrack you can find it here: https://www.youtube.com/channel/UC9SDF3iKjCEx2K0myfGQjSg
Changelog:
April 26th - Added mac port
April 27th - Fixed music error, and ui not loading properly.
| Everything on itch :) | https://leyamez.itch.io/thedeepestfish |
| Original URL | https://ldjam.com/events/ludum-dare/48/the-deepest-fish |
Ratings
| Overall | 752th | 3.608⭐ | 39🧑⚖️ |
| Fun | 939th | 3.329⭐ | 40🧑⚖️ |
| Innovation | 970th | 3.158⭐ | 40🧑⚖️ |
| Theme | 1248th | 3.382⭐ | 40🧑⚖️ |
| Graphics | 515th | 4.013⭐ | 40🧑⚖️ |
| Audio | 687th | 3.474⭐ | 40🧑⚖️ |
| Humor | 927th | 2.653⭐ | 38🧑⚖️ |
| Mood | 794th | 3.579⭐ | 40🧑⚖️ |
| Given | 42🗳️ | 56🗨️ |
The bobber scenes are a cool idea, and I could see that being expanded to being akin to a bullet hell game with increasing difficulty and complexity. I do think the current transition to them is a bit jarring, mostly the instant switch from rather calm music to the much more energetic and loud music. Easing that transition in a bit might be a big improvement in that regard.
Definitely a lot of potential with this one, good work!
Maybe a feature that lets you know the fish value and a way to avoid cheaper ones would have been a cool addition, but overall I had a great time fishing. Great pixel-art too ;)
To go into more depth, I love fishing games in general and you guys nailed it. The mini-game to catch the fish is fun (although I will probably hear the music in my sleep for the next few days). The artwork was fantastic. I played for over an hour just because I NEEDED to see the next area and then kept going and going. I also had to catch that final space fish just because I had to know what it was. It took a while but I finally caught it. I also love the Galaga Easter Egg.
Bottom line for me is this is easily a top 5 game (My opinion).
- The game was way too grindy
- The bob thing has to be more fast
- I got stuck on the 999.99 boat
I think it would have been really cool if there was a catalogue of all the fish I caught. I could look back and feel a sense of accomplishment looking back at the early fish. It would also be really cool if each fish had their own difficulty in the minigame, but I can understand that there might not have been enough time for that.
This is not really a feedback, but what I think could be interesting is if you could use your money for other things as well. Like fishing rod upgrades that let you move faster, give you more life, or lower the time in the minigame. Maybe that is not entirely the feeling you were going for (and I would respect that), but it could add a bit more decision making to the game.
If you had not mentioned that you could progress by clicking the paper in the top right, I probably would not have figured that out. Maybe it would have been an idea to make it flash or stand out in some way as soon as you have enough money for the upgrade?
Thanks a lot for making this! Very well done :D
Thank you so much for bringing this by my stream. Here's a link to the VOD:
https://www.twitch.tv/videos/1007852839?t=9h18m44s
When I started this game, I certainly didn't expect I'd be fishing in the moon by the end of it! That was a pleasant experience, and I really liked the juxtaposition between the tranquil fishing scenes and the bullet-hell segment from the actual fishing. The way the tones of the guitar change from the fishing scenes to the minigame really helped separate the feeling of both sections, though I do wish there was just some more slight inclusion of SFX, feedback, and maybe even a few more notes or layers by the latter levels. :fishing_pole_and_fish:
From what you mention from your description, it seems like some folks missed that you had to click the paper on the right corner to progress and it does come out a bit like a menu icon at first. Something like an indicator, an exclamation mark or a notification when you're ready to progress to the next stage/boat would have definitely been a good call-to-action! The first note was also a bit hard to read with the yellow text in the paper, but the subsequent ones were fine!
While I think the bullet-hell minigame was pretty nice, I think that the final level was already a bit too long with the 65s fishing. At that point I started failing the cheaper fish on purpose to focus on getting the vampire squid and anglefish to make it to the final scene quickier. I think some extra variety on the bubble effects (kind of getting some inspiration from Undertale attack) would have been nice if possible! It would have been nice to see a few vertical bubbles alongside the horizontal ones, or maybe even some that would home in your direction. There are multiple ideas to be had!
Finally, I also echo @wuppos suggestion! I definitely would have liked to see some sort of fishing log with the different fish that you've caught, though I can understand that would have likely been out of scope! Some indicator of which fish you've caught in a zone would have still been welcome though.
I did consider the experience oddly soothing overall! Also how did I catch a giant whale from a fishing rod alone? That has to be one very strong rod. Then again, fishing on the moon. Videogame logic strikes again! Cheers! :whale: