SpinPlan by Fupi
Play here: https://gamejolt.com/games/spinplan/610572
Or on Newgrounds: https://www.newgrounds.com/portal/view/790852

The Eggo species has waged war against the planets! Luckily, the planets are benevolent, and decide to help the Eggos get what they want.

Use gravity to get the Eggo combatant to your core! Rotate yourself!
Drag your mouse over the arrows to spin the planet. (You can use the arrow keys in the post-jam version)
Get the Eggo combatant to your core.
Don't hit the ground too hard!
Click twice in the middle of the screen to restart. (Or press R in the post-jam version)
The only difference between the jam and post-jam versions is that the jam version is mouse-only, and the post-jam version allows keyboard controls. No bug fixes or features have been added. You can play and rate which one you think is more fair.
I made everything by myself: code, graphics, music and sound effects, so rate everything if you can! I really appreciate comments.
Debug: This lets you skip levels, only use if very stuck.
Use the number keys 1-5 to go to that level. Press 6 to skip to the ending screen.
Firefox users:
You may experience audio skipping and slowdown in the main menu, especially if you have other heavy tabs. The game itself is way less laggy. If this bothers you I recommend downloading the game.
Ratings
| Overall | 1250th | 3.32⭐ | 27🧑⚖️ |
| Fun | 1302th | 3.083⭐ | 26🧑⚖️ |
| Innovation | 515th | 3.563⭐ | 26🧑⚖️ |
| Theme | 1284th | 3.348⭐ | 25🧑⚖️ |
| Graphics | 1273th | 3.333⭐ | 26🧑⚖️ |
| Audio | 517th | 3.625⭐ | 26🧑⚖️ |
| Humor | 281th | 3.587⭐ | 25🧑⚖️ |
| Given | 17🗳️ | 29🗨️ |
Edit: That's weird, I couldn't reproduce it at all. Were you playing on a touchscreen? Even though the game uses only mouse input I never actually tested it on a phone.
But yeah, good game, i can see it be expanded even as a mobile game
The controls were a little awkward (I would have preferred A/D or arrow keys to rotate left and right) but Eggo was really sensitive to the planets moving, using mouse does give you more control
Fun idea would be a planet with multiple Eggos haha
Now hey, multiple Eggos in a single planet, I hadn't thought of that, sounds very fun actually :0
Edit: I didn't realise you made the music, the music is great!!
Cool idea though I like the characters and graphics and music and such! Nice work!
@snowdrama Thanks for playing! This was one of my fears. The way the gravity works is that the character always goes down. Maybe if I hadn't made the levels planets it would have been more apparent that there is no gravitational pull going on. I did experiment with making the planet pull you in but then it was just too easy.
@koalatte I did record development footage to make a video but I have nothing to say about the music. :p Just threw something up real quick on Beepbox. Glad you liked it so much!
Furthermore there is a bug where the game doesn't always register a mouse release event. When you then quickly move the released mouse the game quickly spins around and is as good as instant game over.
Lastly little alien guy is far too sensitive with some of the collision detection. Giving inconsistent results in bounciness when tabbed light. Sometimes it bumps a little, the other time is goes flying to the next planet. I think the cause of this is that the little alien doesn't rotate on the same level as the planet. I believe this causes the alien to be a bouncyball.
To me the alien feels more like a pinball machine then a ball rolling. Not something I mind at all as that is what those games were about, but my main problem is with the sensitivity. To me it doesn't feel at all convincing that the ball is glued to wall slowly moving down if I move the screen. The slightest movement gives a collision hit with 40 times the energy then the rotational force I put into it. Which send the ball flying back towards start. Not something normally a problem if I wasn't busy being incredibly careful not trying to break the fragile alien. Maybe it has something to do with Unity's collision detection??? Given that the ball has a mass of 1, and the planet have a mass of 40?
Maybe a different game mode could be to complete it within a time trial instead of managing hp. Or a combination of both of them. Or a calculate a score from both of them.
Furthermore maybe for next time play with different shapes of player characters. Golf with friends shows how infuriating it can be to try something with an egg sized ball or oval.
As for the physics, in the video they worked as intended. The game is supposed to be played slowly and with precise movement. I think the problem is that this could have been better cued in the game itself by having training levels, with easier obstacles, and getting rid of the arrow pads, because as soon as the game starts you inherently want to fling them hard, when you're actually supposed to make deliberate micro-adjustments.
Thanks you so much again for recording your playthrough! I feel like I understand the frustration a lot more.